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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284156 times)

craftomega

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Re: Omega's Minimash V1.5C.1 (Continuation of DeathSG Minimash)
« Reply #120 on: April 01, 2012, 04:42:26 AM »

they are rare in fleets to, but they are really really rarely sold at stations, and i would like to buy them

I doubled the spawn rate of ships. Im adding the update now.
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maffo

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Re: Omega's Minimash V1.5C.1 (Continuation of DeathSG Minimash)
« Reply #121 on: April 01, 2012, 04:45:50 AM »

awesome, thanks
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Apophis

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Re: Omega's Minimash V1.5C.1 (Continuation of DeathSG Minimash)
« Reply #122 on: April 01, 2012, 04:55:19 AM »

they are rare in fleets to, but they are really really rarely sold at stations, and i would like to buy them
the wraith is in every executives fleet
the aurora2, scorcher, redoubt are in every trade convoy
the ghost is in every executive and may appear in trade convoy
the crossbow may appear in trade convoy

all the ships are sold with equal probability except the scorcher, redoubt and wraith that are not sold at all because i tought it was fun that they sell every ship except their own.

in the next version i will make crossbow appear in every trade convoy, the wraith also in trade convoy and i will make sellable the redoubt and the wraith
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craftomega

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Re: Omega's Minimash V1.5D (Continuation of DeathSG Minimash)
« Reply #123 on: April 01, 2012, 08:22:37 AM »

V 1.5D

Updated New weapons mod to 0.21.
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ciago92

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Re: Omega's Minimash V1.5D (Continuation of DeathSG Minimash)
« Reply #124 on: April 01, 2012, 09:11:57 AM »

So are you definitely not adding TimCORP? I was really hoping you would :-\
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craftomega

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Re: Omega's Minimash V1.5D (Continuation of DeathSG Minimash)
« Reply #125 on: April 01, 2012, 09:34:10 AM »

Updated with fix for salesman id.

Sorry about that.
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Upgradecap

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Re: Omega's Minimash V1.5D (Continuation of DeathSG Minimash)
« Reply #126 on: April 01, 2012, 09:39:06 AM »

So are you definitely not adding TimCORP? I was really hoping you would :-\

Is that definite no?
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VikingHaag

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Re: Omega's Minimash V1.5D.1 (Continuation of DeathSG Minimash)
« Reply #127 on: April 01, 2012, 10:56:02 AM »

Downloaded from link, still getting salesman.
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craftomega

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Re: Omega's Minimash V1.5C.2 (Continuation of DeathSG Minimash)
« Reply #128 on: April 01, 2012, 11:56:17 AM »

Temporary downgrade to 1.5C.2 Untill i can figure out how to fix salesman.
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Shield

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Re: Omega's Minimash V1.5C.2 (Continuation of DeathSG Minimash)
« Reply #129 on: April 01, 2012, 11:58:39 AM »

Question, which mod adds the aliens?
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craftomega

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Re: Omega's Minimash V1.5C.2 (Continuation of DeathSG Minimash)
« Reply #130 on: April 01, 2012, 12:14:20 PM »

Question, which mod adds the aliens?

Just this one. hehehe.

Also salesman fixed I forgot to replace the .faction file like a dumb ass.
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Upgradecap

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #131 on: April 01, 2012, 02:43:02 PM »

Heh. Here's hoping that my mod will come onto this, as psiyons collection was a aprils fool. Tripled us all.
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medikohl

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Re: Omega's Minimash V1.5C.2 (Continuation of DeathSG Minimash)
« Reply #132 on: April 01, 2012, 03:06:35 PM »

Question, which mod adds the aliens?
Corsairs of corvus
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Dreyven

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #133 on: April 01, 2012, 04:14:55 PM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
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Archduke Astro

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #134 on: April 01, 2012, 05:01:39 PM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD
Congratulations on your amazing feat of arms! That thing truly is a beast from hell. I'm sure you'll enjoy having it at your command.  8)
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We thought our last moment had come
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