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Author Topic: [0.96a] Tahlan Shipworks  (Read 1125685 times)

Coil

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Re: [0.96a] Tahlan Shipworks
« Reply #1545 on: October 12, 2023, 11:54:19 AM »

Grammar or word error I found

When speaking with Louisa Ferre and you pick the option, "Last I checked, your people were going around murdering anyone they came across."
And she replies, "She scoffs at you before clearing her continuing."

I'm assuming it's clearing her *throat* before continuing, right?
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1546 on: October 12, 2023, 01:43:41 PM »

Grammar or word error I found

When speaking with Louisa Ferre and you pick the option, "Last I checked, your people were going around murdering anyone they came across."
And she replies, "She scoffs at you before clearing her continuing."

I'm assuming it's clearing her *throat* before continuing, right?

fixing that, ty
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Kiba

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Re: [0.96a] Tahlan Shipworks
« Reply #1547 on: October 12, 2023, 02:23:11 PM »

Hi,
I found a Darnus blueprint and built one of them. But im a bit confused. It says the ship has a built-in hullmod called Specialized Energy Mounts. And that apparently reduced OP cost for large Energy Weapons and reduces there flux needs in return for slower fire rate.
But eh.. the Darnus has no large Energy mounts right?
Am I missing something whats the point of that hullmod? :)


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Phenir

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Re: [0.96a] Tahlan Shipworks
« Reply #1548 on: October 12, 2023, 04:43:00 PM »

Hi,
I found a Darnus blueprint and built one of them. But im a bit confused. It says the ship has a built-in hullmod called Specialized Energy Mounts. And that apparently reduced OP cost for large Energy Weapons and reduces there flux needs in return for slower fire rate.
But eh.. the Darnus has no large Energy mounts right?
Am I missing something whats the point of that hullmod? :)
There is another ship, the yari, that uses the same hullmod and also has large mounts. But the other effect of the hullmod, the reduced firerate for more damage, still works on the darnus.
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NasaBrindle

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Re: [0.96a] Tahlan Shipworks
« Reply #1549 on: October 15, 2023, 07:12:44 AM »

Any advice for taking on the Legio? They're MEAN.
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AnXel LG

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Re: [0.96a] Tahlan Shipworks
« Reply #1550 on: October 16, 2023, 01:14:27 AM »


   I think i advised some tactics in a previous post about dealing with the fracking Legio toasters:

   First, if you like Scalar Tech Solutions aerospace doctrine, you should DEFINITELY grab a Percale phase cruiser and outfit it with Spindle ion weaponry. You know, ion Baste discharger and its small and large variants.  Legio droneships are too fast and too tough to win against them in a protracted engagement, so it is almost essential to utterly destroy them with an ALPHA ION STRIKE. They will invariably flameout, shut down weapons and become siting ducks for you to scrap easily. The Percale high energy focus ship system is a great boon in this tactic.

   Second, if you want to face them with vanilla tech or other faction, adapt a similar tactic. The Phasegon (a phase Paragon!!) is even deadlier than a Percale. Outfit it with 4 ion pulsers, 2 tachyon lances or gigacannons and a bunch of burst pd and they become crippled with one salvo from P-Space!

   Good luck and good hunting   ;D
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NasaBrindle

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Re: [0.96a] Tahlan Shipworks
« Reply #1551 on: October 16, 2023, 06:11:13 AM »

Thank you! I'll have to incorporate that into my lineup. I'm mostly playing with Star Federation ships, but I think they have some decent burst options.
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AnXel LG

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Re: [0.96a] Tahlan Shipworks
« Reply #1552 on: October 16, 2023, 07:27:49 AM »

Thank you! I'll have to incorporate that into my lineup. I'm mostly playing with Star Federation ships, but I think they have some decent burst options.

   I also forgot to mention that the vanilla Ziggy, when equiped with Omega weapons (2 Rift projectors, 4 Resonator MRM and 6 Antimatter SRM) is an absolute monster of the End Times. As it is a phase vessel itself, it can launch ordnance non stop and overwhelm shields with impunity from a safe distance. Just watch out for its flux levels when unleashing ALPHA STRIKES (every time you emerge from P-Space) and it becomes one of the best capital sniper vessels in the game
« Last Edit: October 16, 2023, 07:29:27 AM by AnXel LG »
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X4StarSearcher

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Re: [0.96a] Tahlan Shipworks
« Reply #1553 on: October 25, 2023, 04:49:22 PM »

Hi, running into some bug here. Every time I tried to use Manannan I exploded and killed everything on the map. Almost like a supernova went off anyone just die (including me). I can't figure out what triggered this.

Still can't figure this out  :-\

It worked fine in SIM but not in a real fight.

Hey my first post ever lol. I love the absolute destructive power of the Mannan. However I have the same problem as the person above. will it be fixed? This is legit my favorite weapon in this mod :) 
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1554 on: October 26, 2023, 03:08:41 PM »

Hi, running into some bug here. Every time I tried to use Manannan I exploded and killed everything on the map. Almost like a supernova went off anyone just die (including me). I can't figure out what triggered this.

Still can't figure this out  :-\

It worked fine in SIM but not in a real fight.

Hey my first post ever lol. I love the absolute destructive power of the Mannan. However I have the same problem as the person above. will it be fixed? This is legit my favorite weapon in this mod :)

Working as intended, cheater :)
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

lustfull

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Re: [0.96a] Tahlan Shipworks
« Reply #1555 on: October 27, 2023, 02:17:06 AM »

Is the NXA still a work in progress ? This ship slap.( Yes i cheated)
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Addicted Starfarer

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Re: [0.96a] Tahlan Shipworks
« Reply #1556 on: October 29, 2023, 08:20:56 AM »

2948618 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.tahlan.hullmods.barcodes.Wrath.advanceInCampaign(Wrath.kt:24)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersInPriorityOrder(Unknown Source)
   at data.scripts.campaign.UW_MarketRiggerScript.advance(UW_MarketRiggerScript.java:91)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

so i just finished the bounty for idris the great and managed to recover some of his ships, i was planning on storing the legio version of the hound for later use and experiment on how i can use them against non legio fleets, but i got this error instead, was there something i did wrong?
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1557 on: October 31, 2023, 03:48:12 AM »

2948618 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.tahlan.hullmods.barcodes.Wrath.advanceInCampaign(Wrath.kt:24)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersInPriorityOrder(Unknown Source)
   at data.scripts.campaign.UW_MarketRiggerScript.advance(UW_MarketRiggerScript.java:91)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

so i just finished the bounty for idris the great and managed to recover some of his ships, i was planning on storing the legio version of the hound for later use and experiment on how i can use them against non legio fleets, but i got this error instead, was there something i did wrong?

Could you double-check you're on the latest version? I thought this was fixed.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Addicted Starfarer

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Re: [0.96a] Tahlan Shipworks
« Reply #1558 on: October 31, 2023, 10:41:17 AM »

2948618 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.tahlan.hullmods.barcodes.Wrath.advanceInCampaign(Wrath.kt:24)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersInPriorityOrder(Unknown Source)
   at data.scripts.campaign.UW_MarketRiggerScript.advance(UW_MarketRiggerScript.java:91)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

so i just finished the bounty for idris the great and managed to recover some of his ships, i was planning on storing the legio version of the hound for later use and experiment on how i can use them against non legio fleets, but i got this error instead, was there something i did wrong?

Could you double-check you're on the latest version? I thought this was fixed.

sorry my bad, i only downloaded the rar file and extracted it onto my downloads folder i forgot to move it and delete the existing 1.2.6, thanks for the speedy reply, also is there a way to force the legio to have more than 2 or 3 s-mods, its reall a blast fighting against them and i feel like I'm cheating with 3-4s-mods (yeah sure they use my ass to wipe the floor from time to time but that makes things more exciting for me, yes i like dark souls... sorry) or should i just edit the variants file (hopefully this doesn't mess with the main code of the mod) and force s-mods on them?
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1559 on: November 01, 2023, 02:45:14 PM »

Daemon S-mods already adapt to your fleets average S-mod count
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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