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Author Topic: [0.96a] Tahlan Shipworks  (Read 1125032 times)

JEENAH

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Re: [0.96a] Tahlan Shipworks
« Reply #1455 on: August 08, 2023, 10:54:17 PM »

Hello ! I'm searching the ID for the Scathach (Dun-Scaith missile-spam variant).

I can't find it and i would like to start a campaign with the "Super-Ship" start but wih a Scathach as only ship. (The set-up would be very simple : A female Captain coming from outer-space in the sector for ... Reasons) (Mostly because she would be a wanted criminal).

Thanks in advance.
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Killsode

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Re: [0.96a] Tahlan Shipworks
« Reply #1456 on: August 09, 2023, 01:06:09 AM »

Hello ! I'm searching the ID for the Scathach (Dun-Scaith missile-spam variant).

I can't find it and i would like to start a campaign with the "Super-Ship" start but wih a Scathach as only ship. (The set-up would be very simple : A female Captain coming from outer-space in the sector for ... Reasons) (Mostly because she would be a wanted criminal).

Thanks in advance.

unfortunately in 0.8.5 the scatscaith got removed
 - Removed Scathach bounty and ship
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JEENAH

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Re: [0.96a] Tahlan Shipworks
« Reply #1457 on: August 09, 2023, 02:29:52 AM »

Oh ... Oh no ... My favorite ship ...

Well ... Thats a shame. How much should i pay to get it back ? (Real money).
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Shogouki

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Re: [0.96a] Tahlan Shipworks
« Reply #1458 on: August 09, 2023, 03:41:37 AM »

Quick question: if I salvage the Traumtänzer before I find the carrier (who's name I can't remember) that starts the quest that will eventually lead to it will I miss out on any rewards or quest steps aside from finding the Traumtänzer?
nope. you still slowly unlock the blueprints for all the other ships and weapons leading up to the finding the traum. you just did it out of order. i have had that happen in a play through before.

Thanks very much!
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JEENAH

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Re: [0.96a] Tahlan Shipworks
« Reply #1459 on: August 09, 2023, 09:31:21 AM »

Does the original creator of this mod comes often here ? I would like to discuss some things. (Yep, i'm not joking when i say that i'm willing to pay money to get that ship back).
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SpaceDrake

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Re: [0.96a] Tahlan Shipworks
« Reply #1460 on: August 09, 2023, 12:14:56 PM »

Does the original creator of this mod comes often here ? I would like to discuss some things. (Yep, i'm not joking when i say that i'm willing to pay money to get that ship back).

Please go away. This is not in any way conducive to a healthy mod scene.
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Shogouki

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Re: [0.96a] Tahlan Shipworks
« Reply #1461 on: August 09, 2023, 03:23:52 PM »

Does the original creator of this mod comes often here ? I would like to discuss some things. (Yep, i'm not joking when i say that i'm willing to pay money to get that ship back).

Just download an old version of the mod and it's possible to mod it back in yourself.  The author has already been bugged about this numerous times and they've repeatedly said that they'll not be adding it back in. 
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1462 on: August 10, 2023, 02:45:58 PM »

Does the original creator of this mod comes often here ? I would like to discuss some things. (Yep, i'm not joking when i say that i'm willing to pay money to get that ship back).

It's not happening below 4 digits lmao
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

S_Eusebio

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Re: [0.96a] Tahlan Shipworks
« Reply #1463 on: August 13, 2023, 12:23:52 PM »

Thank you very much for the new update, Nia! Both Tahlan Shipworks and Scalartech Solutions are fantastic mods and I am always excited to see a new update going live.

Please don't overwork yourself, because you are a pillar of the community and I will be very sad seeing you burning out on the game.

I know you have big projects cooking for this mod, but take care of yourself first.

Again, thank you so much for your amazing work and hope you're having a good Sunday!
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1464 on: August 13, 2023, 01:43:48 PM »

I'm way too lazy to overwork myself on this :)
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

DeClare249

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Re: [0.96a] Tahlan Shipworks
« Reply #1465 on: August 13, 2023, 02:45:27 PM »

Hello there, I would like to say amazing mod. Huge fan of it, especially Legio Infernalis (I don't know people hate them. They are end game factions. They are supposed to be tough) I just had a quick question for it tho. Is the recent update save compatible? I've looked on the forums and the change notes it makes no mention of it.
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Sat Bombing, Kanta's Den, Since the collapse.

memeextremist

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Re: [0.96a] Tahlan Shipworks
« Reply #1466 on: August 13, 2023, 07:34:33 PM »

I just met that girl, and I want to do missions for her. thanks Nia
edit: OOOH just got the update and she's a contact yayy
« Last Edit: August 13, 2023, 07:45:57 PM by memeextremist »
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks
« Reply #1467 on: August 14, 2023, 11:14:27 AM »

Is the recent update save compatible? I've looked on the forums and the change notes it makes no mention of it.

should be
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

DeClare249

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Re: [0.96a] Tahlan Shipworks
« Reply #1468 on: August 14, 2023, 01:51:36 PM »

Is the recent update save compatible? I've looked on the forums and the change notes it makes no mention of it.

should be

Perfect, thank you for the answer and for the hotfix.
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Sat Bombing, Kanta's Den, Since the collapse.

Enervana

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Re: [0.96a] Tahlan Shipworks
« Reply #1469 on: August 18, 2023, 07:19:41 AM »

Hello, first thanks for the cool ships, I've been using this mod for awhile, AMD cards no longer struggle to display EMP effects which means I've been able to make use of the Kassadari roster in all its shiny glory.

I also wanted to report, I think the (D) version of the Legion(GH) (or possibly more ships) is missing from the GH_HULLS list . When I loaded the game, my Legion flagship has 80 seconds of PPT in battle.
I'm fairly sure it's caused by this line of code.
/org/niatahl/tahlan/hullmods/KnightRefit.kt
Code: KnightRefit.kt
if (ship.hullSpec.hullId !in GH_HULLS) {
            ship.mutableStats.peakCRDuration.modifyMult("lol_lmao_even", 0.1f)
            return

Restoring the ship at dock removed the PPT penalty.
Cheers  :)
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