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Author Topic: [0.96a] Tahlan Shipworks  (Read 1125381 times)

Phalamy

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1200 on: October 29, 2022, 11:51:32 AM »

Hey I absolutely love this mod!

But I gotta ask two Spoiler-ish questions.
1. Are the Lifeless Ai ships intended to be unrecoverable even if the player has the Automated Ships skill? It just seems a bit odd thats all.
and
2. Does the feature, that allows you to learn blueprints from the special ships after restoring them, account for the 'Hull Restoration' skill that repairs D mods over time? Just wanna make sure I don't accudentally lock myself out of getting the blueprints by one of the ships getting repaired automatically.

1. yes
2. no clue what you're talking about


I was talking about the Rosenritter Nia, but I realise I might have muddled it up with a different mod a bit. So sorry for bothering you about that.

Another small question I had. The Daemon Ai ships Daemon Core hull mod states that they only function at 90% capacity in player hands due to security protocols installed into them by Legio. Does this mean they would function at full capacity while the player is Commisioned by Legio, or is it just a general means of balancing them in player hands? I'm guessing its the second because they ARE very stong by default, but still wanted to ask just in case.
(Speaking of which, is the Hel Hammerhead also meant to still have the High Maintenance hullmod while already having the 100% increased Mainenance cost from Daemon Core? It makes it cost more maintenance than an Onslaught)
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1201 on: October 29, 2022, 02:15:45 PM »

General balancing measure in player hands and the hammerhead thing is a bug. Will be fixed whenever the next update happens.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Uttrik

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1202 on: October 31, 2022, 10:11:18 PM »

Just want to report that I am also getting pointed to a null constellation at the end of the Halbmond research chain in the latest update.  According to my save, it's suppose to be in the Siren Constellation.  It's been a long time since I've played without mods or Nex, so I have no clue if that's being added in by a mod or not, and a quick search did not return any results.  But unlike user Aevita, who's post helped me check my save file, the Siren constellation in my save does not have "null" as a secondary name. 
 
Oh, maybe this might be the cause?  The specific system in the Siren constellation that the Traumtanzer was located in had a planet colonized by the Persean League.  I'm not 100% sure when they colonized it, if it was before or after the research finished for the Halbmond, but maybe that might be what's causing issues?
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1203 on: November 01, 2022, 04:30:04 AM »

Yeah no clue what might be causing that. I literally just grab the constellation's name. Idk why it would have a null there and can only assume it's coming from another mod.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Phalamy

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1204 on: November 03, 2022, 09:03:44 AM »

Hey a totally 100% unbiased suggestion.
A Hel Skysplitter would be ballin.
Giving one of the coolest looking ships ever to the Daemons only seems right :)
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Mazrim

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1205 on: November 03, 2022, 04:11:10 PM »

Yeah no clue what might be causing that. I literally just grab the constellation's name. Idk why it would have a null there and can only assume it's coming from another mod.

For me, it happened after I stumbled across the ship before I even found the Halbmond that its supposed to point to.
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Uttrik

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1206 on: November 04, 2022, 04:18:18 AM »

For me, it happened after I stumbled across the ship before I even found the Halbmond that its supposed to point to.
This is probably what happened to me as well.  The system that the Traum was in was very close to the core systems, and it is very likely I went there at some point before finding the Halbmond or it finishing its research chain.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1207 on: November 04, 2022, 10:51:23 AM »

That shouldn't have any influence on it. The location is saved when the ship is spawned
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Uttrik

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1208 on: November 05, 2022, 01:28:40 AM »

Okay, yeah, that has nothing to do with it.  I just started a new game, found the Halbmond, let it do it's research chain, and it's still pointing me to a null system, which is suppose to be Breya, and one that I have never been to.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1209 on: November 05, 2022, 03:04:05 AM »

Could you provide me with a modlist perhaps?
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Uttrik

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1210 on: November 05, 2022, 04:11:19 AM »

Could you provide me with a modlist perhaps?

Of course.

Spoiler
AdvancedGunneryControl
Better Deserved S-Mods
Commissioned Crews
CONCORD
Dassault-Mikoyan Engineering
DetailedCombatResults
DIABLEAVIONICS
DroneLib
Exotica-Technologies
EXPSP
EXPSP_ARMAA
FastEngineRendering
FED
Flux Reticle
FSF_MilitaryCompany_EN
Fuel Siphoning
Grand.Colonies
GraphicsLib
HexShields
HTE
Industrial_evolution
Interesting Portraits Pack
Interstellar Imperium
Iron Shell
LazyLib
Leading Pip
Lightshow
Magellan Protectorate
MagicLib
Mayasuran Navy
Modern Carrier
Nexerelin
ORA
Progressive S-Mods
QoLPack
scalartech-solutions
ScalingSkillLimits
SCY
SEEKER_UC
Simple Player Faction Flags
Slightly Better Techmining
Special Hullmod Upgrades
SS-armaa
Starship Legends
stelnet
Supply Forging
tahlan-shipworks
Terraforming and Station Construction
Torchships
trailer moments
UpgradedRotaryWeapons
VIC
XhanEmpire
[close]

Besides faction mods, Terraforming and Station Construction might be doing something with constellations and systems?
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xenoscepter

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1211 on: November 08, 2022, 08:27:44 PM »

 --- Having an issue with Thalan, is Nexelerin a requirement now or? How do I fix this, can I even fix this? Should I just uninstall for now and wait for a hotfix or is it some janky shenanigans on my end. Can post a modlist if you need / want it.

Code
436235 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/NexConfig
java.lang.NoClassDefFoundError: exerelin/utilities/NexConfig
at org.niatahl.tahlan.TahlanModPlugin.onGameLoad(TahlanModPlugin.kt:178)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.NexConfig
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1212 on: November 09, 2022, 12:26:00 AM »

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Reshy

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1213 on: November 11, 2022, 03:24:17 AM »

The Legios are absurdly overtuned, like they spawn fleets faster than they can be destroyed and even with massive attrition they somehow materialize highly skilled commanders from the nether.  Just for a lark I used cheats just to see the extent of how many fleets they'd spawn before running out or letting me bombard their planets.   The answer was 48 pages of salvaged ships.  I'm not sure how you're expected to beat them legitimately, much less while running Nexelin, it just doesn't work with how the combat readiness system works.  Your ships literally cannot regain CR fast enough to keep up with how quickly new ships materialize.  While I get it's a boss faction, they should be beatable, but a combination of extremely overtuned hulls and the sheer amount of fleets that are spawned make it pretty unusable.


I also am going to assume this is a bug, but they'll complain about your transponders.
« Last Edit: November 11, 2022, 03:33:19 AM by Reshy »
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Xionzre

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1214 on: November 11, 2022, 04:56:57 AM »

Hello!!

I am coming back to this game after a while. Unfortunately, I am not able to buy the Metafalica Battleship anywhere. I have also explored all 3 blackhole systems in my playthrough and could not find the Rosenritter Carrier or the Battlecruiser. Could you please help?

Thank you!
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