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Author Topic: Hammerhead is surprisingly badass with safety overrides.  (Read 29285 times)

Death_Silence_66

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #15 on: April 27, 2017, 01:39:50 AM »

A Hammerhead armed with 4 railguns is quite fearsome.
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goduranus

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #16 on: April 27, 2017, 02:19:58 AM »

All those one shoting Hammerheads with the phase frigate made me forget how good the Hammerhead was back in the day ;D

SCC

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #17 on: April 27, 2017, 03:19:22 AM »

Spoiler

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Yeah, you could say it's pretty badass. Sparks didn't help because they died immediately are quite OP, they helped a lot while soloing eagle and falcon.

AxleMC131

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #18 on: April 27, 2017, 03:20:39 AM »

... Jeezus.  :o That is a terrifying loadout.
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SCC

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #19 on: April 27, 2017, 03:27:51 AM »

Spoiler
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Sanic Hammerhead best hammerhead.
This isn't reliable show of hammerhead's abilities at all, since it was 1vs1, though.

Megas

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #20 on: April 27, 2017, 05:13:55 AM »

@ Thaago:  Converted Hangar at Tri-Tachyon military, locked behind commission.  Many of the good staple hullmods of the past are now locked behind Tri-Tachyon commission.

I want that hullmod very much.  With current balance, Converted Hangar is the Augmented Engines of the past and ITU of the present.  Every (combat) ship that can use it, should (provided you got Loadout Design 3 to afford it all).  I gladly trade missiles for a cheap pair of fighter wings.  Even Wasps if crew loss is a big deal.

Hammerhead is very good now.  Maybe a little too good for its DP cost.  It is cheaper than Enforcer, except for price tag at shops.  Other than that, Hammerhead is where it needs to be to compete with its peers.

As for flak being overpowered in the past, Enforcer, and probably bigger ships, needs the flak now to stay competitive.
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Dri

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #21 on: April 27, 2017, 08:47:41 AM »

I'm curious though, what is the big major change that has bumped the Hammerhead up from the "Meh" it was previously to "Solid choice"?

I believe it received a slight boost to OP (+5-10?) but did it also receive an improvement to it's base stats? It already had the Hybrid small slots in the old version, well, I guess Accelerated Ammo Feeders was also buffed to not increase flux buildup and that's pretty major.
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Megas

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #22 on: April 27, 2017, 09:10:24 AM »

Partially due to more OP and ammo feeder not being suicidal to use anymore.  Hammerhead can afford to get what it needs to fight, and it does not need to pump capacitors so high to not kill itself by building up flux too fast with ammo feeder as done in previous versions.  Also, because Unstable Injector is no longer worth using for many ships now, Enforcer is too slow to kite from many ships it used to be able to do.  Hammerhead is fast enough to kite from some things Enforcer cannot.  Mauler and HVD on destroyers lose the range advantage if they include Unstable Injector (and cannot kite anymore), which effectively turns the destroyer into a heavy mortar and arbalest knockoff with much less OP.
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FooF

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #23 on: April 27, 2017, 09:11:53 AM »

I'm curious though, what is the big major change that has bumped the Hammerhead up from the "Meh" it was previously to "Solid choice"?

I believe it received a slight boost to OP (+5-10?) but did it also receive an improvement to it's base stats? It already had the Hybrid small slots in the old version, well, I guess Accelerated Ammo Feeders was also buffed to not increase flux buildup and that's pretty major.

Hammerhead was never bad it was just out-shined by Enforcers/Medusas with max skills. Now that the Enforcers struggle to keep up with their guns and Medusas aren't greased lightning, the plucky Hammerhead looks a whole lot better by comparison. The other side of it is that the Heavy Mortar is a really decent weapon that benefits greatly from Accelerated Ammo Feeders. Prior to this, the only guns available were the Assault CG or the Heavy Mauler: there was never a middle choice. Heavy Mortar is flux efficient and hits hard enough/fast enough to be really effective with Hammerhead style.

You can also equip a Hammerhead to have some anti-fighter, which is a big deal now. Enforcer with Flak is better but Medusa is usually hard-pressed to do much of anything. Again, the Hammerhead is just a solid all-rounder now.

With SO, I'm loving Dual Heavy Mortar, with two Railguns/Light Needlers and Dual EMP in the back. I can sustain fire indefinitely and once I get through shields, the EMP ensures I don't have much in the way of return fire. Dual Annihilators are up front to break through armor. If I could find Converted Hangar, I would definitely add Wasps or Talons.
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Megas

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #24 on: April 27, 2017, 09:17:56 AM »

Even if Hammerhead does not have Mauler and HVD, some combination of Heavy Mortar, Arbalests, Railguns, Light Assault Guns or even Light Autocannons will get the job done.  Also, it can be nasty with HMG, Chaingun, and two Ion Cannons for short-range Safety Override build.  Hammerhead can also get a fairly tough 360 shield once Extended Shields become available.  Makes up for lack of PD beyond two Vulcans.
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ANGRYABOUTELVES

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #25 on: April 27, 2017, 10:31:54 AM »

I honestly think the Hammerhead is under-costed in this patch. It's the best destroyer in 0.8a, while also being the cheapest destroyer.
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FooF

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #26 on: April 27, 2017, 10:51:19 AM »

I honestly think the Hammerhead is under-costed in this patch. It's the best destroyer in 0.8a, while also being the cheapest destroyer.

I don't know about that. It just doesn't have glaring weaknesses, which I guess is a strength unto itself now. I don't find them particularly difficult to fight and even in my hands, I don't "press F to erase" like a Sunder or chew up fighters like an Enforcer with 2x Dual Flak.

If I'm ranking combat Destroyers:

1a. Harbinger
1b. Drover (carriers are just this good now)
3. Sunder
4. Medusa
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5a. Hammerhead
5b. Enforcer (how the mighty have fallen)
7. Condor
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8. Buffalo Mk. II  :P

I still think the Medusa is better overall than a Hammerhead and the Enforcer can specialize to be anything you need it to be in a supporting role. The Condor lacks a fighter-specific subsystem and is easily overwhelmed which is why its much less valuable than a Drover to me. But due to the strength of fighters, it's right there with a Hammerhead or Enforcer in terms of offensive potency. What I find refreshing is that every Destroyer is valuable, for the most part. Only the poor Buffalo is really trash.
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xenoargh

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #27 on: April 27, 2017, 11:02:35 AM »

I just want to say that I'm sooooo glad the Hammerhead is finally viable, as well!  One of the best of the little changes in this build :)
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xenoargh

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #28 on: April 27, 2017, 11:05:30 AM »

Yeah, it's about time for me to do a Buffalo Mk. II complaint thread, lmao.
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Megas

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Re: Hammerhead is surprisingly badass with safety overrides.
« Reply #29 on: April 27, 2017, 11:13:43 AM »

Seriously?  That was the (D) ship before we had (D) ships.
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