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Author Topic: [0.97a] Underworld 1.8.3  (Read 662606 times)

FreonRu

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Re: [0.95.1a] Underworld 1.7.1
« Reply #390 on: April 26, 2023, 11:19:24 AM »

Good day. Is there a plan to add the ability to hire an ambassador (for the Industrial Evolution modification) from the Legio Infernals faction?

That would be difficult, considering that faction isn't from this mod.

Good day. I'm sorry, I made a mistake with the modification.
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Sanrai

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Re: [0.95.1a] Underworld 1.7.1
« Reply #391 on: May 07, 2023, 03:28:34 PM »

So far mod appears to function simply by raising version number to .96.
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Zr0Potential

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Re: [0.95.1a] Underworld 1.7.1
« Reply #392 on: May 09, 2023, 11:28:57 PM »

Wish there were more upgrades to The Infernal Machine or an option to get the other tree's benefits (Shield + Minefield), overall a fantastic mod and TIM is a blast
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GermanGopnik

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Re: [0.95.1a] Underworld 1.7.1
« Reply #393 on: May 19, 2023, 03:12:09 PM »

So far mod appears to function simply by raising version number to .96.

Exept it seems like if you enable the mod you cannot get a commision from pirates.
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Sanrai

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Re: [0.95.1a] Underworld 1.7.1
« Reply #394 on: May 19, 2023, 04:55:51 PM »

So far mod appears to function simply by raising version number to .96.

Exept it seems like if you enable the mod you cannot get a commision from pirates.

I admit, I did not test for that.
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Dark.Revenant

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[0.96a] Underworld 1.8.0
« Reply #395 on: May 26, 2023, 07:42:04 PM »

Somewhere in the distance, EDM music is playing...


Alfonzo, MesoTroniK, and Cycerin




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.0:
- Updated for Starsector 0.96a
- New Renegade sprite (thanks Alfonzo and MesoTroniK!)
- Cabal only appear around larger/richer/high-tech player colonies, otherwise they don't appear outside of core
  * This depends on Hostile Activity progress
  * They do *not* add their own Hostile Activity factor; the Cabal does not impose a stability penalty etc.
- Cabal skins reworked; slot changes are the same but they no longer offer bonus OP
  * Cabal Upgrades mostly offers stat penalties and doesn't count as a d-mod (it isn't removed with hull restoration)
  * Instead, Cabal Upgrades increases the s-mod limit of the ship by 1
- Cabal Submarket access is easier / more consistent
  * No longer scales in price based on assets, only by reputation
  * Better variety of items
  * Now has additional one-off prize items that can be purchased with enough reputation, including an Alpha Core, Pristine Nanoforge, Mini-Blueprint Package, and the full Blueprint Package
- The Cabal's Palace will spawn periodically and roam the sector, spawning extra Cabal fleets and offering a unique challenge, should you choose to fight it
  * Has loot equivalent to a Research Station in a Remnant system
  * Easily detectable from afar...
- Easier to raise reputation with the Cabal
- Scythe CR %/deploy increased to 30
- Revolvers now stay in front of the ship, armor increased to 125 from 60, refit time reduced to 10 from 15 seconds
- Razors are faster (300 from 250) and have significantly improved maneuverability
- Mongrel DP (supplies/deploy) reduced to 12 from 15
- Amalgam DP (supplies/deploy) reduced to 24 from 30
- Succubus armor increased to 1000 from 900, hull increased to 12000 from 11000, speed increased to 50 from 45, maneuverability improved
- Renegade DP (supplies/deploy) reduced to 30 from 35, hull decreased to 15000 from 18000
- Starscream DP (supplies/deploy) reduced to 15 from 18
- Reworked or recreated numerous ship variants, tailoring them to their expected vanilla factions
- Numerous doctrinal changes across the board:
  * Luddic Church has access to Shark (uncommon) and Venom
  * Luddic Path has access to:
    - Barbarian (uncommon), Predator, Sidecar (uncommon), Shark (uncommon), Tiger (rare), and Torch
    - Razor Fighter Wing
  * Revamped Cabal doctrine to include exclusively Cabal-themed combat ships
    - Few carriers, moderate number of phase ships, mostly standard combat ships
    - Access to just about every type of non-[REDACTED] weapon, including Kinetic Blaster and Gigacannon
  * Independents/Scavengers have access to:
    - Barbarian, Boar, Predator, Scythe, Shark, Stalker, Tiger, and Venom
    - Razor Fighter Wing and Revolver Support Wing
  * Mercenaries have access to:
    - Barbarian, Boar, Dragon, Predator, Renegade, Scythe, Shark, Stalker, Tiger, and Venom-X
    - Razor Fighter Wing and Revolver Support Wing
  * Pirates have access to:
    - Amalgam (uncommon), Barbarian, Boar, Dragon (uncommon), Infernus (rare), Mongrel, Predator, Predator-X, Renegade (uncommon), Scythe, Shark, Sidecar, Stalker (uncommon), Tiger, Torch, Venom, Venom-X (rare)
    - Razor Fighter Wing and Revolver Support Wing
- LunaLib support
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FreyjaKitty

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Re: [0.96a] Underworld 1.8.0
« Reply #396 on: May 27, 2023, 05:13:20 AM »

Hey! I got this CTD a month or so after creating my first colony (Fresh game, UW version 1.8.0.) My best guess is it's related to the Underworld mod due to the UW_CabalFleetManager being involved in the trace.

Code
493056 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.intel.events.PirateBasePirateActivityCause2.getMagnitudeContribution(PirateBasePirateActivityCause2.java:283)
at com.fs.starfarer.api.impl.campaign.intel.events.BaseHostileActivityFactor.getEffectMagnitude(BaseHostileActivityFactor.java:100)
at com.fs.starfarer.api.impl.campaign.intel.events.HostileActivityEventIntel.getTotalActivityMagnitude(HostileActivityEventIntel.java:744)
at com.fs.starfarer.api.impl.campaign.intel.events.HostileActivityEventIntel.getTotalActivityMagnitude(HostileActivityEventIntel.java:737)
at data.scripts.campaign.fleets.UW_CabalFleetManager.getHALevel(UW_CabalFleetManager.java:148)
at data.scripts.campaign.fleets.UW_CabalFleetManager.getDesiredNumFleetsForSpawnLocation(UW_CabalFleetManager.java:106)
at data.scripts.campaign.fleets.UW_CabalFleetManager.getMaxFleets(UW_CabalFleetManager.java:66)
at com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager.advance(BaseLimitedFleetManager.java:83)
at com.fs.starfarer.api.impl.campaign.fleets.PlayerVisibleFleetManager.advance(PlayerVisibleFleetManager.java:26)
at com.fs.starfarer.api.impl.campaign.fleets.DisposableFleetManager.advance(DisposableFleetManager.java:108)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
493161 [Thread-10] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [Labyrinthine_Nebula.ogg]
493161 [Thread-10] INFO  sound.H  - Playing music with id [Labyrinthine_Nebula.ogg]

I have a fair few other mods installed as well, and I can list them if convenient.
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Histidine

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Re: [0.96a] Underworld 1.8.0
« Reply #397 on: May 27, 2023, 07:40:45 AM »

Here's a crude fix for the Cabal hostile activity crash (place in Underworld/jars). DR will release an official fix update later.
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Dark.Revenant

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[0.96a] Underworld 1.8.0b
« Reply #398 on: May 27, 2023, 11:27:31 AM »

Quick bug fix.  Has the same content as Histidine's patch.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.0b:
- Cabal-related crash hotfix
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Dark.Revenant

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[0.96a] Underworld 1.8.0c
« Reply #399 on: May 27, 2023, 06:57:29 PM »

Another bug fix; this time I can't really test it.  Fixes a rare crash possibly attributable to the Palace fleet.  Save-compatible, but the fix only applies to new, rather than existing, Palace fleets.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.0c:
- Attempted Cabal-related crash hotfix
« Last Edit: May 28, 2023, 12:03:31 PM by Dark.Revenant »
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ST-Helios

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Re: [0.96a] Underworld 1.8.0c
« Reply #400 on: May 27, 2023, 11:29:16 PM »

Hello, i seem to have found a bug. Was crashing like @Freyakitty (same log messages) on version 1.8.0.
Installed 1.8.0C and now i now crash on save load instead of a few moments after loading.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [uw_scarab_cabal] not found!
java.lang.RuntimeException: Ship hull spec [uw_scarab_cabal] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.privatesuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.E.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.z.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.z.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Also have a bunch of other mods enabled, can give the list if needed but that doesn't like an incompatibility to me
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Dark.Revenant

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Re: [0.96a] Underworld 1.8.0c
« Reply #401 on: May 28, 2023, 12:56:00 AM »

Hello, i seem to have found a bug. Was crashing like @Freyakitty (same log messages) on version 1.8.0.
Installed 1.8.0C and now i now crash on save load instead of a few moments after loading.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [uw_scarab_cabal] not found!
java.lang.RuntimeException: Ship hull spec [uw_scarab_cabal] not found!
Also have a bunch of other mods enabled, can give the list if needed but that doesn't like an incompatibility to me

The phrase "uw_scarab_cabal" does not appear anywhere in the mod (or any of my mods), so it categorically cannot be a problem with Underworld.  You should try again with a fresh install of Underworld (do NOT overwrite your mod folder when you update; always delete and then re-add).
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zento

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Re: [0.96a] Underworld 1.8.0c
« Reply #402 on: May 29, 2023, 02:13:06 PM »

yeah im getting the uw_scarab_cabal not found as well, any idea where its from?
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Xzaven

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Re: [0.96a] Underworld 1.8.0c
« Reply #403 on: May 29, 2023, 04:03:24 PM »

I am experiencing a CTD currently seconds after I saved, with the following error. It seems to be related to Underworld Cabal. I won't rule out it is a conflict with another (not yet updated) mod though.

Can anyone help with this?
Code
206059 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.fleets.UW_PalaceFleet.getRandomCabal(UW_PalaceFleet.java:269)
at data.scripts.campaign.fleets.UW_PalaceFleet.canSpawnFleetNow(UW_PalaceFleet.java:256)
at data.scripts.campaign.fleets.UW_PalaceFleet.advance(UW_PalaceFleet.java:105)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
Stelnet Log - Mod List
Spoiler
Code
SYSTEM PROPERTIES
Java version: 1.8.0_372
Java vendor: Red Hat, Inc.

ENABLED MODS
pantera_ANewLevel25-25 2.1: A New Level of Confidence
adjustable_skill_thresholds-1.2.0: Adjustable Skill Thresholds
advanced_gunnery_control_dbeaa06e-1.11.1: AdvancedGunneryControl
AttunedDriveField-0.1.1: Attuned Drive Field Hullmod
automatedcommands-1.3: Automated Commands
lw_autosave-1.2b: Autosave
timid_admins-1.86: Better Colonies
Csp-1.2.1: Caymon's Ship pack
combatactivators-1.0.5: Combat Activators
cmutils-0.4.0: Combat Misc Utils
timid_commissioned_hull_mods-1.999999ggg: Commissioned Crews
lw_console-2023.5.05: Console Commands
timid_cum-1.13: Content Unlocking Missions
DetailedCombatResults-5.3.3: Detailed Combat Results
diableavionics_ornate-1.0: Diable Addon - ORNATE
diableavionics-2.7.0rc3: Diable Avionics
Diktat Enhancement-1.2.1e: Diktat Enhancement
dynamictariffs-1.4: Dynamic Tariffs
exoticatechnologies-1.5.3: Exotica Technologies
a111164_ExtendPack-3.19rc2: FSF Miltary Company - [a111164_ExtendPack]
fast_engine_rendering-1.1.2: Fast Engine Rendering
fleetsizebydp-1.0.2b: Fleet Size By DP
sun_flux_reticle-1.2.1: Flux Reticle
HexShields-1.3.1: Hexagonal Shieldidgeridoos
hte-1.4.13: High Tech Expansion
Imperium-2.5.2: Interstellar Imperium
kadur_remnant-3.2.3: Kadur Remnant
keruvim_shipyards-0.6.1: Keruvim Shipyards
LTA-0.6.5d: LTA
largerZoomOut-1.1.0: Larger Zoom Out
lw_lazylib-2.8: LazyLib
leadingPip-1.9.2: Leading Pip
ArkLeg-v1.9.12: Legacy of Arkgneisis
lockedAndLoaded-0.13.0: Locked and Loaded
logisticsNotifications-1.4.5: Logistics Notifications
luddenhance-1.2.6b: Luddic Enhancement
lunalib-1.7.5: LunaLib
MagicLib-1.1.1-rc02: MagicLib
Mayasuran Navy-10.0.0 RC1: Mayasuran Navy
MoreBarMissions-0.0.1: More Bar Missions
wisp_NeutrinoDetectorMkII-1.4.1: Neutrino Detector Mk.II
sun_new_beginnings-1.3.0: New Beginnings
nexerelin-0.11.0: Nexerelin
objects_analysis-002: Objects Analysis
officerExtension-0.5.0: Officer Extension
pay- 192.168.0.2: Play as Yourself
progressiveSMods-0.10.0: Progressive S-Mods
pt_qolpack-1.1: QoL Pack
assortment_of_things-1.4.1: Random Assortment of Things
rebalanced_doom-v1.0: Rebalanced Doom
scalartech-0.9: ScalarTech Solutions
scan_those_gates-1.5.5: Scan Those Gates
SCY-1.6.6rc3: Scy Nation
SEEKER-0.5.3rc1: Seeker - Unidentified Contact
holdsforall-1.0: Shielded Holds For All
PT_ShipDirectionMarker-1.3.1: Ship Direction Marker
swp-1.14.0: Ship/Weapon Pack
speedUp-1.0.0: SpeedUp
sun_starship_legends-2.3.0: Starship Legends
stelnet-3.0.0: Stellar Networks
timid_supply_forging-1.41: Supply Forging
tahlan-1.1.1: Tahlan Shipworks
presmattdamon_takenoprisoners-0.16.1: Take No Prisoners
underworld-1.8.0c: Underworld
vayrashippack-1.2.3: Vayra's Ship Pack
WEAPONARCS-1.7.0: Weapon Arcs
whichmod-1.2.2: WhichMod
unpackblueprints-2.1: Yunru's Unpack Blueprints
shaderLib-1.7.0: zz GraphicsLib
ShipCatalogVariantEditor-1.8.0: ~Ship Catalogue / Variant Editor
[close]
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Dark.Revenant

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[0.96a] Underworld 1.8.1
« Reply #404 on: May 29, 2023, 05:28:43 PM »

Another fix.  Probably save-compatible but I don't really know.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.1:
- The bonus items sold by the Cabal submarkets are now globally unique (you can't buy two Pristine Nanoforges anymore, just one)
- Cabal submarkets now sell one each of IndEvo Luxury Goods VPC, Drugs VPC, Relay Hypertransmitter, and Simulation Engine
  * No effect if Industrial Evolution is not enabled
- Another Cabal-related crash hotfix
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