Somewhere in the distance, EDM music is playing...
Alfonzo, MesoTroniK, and Cycerin
Change LogVersion 1.8.0:
- Updated for Starsector 0.96a
- New Renegade sprite (thanks Alfonzo and MesoTroniK!)
- Cabal only appear around larger/richer/high-tech player colonies, otherwise they don't appear outside of core
* This depends on Hostile Activity progress
* They do *not* add their own Hostile Activity factor; the Cabal does not impose a stability penalty etc.
- Cabal skins reworked; slot changes are the same but they no longer offer bonus OP
* Cabal Upgrades mostly offers stat penalties and doesn't count as a d-mod (it isn't removed with hull restoration)
* Instead, Cabal Upgrades increases the s-mod limit of the ship by 1
- Cabal Submarket access is easier / more consistent
* No longer scales in price based on assets, only by reputation
* Better variety of items
* Now has additional one-off prize items that can be purchased with enough reputation, including an Alpha Core, Pristine Nanoforge, Mini-Blueprint Package, and the full Blueprint Package
- The Cabal's Palace will spawn periodically and roam the sector, spawning extra Cabal fleets and offering a unique challenge, should you choose to fight it
* Has loot equivalent to a Research Station in a Remnant system
* Easily detectable from afar...
- Easier to raise reputation with the Cabal
- Scythe CR %/deploy increased to 30
- Revolvers now stay in front of the ship, armor increased to 125 from 60, refit time reduced to 10 from 15 seconds
- Razors are faster (300 from 250) and have significantly improved maneuverability
- Mongrel DP (supplies/deploy) reduced to 12 from 15
- Amalgam DP (supplies/deploy) reduced to 24 from 30
- Succubus armor increased to 1000 from 900, hull increased to 12000 from 11000, speed increased to 50 from 45, maneuverability improved
- Renegade DP (supplies/deploy) reduced to 30 from 35, hull decreased to 15000 from 18000
- Starscream DP (supplies/deploy) reduced to 15 from 18
- Reworked or recreated numerous ship variants, tailoring them to their expected vanilla factions
- Numerous doctrinal changes across the board:
* Luddic Church has access to Shark (uncommon) and Venom
* Luddic Path has access to:
- Barbarian (uncommon), Predator, Sidecar (uncommon), Shark (uncommon), Tiger (rare), and Torch
- Razor Fighter Wing
* Revamped Cabal doctrine to include exclusively Cabal-themed combat ships
- Few carriers, moderate number of phase ships, mostly standard combat ships
- Access to just about every type of non-[REDACTED] weapon, including Kinetic Blaster and Gigacannon
* Independents/Scavengers have access to:
- Barbarian, Boar, Predator, Scythe, Shark, Stalker, Tiger, and Venom
- Razor Fighter Wing and Revolver Support Wing
* Mercenaries have access to:
- Barbarian, Boar, Dragon, Predator, Renegade, Scythe, Shark, Stalker, Tiger, and Venom-X
- Razor Fighter Wing and Revolver Support Wing
* Pirates have access to:
- Amalgam (uncommon), Barbarian, Boar, Dragon (uncommon), Infernus (rare), Mongrel, Predator, Predator-X, Renegade (uncommon), Scythe, Shark, Sidecar, Stalker (uncommon), Tiger, Torch, Venom, Venom-X (rare)
- Razor Fighter Wing and Revolver Support Wing
- LunaLib support