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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Onslaught Radical Rearming v0.1.2  (Read 26177 times)

Midnightapple

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #15 on: March 20, 2025, 07:34:55 PM »

is there a way to add more ships for customization? since onslaught is known for playing dress up on many many mods.
and would love to customized them that is not featured here!
Amazing mod nonetheless but thats my only question.
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AustinK

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #16 on: March 21, 2025, 05:58:24 AM »

Might not be a intended feature, but I can install built-in weapons on Emergent Threat hulls, and it turns into Onslaught (DPL).
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vicegrip

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #17 on: March 28, 2025, 10:34:53 PM »

Might not be a intended feature, but I can install built-in weapons on Emergent Threat hulls, and it turns into Onslaught (DPL).
I will take a look at this. Can you be more specific on which hulls lets you do this?

Poxil

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #18 on: April 11, 2025, 01:55:16 PM »

Now that 0.98a has been released, are you making plans for the [RESTRICTED]
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vicegrip

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #19 on: April 16, 2025, 02:14:43 PM »

I am considering rolling this mod into Emergent Threats. Since only asking people who follow ET would skewer the results, feel free to post on the poll on USC for this mod. If it does end up rolling into ET, then v0.1.2 will remain up as the last standalone version for people who want to keep using it without ET.

Now that 0.98a has been released, are you making plans for the [RESTRICTED]

I will have to think about how to do this since the oldslaught ship itself is necessary to trigger several vanilla events, but wrecking it by pulling the guns would motivate a lot of players to scrap the ship. Still, I want to include its guns for the mod if possible.

Alcomancer

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #20 on: April 16, 2025, 02:40:15 PM »

Being able to swap out the heavy adjudicator for another weapon almost seems criminal but this mod will be so funny when it gets updated to include it
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sigvard

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #21 on: April 16, 2025, 05:11:54 PM »

My request would be to add a damper field right click/Knights of ludd mod styled shield to the onslaught MK1 in the name of making it even funnier and worthwhile to keep instead of the temptation of adjudicators on a XIV
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bongchong1

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #22 on: April 16, 2025, 07:57:10 PM »

it would be very funny to put adjudicators on a XIV onslaught with all the hullmods for armor and hull
(if it turns out to be way to op, maybe there could a config that's off by default for moving adjudicators?)
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Poxil

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Re: [0.97a] Onslaught Radical Rearming v0.1.2
« Reply #23 on: May 10, 2025, 01:52:58 AM »

I am considering rolling this mod into Emergent Threats. Since only asking people who follow ET would skewer the results, feel free to post on the poll on USC for this mod. If it does end up rolling into ET, then v0.1.2 will remain up as the last standalone version for people who want to keep using it without ET.

Now that 0.98a has been released, are you making plans for the [RESTRICTED]

I will have to think about how to do this since the oldslaught ship itself is necessary to trigger several vanilla events, but wrecking it by pulling the guns would motivate a lot of players to scrap the ship. Still, I want to include its guns for the mod if possible.
Funny It's the opposite for me, cause I'd rather rip the guns of other Onslaughts for my [RESTRICTED].
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