Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
You might be tempted to use piranhas. They look so nice on paper with that massive damage wave, and we all remember when the AI got a good lucky run in that hurt us a lot. But don't do it!
you weren't happy with broadsword performance vs them.
The thing dislike most about Piranhas - and Flash bombers - is friendly fire accidents. Piranhas are worse because their bombs blend into the background when they do not have the red diamond overlays because they came from fleet.I may use piranhas if I need them to bust a station and I have nothing better. Beyond that, I leave them because I do not want to drive into a bomb that is hard to see.
QuoteYou might be tempted to use piranhas. They look so nice on paper with that massive damage wave, and we all remember when the AI got a good lucky run in that hurt us a lot. But don't do it! Something I always felt but was never really 100% sure of. Gut feeling. Thanks for confirming. Dagger it still is then. Quoteyou weren't happy with broadsword performance vs them.I've never been able to make Broadsword work in anything but pestering frigates. They feel kinda sorta weak or I haven't found their proper use yet.All around swarms of fighters/bombers is a very good counter to fast ships. Not so much against the Big Guys though. Or (REDACTED) of almost any size.
Yeah, I only used long bows and tridents (hard to resist 4 antropos instead of 3), the speed was horrendous but at the same time when was using broadswords, they were getting murdered by vulcans, paladins and devastators. I'm currently satisfied with lux heavy fighters, they are very durable, deliver constant hard flux, have flares and good damage but only have 9 hangars filled with them and wall of PD or high accuracy high tech weapons still eat them.
Quote from: DaShiv on January 12, 2022, 01:59:05 AMThe window of opportunity isn't much shorter than other ships - PPT time is vastly outweighed by CR decay time, especially for SO ships....The recent Wolfpack Tactics nerf to PPT was clearly aimed at Hyperion, without considering how minor the impact is when post-PPT CR decay rate is so easily countered by Combat Endurance + Hardened Subsystems without Delicate Machinery.Against that 537 seconds, an SO Hyperion losing 20 seconds of peak time from the recent Wolfpack Tactics change was basically chump change. In the attached graph, you can imagine the blue line being shifted to the right by 1/3 of a square; that was the effect of the change.
The window of opportunity isn't much shorter than other ships - PPT time is vastly outweighed by CR decay time, especially for SO ships....The recent Wolfpack Tactics nerf to PPT was clearly aimed at Hyperion, without considering how minor the impact is when post-PPT CR decay rate is so easily countered by Combat Endurance + Hardened Subsystems without Delicate Machinery.