BACKGROUNDSo I've recently been made aware that playing the game without ever fighting a battle is considered odd.
I primarily play iron man normal, sometimes with Nexerelin, other times without.
Here is my standard lategame fleet:
Character skills (Important ones):
And with your 8 officers:
For reference that this does work, this is what you will end up with colonies wise lategame:
So lategame you have as many colonies as you like, 7k defence on each so you can ignore anything any faction does and with high command you'll be pleasantly suprised to often see your fleets harassing your neighbours to oblivion. You always have a failsafe of 1m income monthly if things go poorly that can't be destroyed, so you can have a lot more freedom to play the game with the attitude that even if you die horribly to an automated defence fleet (such as the red spooky planet) you only have to wait a couple of in-game months to get your full Doom fleet back.
THE WHYSo I struggled with combat after first watching Seth's video, and really enjoyed the trading and smuggling system showed off by it. Through my experiences of working my way up to endgame from harder starts or with every faction hating you in the 4X mod, I believe I have reached some sort of reliable success method.
As you can see, I apparently wasn't aware of such a thing, didn't know about that until today.
THE HOWFirst days:Step 1: Using your skill points, throw one point into the 'Technology' skill line, with one point in sensors and one point in navigation. You'll be able to get everything you need after your first trade so it isn't too big of an issue.
Step 2: Get the *** out of your starting place, if you can pick up some cerebuses or wayfarers, basically any freight ship you can; if you're lucky you may be able to buy the insulated engines mod from the first planet you visit.
Step 3 (Optional): Head to Tritachyeon space, find the bar and hopefully you can get yourself some 300k investment credits, don't worry, just like taxes & Tariffs we don't ever pay these people back.
Step 4: Once you either have a couple of fleet ships or picked up a few more with your investment credits, try and search various stations until you find the insulated engine mod, usually this takes about less than 5 ingame days, if you really cant find it, dont worry it's only an additional bonus supplement to your money making schemes.
Step 5: Refit your cerebus fleet with expanded cargo, insulated engines, you may want to pick up a cheap 8k tanker and throw on insulated engines on it too at this point.
This is my fleet about 3 years into the game, as you can see, this initial investment of your cash will stay with you for a while; you can actually move onto Doom's by this point but I prefer to spend the first few millions on building up my colonies to print out Dooms quicker.
Making MoneyWith your fleet, head to your locally cheapest area for drugs and buy as many as you can, heavy armaments are also an option, whichever has the biggest price disparity. When you do this, make sure you are going dark in a nearby astroid field and stealthing your way over. Even the Hegemony is poor at fully guarding their stations so doing this level 1 is fairly easy, worst case scenario you just get a minor faction relation reduction.
Head over to somewhere like the Beloved Luddics who will be your best friends next to pirates. These guys are going to be your best customers, most of their countries have *** patrols and will commonly have luxury goods, drugs and heavy arms deficits for you to make 200% profit off of. Hegemony is always good for buying cheap arms and if you haven't *** them off yet you can buy even more from the military shop, even with tarriffs you'll make insane cash. Keep repeating until you have around 1m minimum
Skill points and ship setupWith your first skill points make sure you always max out Sensors and navigation. These allow you to have minimal sensor profile and escape the system at literally any point with tranverse jumping. Later invest in the ECM skills that reduce enemy speed for each ship in battle, as well as buying any skill that affects your whole fleet except the fighterss ones. Put safety overides and the other one on every ship with insulated engines, and ecm package if you can. You dont need any vents or capacitors so you should have plenty for your cargo, fuel and crew mods.
After you have your fleet skill points or you fancy on moving to the next stage, put points into all your colony modifying skills. You dont need any of the other skills in the combat tree or the scavenging skills so you should have plenty by this point.
EARLY TO MIDGAME COMBAT (Pre-ascension)With this setup, even if pirates scare you and engage you, you should be able to escape any fleet and even your tankers will probably be able to retreat. Whenever you start a fight or pirates engage you, or remnants, or *** of Tri-tacheyon whatever, just go into the command viewpoint and click full retreat, at most you will lose a single citizen transport and you can tranverse jump outta there.
Colony building (THE NEXT STAGE)With your first lot of cash, find yourself a nice class 3-5 planet, or as nice as you can in the middle of the sector (for convenience). Make sure you buy food and all the other stuff and throw it into your colony storage and enable 'use resource stores when lacking' as your first few days will have your colony in a very poor state of stability.
As soon as your spaceport is built, upgrade it to the megaport and enable free port. First port of call is building gun batteries, then start upgrading them as soon as they're built. At this point you can begin building your first industry. I typically go with mining but it depends on your planet's bonuses. I wouldn't recommend building on any tech ruins planets as your first colony. After mining, go refinery and finally heavy industry.
Keep smuggling whilst this is all built, this takes insane amountys of credits.
You'll probably be hitting 80k/month at this point, keep bribing the bastard expeditions for now. Build your waystation and battlestation asap also.
At this point you should create your second colony in the same system as your other colony and rush to build a command centre. This is an upgrade from the ship patrols building which you can then upgrade to high command which is what allows your fleets to win the game for you.
THE ASCENSIONWhen you can, upgrade your heavy industry to an orbital works; if you're lucky by this point you will have found some high tech blueprints and may have even got a Doom blueprint already, if not, dont worry.
Print yourself a full fleet of any phase ships you can, begin recruiting 8 officers.
Autofit your ships and make sure you have as many officers as possible, then head over to do the red planet mission for that lovely 7k planet defence. Find some redacted beacons and with your 0 profile, stealing all the Doom blueprint caches should be easy as anything.
Begin printing the best ship in the game. You don't actually need anything else, just throw cargo expansions and fuel expansions on your Dooms, keep printing more until you max your fleet size. You will have an incredible amount of fuel and cargo capacity.
POST-ASCENCION COMBATCongratulations, you have finally become able to fight in this game without any worries about losing your entire fleet, just wait another ingame month and print yourself your fleet back.
When you actually fight other ships and fleets, make sure you turn up 'battle-size' which allows more ships to be deployed. Deploy as many of your dooms as you can, just let the AI take control of your ship too.
You'll probably in hard fights lose maybe a couple of Doom's but do you know what? At this point the game becomes a problem solving game (an easy one).
They deploy two ships? Deploy three dooms.
They destroyed 3 of your unamnned dooms? Deploy 6 more.
Throw dooms at your problems, any problem that can be solved with your dooms isn't a problem at all. You are money. You are god. They can't destroy your planets, and they can't destroy you. You're the demon they talk about in Folk stories that can never be beaten. Only temporarily sealed as you come back with your Doom fleet. Your officers your undying minions. Your planets the undestructible phylacteries of your immense majesty.
At this point you can probably start trying to begin the game tbh
Thanks for coming to my TED Talk.