All sprites are non-kitbashed.
Some ships may have a bit different color in game, because I was lazy to upload reworked images.- [Fighter]
Hybris: multirole fighter. Features both close range and medium range weapons.
- [Fighter]
Hypnos: special fighter, more like a catcher drone with a gun. Useful as support for a big flagship to deal with fast vessels.
- [Fighter]
Achlys: medium range fire support fighter. It can deal massive damage if pilots are smart enough to keep diistance from target.
- [Frigate]
Orion: nothing would be worth mentioning about this frigate if it didn't have its catcher drones. While lacking firepower, this ship can be very useful as a support vessel to help immobilizing small threats.
- [Frigate]
Pallas: excellent frontal firepower and a cool graviton burst system. While not as mobile as other high-end frigates, it has a system that can help you to get out of trouble.
- [Frigate]
Aura: its EMP device has longer range than standard one, but is less damaging.
- [Frigate]
Scylla: general purpose combat frigate with good overall performance.
- [Frigate]
Lyssa: special support frigate with advanced missile launcher. Can easily harrass capital ships with omni shields, but is very vulnerable to other frigates.
- [Personnel transport]
Leto: not quite a civilian ship, but that doesn't mean you should have it on the front line.
- [Destroyer]
Kratos: just a good all-around ship. No particular strengths or weaknesses, can be adjusted to fill many roles.
- [Destroyer]
Nyx: specifically designed to deal with phase ships. Has a system that increases phase upkeep for nearby vessels.
- [Destroyer]
Moirai: exceptional mobility for PBC ships: has a phase propulsion system and 6 integrated short-range point defence lasers.
- [Destroyer]
Theseus: slow but tough ship meant to absorb damage and has a system that can redistribute armour to cover the breaches. Can be a good strike ship too.
- [Light Carrier]
Aidos: not quite good as a carrier (has less bays than a Condor), but can take some beating and has long range anti-missile system. 2 medium energy slots can also help if you manage your flux carefully.
- [Cruiser]
Phobos: good brawler. Very tough and has good slot layout for frontal combat. Can deal with fast targets better than other ships due to its system. Still, as usual, you should watch your back.
- [Support Cruiser]
Gaia: combination of large energy and missile slots can be handy in many situations, but the ship doesn't have pd coverage or stats to participate in direct combat. PD drones can still save you if things heat up.
- [Light Cruiser]
Aether: advanced EMP emmiter can disable unshielded enemies better than ever. Also you have excellent 360 degree shield to drive between enemy lines for mass damage.
- [Cruiser]
Gration: unshielded fast cruiser with outstanding firepower and defences.
- [Pocket Battlecruiser]
Thanatos: very damaging frontal combat design. Also features catcher drones, so it is terrifying for small vessels. Can take on bigger targets, but has small sheild arc and is very vulnerable to strike weapons.
- [Battleship]
Moros: Onslaught killer. Is more broadside and versatile than Thanatos. Still has vulnerable rear. You've got ionized shield system to deal with incoming energy barrages (like from TPC), as well as frontal flux destabilizer device to make a fight harder for its target.
- [Carrier]
Erebus: Can provide some ranged fire support or shield unprotected fighters from enemy fire.