Starsector 0.98a is out! (03/27/25)
v0.3.1b* Fix Heat Ray, Tachyon Burst crash with Templar lattice shieldsv0.3.1* Add Yng Vulture wing (4 support fighters armed with Doom Accelerators)* Add Doom Accelerator (medium energy weapon, fragmentation damage)* Add star sytem: Optica * Includes a Spire market (size 4, military), an independent market (size 5) and a pirate market (size 4, military)* Add mission: Midnight* Armor nerfs: * Quartz (destroyer): 1200 -> 1150 * Spinel (cruiser): 1600 -> 1500 * Corundum (battleship): 2400 -> 2200 * Amethyst (champion cruiser): 1375 -> 1275 * Obsidian (phase transport): 720 -> 640 * Migration (enclave ship): 900 -> 800* HBCs fire faster, turn faster * Heavy Beam Cannon reload 5 -> 4.3, turn 8 -> 10 * Superheavy Beam Cannon reload 6 -> 5.3, turn 6 -> 8* Migration speed 75 -> 70* Spinel front medium turrets, Amethyst tail turret are hybrid instead of universal* Adjust various properties of Gemstone system* Interaction dialog fixes/updates* Prettier Tachyon Burst jitter* Fix likely bug with Quartz (destroyer) not following orders* Round off Commando deploy cost* Mission tweaks for Contact, Black Diamond, Neinzul Test
v0.2* Add Dark Spire* Add new ship: Obsidian-class infiltrator (phase combat troop transport)* Add new weapon: Heat Ray (large energy)* Add "new" weapon: Acid Jet (medium ballistic)* Rename Cullinan to Corundum (free up the name for a possible future ship)* AI should use Matrix Hardening more aggressively* AI should be less likely to leave forcefield up to the point of overload* Forcefields work correctly with hard flux damage weapons (SS+/Templars)* Battleship forcefield contracts more when taking damage* Edit Spire ship sprites so mounts stand out less* Add more ship names* New sprite for Minaret Station* Fix not being able to pay tolls of other factions (!!)* Fix Blossom Field not being properly deactivated by venting/overload; possible AI issue* Fix Zeolite's Hammer variant using too many OPs* Maybe fix ships being able to use their forcefields when mothballed and escaping* Fix Flint's Matrix Hardening outline offset* Add Version Checker support
Where can I find those white ships?
24387 [Thread-5] ERROR com.fs.starfarer.combat.O0OO - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map; at data.scripts.plugins.AIW_GravityDrainPlugin.init(AIW_GravityDrainPlugin.java:180) at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source) at com.fs.starfarer.combat.super.B.null(Unknown Source) at com.fs.starfarer.combat.CombatEngine.init(Unknown Source) at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source) at com.fs.starfarer.B.null.class$super(Unknown Source) at com.fs.super.A.new(Unknown Source) at com.fs.starfarer.combat.O0OO.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
v0.2.1* Officially add Amethyst-class champion cruiser, with a new Tachyon Burst ship system* Add a special bonus to the Gemstone system (hint: look in Alumina)* Add vengeance generator to Rock (Metelson)* Reduce Zeolite spam in fleets/markets* AI should use Gravity Drain more aggressively* Tweak some description texts* Fix battles being counted twice for vengeance generation (efficiency doubled to compensate)
v0.2.2* Redo forcefields * Now use a (mostly) hidden vanilla shield, modified by plugin to have the desired behavior * This lets it stop beams and asteroids (and other ships) * Beams will not cause shield to contract, but will keep it from regrowing * Remove Crystalline Hull hullmod now that beams no longer penetrate forcefields * To compensate, Sulfur has all its weapon arcs doubled (5° -> 10°) * To compensate, Zeolite is cheaper to buy/run and a lower DP cost * Matrix Hardening now reduces EMP damage as well * Replace Blossom Field shipsystem with Gemfire (boosts all weapons)* Add interaction music, by Pablo Vega* Ship lights have higher minimum alpha; display even when venting or overloaded* Photon lance shader lights less bright* Fix Matrix Hardening using wrong stats* Fix double flagships in Spire test mission