That's why I mentioned Nexus: the shuttles evacuating a destroyed ship would fit better and still add some connection to your crew that goes beyond "Is my crew gauge filled"?
i agree the escape pods in Nexus were really cool, and even important for some mission objectives. but in Nexus, all ships (iirc) had flight decks for fighters, bombers and boarding shuttles, so it made sense that escape pods could easily land on allied ships, even during battle. that part at least probably wouldn't make a lot of sense in SS, since it's hard to imagine all the escape pods of a disabled Onslaught landing on a single Hound^^
And hey, there's already a tiny shuttle that would fit the bill.
i think the pods would have to be even smaller than the command shuttle. the shuttle is about the size of some interceptors, so unless ships have the ability (and a reason to) shoot down enemy pods, it would probably be confusing to have a bunch of those darting around the battlefield. something Swarmer-SRM sized could work, maybe with a distinct engine trail that makes them easily distinguishable from actual missiles and other projectiles.
Very true. I wouldn't mind a stronger differentiation between crew level either. Maybe with greens normally bringing CR so low as to cause malfunctions.
that'd be cool! but then we would also need some way of controlling our fleet's crew distribution, instead of having some all-elite crews in the upper left of the fleet screen, and all-green ones in the lower right. could just work with a slightly altered version of the old "logistical priority" button, allowing us to designate high priority ships that get first pick of any experienced crew, but with the rest of the personnel evenly distributed across all other ships in the fleet.
i'd actually like to see more fights at low CR in general, and not just on high-tech frigates. although maybe that fancy new hullmod will have that effect anyway...
As a purely graphical effect that sounds as if it would fit well with sinking ships
Hehehe you're chasing that Roadrunner really hard Tbh i would really like to see that implemented.
same! ^_^