Been doing some reading around and it seems quite a few players favor a single, overpowered ship and completely ignore their fleet save for a few freighters that never see combat. This doesn't at all seem like the spirit of Starsector to me in which you role play as a FLEET admiral. Now, to be fair, most of these players I've observed seem to be heavily into modding where they can get a hold of weapons and ships of less than dubious balance, lol
So, Alex, is your grand vision to have a lone combat flagship, with a few freighters in tow, that can take down entire enemy fleets be a valid setup? With the way things are now you really can't argue that it isn't cost effective/efficient but as I said it doesn't seem to be the way Starsector is intended to be. Why bother with larger, slower fleets with a balanced diversity of fighters, frigates, destroyers and cruisers when you can pilot a single high-end combat ship and wreck entire fleets? Hell, it's not just effective but also FUN to pilot a single god mode ship and solo enemy armadas, but, this needs to be addressed for the sake of Starsector's mid to endgame balance.