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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)  (Read 3517708 times)

Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6075 on: July 11, 2024, 05:34:11 AM »

Not related to the quoted post, but anyway: There's nothing in normal gameplay the player can do to specifically make faction X send a colony expedition to planet Y.

There's a console runcode you can use (copypaste into console while in an interaction dialog with the target planet, replacing "jangala" with the ID of the desired source market for the expedition)
Spoiler
Code: java
runcode exerelin.campaign.intel.colony.ColonyExpeditionIntel.debug("jangala")
[close]
other than that, best way is to colonize it yourself and transfer to whichever faction you want to have it.
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Sts678

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6076 on: July 14, 2024, 08:29:46 PM »

   Hello, Can you add an option to turn off the decivilization (or at least for the starting markets)? The colonies of Pirate are very fragile especially in some systems which are strongly controlled by other factions such as Corvus. I am not sure whether blockade events also deteriorate this condition.  Pirate seems to be unable to send relief fleets to save these planets as well.
   In my new game the pirate planet in Corvus decivilized twice when I was only level 8. I try to colonize the planet and give the planet back to the pirate, the planet decivilized again in a short period of time :'(.
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Maelstrom

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6077 on: July 17, 2024, 10:49:40 AM »

for some reason the forums won't let me post the crash log so imma put it as an attached file

using 0.11.1b, I know I should update but for save compatibility sake I havent yet, gonna do so when starting a new one

happened when I clicked on the colony expedition tab and there was around 350 fleets going out, done it plenty of times in the past without any hiccup so no idea why this time around it crashed
« Last Edit: July 17, 2024, 10:53:11 AM by Maelstrom »
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robepriority

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6078 on: July 17, 2024, 11:14:48 AM »

   Hello, Can you add an option to turn off the decivilization (or at least for the starting markets)? The colonies of Pirate are very fragile especially in some systems which are strongly controlled by other factions such as Corvus. I am not sure whether blockade events also deteriorate this condition.  Pirate seems to be unable to send relief fleets to save these planets as well.
   In my new game the pirate planet in Corvus decivilized twice when I was only level 8. I try to colonize the planet and give the planet back to the pirate, the planet decivilized again in a short period of time :'(.

Seconding that Garnir has a strange tendency to deciv. Maybe readding the accessiblity boost to core world pirates?

crash7ds

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6079 on: July 19, 2024, 02:20:39 AM »

So are the only starting backgrounds "unknown" and the heavily in debt one?
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Bucket

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6080 on: July 19, 2024, 08:26:36 PM »

Salvation needs a rework. Because it's replayable, I can basically use it to nuke the Luddic Church off the map without having to directly sat bomb them
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6081 on: July 20, 2024, 06:29:36 PM »

Would make sense for that quest to be non-repeatable (moreso than the others, which are left repeatable for convenience if the player messes up), I'll do that when I'm working on Nex again.
Might figure out what (if anything) pirates should get to avoid decivs as well.

So are the only starting backgrounds "unknown" and the heavily in debt one?
By default yes; Random Assortment of Things (RAT) mod adds a bunch more.

happened when I clicked on the colony expedition tab and there was around 350 fleets going out, done it plenty of times in the past without any hiccup so no idea why this time around it crashed
One of the events in that tab is presumably broken, but no idea which (and don't have a clue how to fix even if I did), sorry :|
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robepriority

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6082 on: July 21, 2024, 03:12:55 AM »

Would make sense for that quest to be non-repeatable (moreso than the others, which are left repeatable for convenience if the player messes up), I'll do that when I'm working on Nex again.
Might figure out what (if anything) pirates should get to avoid decivs as well.

Didn't pirates get an accessibility boost at point?

Brainwright

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6083 on: July 21, 2024, 07:11:57 PM »

So are the only starting backgrounds "unknown" and the heavily in debt one?
By default yes; Random Assortment of Things (RAT) mod adds a bunch more.

Any chance we could select more than one background?

Been wanting to select these and Haunted from Secret of the Frontier.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6084 on: July 22, 2024, 07:57:29 PM »

Didn't pirates get an accessibility boost at point?
Yeah a flat 10%. I took it out after someone reported that it removed smuggling opportunities, though I forget if I did this before or after spaceport accessibility got increased to 60% (which got reverted in Starsector 0.97 when Hostile Activity was replaced with the Colony Crises system).

(I'm also not sure how much it'd help with places like Garnir decivilizing, is it really because they can't import food and supplies even from places like Qaras with the +5 in-faction bonus?)

Any chance we could select more than one background?

Been wanting to select these and Haunted from Secret of the Frontier.
Hmm Lukas's implementation was for only one background (and none with the Nex special starts).
I might look into letting custom starts opt into allowing a background as well, but multiple backgrounds will probably require a significant code revision. If someone submits a pull request I probably won't say no though :)

(For SotF's haunted events specifically, I think setting guilt with the SotF console command will do the same thing, although I don't remember the exact command)
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Brainwright

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6085 on: July 22, 2024, 08:57:55 PM »

(For SotF's haunted events specifically, I think setting guilt with the SotF console command will do the same thing, although I don't remember the exact command)

Huh, I'll give it a try.  Thanks!
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Candypowers

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6086 on: July 24, 2024, 01:29:18 AM »

Been awhile since I used this mod. Does anyone have any idea how to get the Ai to leave the core worlds alone?
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6087 on: July 26, 2024, 05:23:38 PM »

There's a setting for NPC factions to only invade markets that didn't exist at the start of the game; can be accessed ingame with the LunaLib mod (press F2 in main menu/campaign, or use the top-left GUI button in menu), or if you don't have that, in Nexerelin/exerelin_config.json.
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Sts678

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6088 on: July 28, 2024, 08:44:26 PM »

Didn't pirates get an accessibility boost at point?
Yeah a flat 10%. I took it out after someone reported that it removed smuggling opportunities, though I forget if I did this before or after spaceport accessibility got increased to 60% (which got reverted in Starsector 0.97 when Hostile Activity was replaced with the Colony Crises system).

(I'm also not sure how much it'd help with places like Garnir decivilizing, is it really because they can't import food and supplies even from places like Qaras with the +5 in-faction bonus?)

Any chance we could select more than one background?

Been wanting to select these and Haunted from Secret of the Frontier.
Hmm Lukas's implementation was for only one background (and none with the Nex special starts).
I might look into letting custom starts opt into allowing a background as well, but multiple backgrounds will probably require a significant code revision. If someone submits a pull request I probably won't say no though :)

(For SotF's haunted events specifically, I think setting guilt with the SotF console command will do the same thing, although I don't remember the exact command)
I found that when other factions and unions declare war on each other, Pirate's colonies are easy to be affected and alerted to be decivilizied soon almost at the same time. Maybe the accessibility of those Pirate's planets change because of other factions' wars? And I found that Pirate can be selected as the target of raiding and blockade, which can significantly reduce the import and stability of Pirate's planets. Some Pirate's planets may suffer raiding of two or more factions :(.
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Sts678

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6089 on: July 30, 2024, 02:05:36 AM »

Another interesting bug was found. I turn on the pirate invasion but turn off the invasion of starting planets. During the game I found that Pirate controlled Tibicena, which should be controlled by Tri-Tachyon as I turn off the invasion of starting planets. I am not sure whether Pirate invaded that planet and captured it.
« Last Edit: July 30, 2024, 02:07:29 AM by Sts678 »
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