Is there any way to adjust colony sizes in nex's random sector mode? It keeps generating oodles of giant size 7 colonies everywhere which is at cross-purposes with my current intentions.
It's hardcoded, sorry!
Almost every faction in random sector will get a size 7 as its homeworld, and then market sizes are distributed by cycling through fixed arrays of numbers (there's one each for planets, moons and stations, with the planets array containing a 7).
Is there any possibility that the sat bombing fleets get a bounty from defending factions?
So I could play as a sort of "good bounty hunter" or something like that.
Hmm, maybe someday!
Right now it seems Legacy invasion mode isnt working, its correctly enabled but it uses the standard invasion mode regardless of what i do.
Worked for me in a quick test just now. If you're using LunaLib, the ingame settings UI overrides the settings file (only using it for the default values), so check if it's set there as well. If you are using the Luna UI, don't forget to save the mod options after changing them.
There seems to be a bug where if you tell an operative to travel whilst they are traveling, other operatives can't travel as can be seen in the image. After the other operative arrives at their first location, this one can now travel.
Thought I fixed this bug a couple of versions back and it does seem to work in my 0.11.1b+ dev. Are you on latest?
Quick question: if you have Nexerelin set so that no one colonizes until you start your faction what, if anything, happens when selling survey data? I assume that colonization still won't happen until you start, but will it happen any faster for NPC factions once it does if you've sold a bunch of survey data during the colonization pause?
It'll work exactly that way, yep.