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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3055692 times)

Maelstrom

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5655 on: October 23, 2023, 10:14:11 AM »

50138035 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at exerelin.campaign.intel.invasion.InvasionIntel.notifyEnding(InvasionIntel.java:754)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:106)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:99)
        at com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.advanceImpl(RaidIntel.java:232)
        at exerelin.campaign.intel.fleets.OffensiveFleetIntel.advanceImpl(OffensiveFleetIntel.java:579)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

can reproduce 100% after 20 seconds of loading the save...

version 0.11.0b

the cause is fays co (birds collection) invading a tri-tachyon market
« Last Edit: October 23, 2023, 12:55:15 PM by Maelstrom »
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5656 on: October 23, 2023, 07:17:49 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.
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Maelstrom

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Maelstrom

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5658 on: October 23, 2023, 09:03:23 PM »

yup that fixes the crash
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hidefreek

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5659 on: October 23, 2023, 09:45:58 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.

The game hasn't crashed yet.
But the text at the bottom left shows a warning
Here is the text.

383893 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
383896 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
383904 [Thread-VC-3] INFO  exerelin.utilities.versionchecker.VersionChecker  - Loading version info from remote URL
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Venator

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5660 on: October 27, 2023, 01:10:27 PM »

What do I need to do to start the game as a member of a faction, and not have 5+ planets:?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5661 on: October 27, 2023, 05:39:19 PM »

The game hasn't crashed yet.
But the text at the bottom left shows a warning
Here is the text.

383893 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
383896 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
383904 [Thread-VC-3] INFO  exerelin.utilities.versionchecker.VersionChecker  - Loading version info from remote URL
Yeahhh, that error's got nothing to do with any special task groups.

If you can screenshot the message on screen at least that'd be good.
If it's the one about N number of ships missing variants and having them restored, that's fixed in next version of Nex.

What do I need to do to start the game as a member of a faction, and not have 5+ planets:?
Unsure what you mean, since your faction's planets aren't yours :) Unless you turned on ruler mode in the config, in which case turn it back off.

If you want to start with a faction that doesn't have 5 or more planets, well, pick a faction that doesn't have that many. Although the only one in vanilla that's like that is Luddic Path; even most mod factions tend to have four or more starting markets.
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Stromko

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5662 on: October 31, 2023, 01:11:24 AM »

Why does having an agent procure a ship cost more than actually buying the ship, but all it does is move the ship from one market to another so you can pay full price for it again on the open market?

The text just really didn't seem clear on this.

I just spent like 565,000 credits to move a Liberator-class Light Battleship from Coatl to Jangala, whereupon I had to pay about 465,000 to actually buy it, which required me to sell everything in my inventory on the black market, so now I have no equipment to equip it with. So about half the credits I made in the last six hours hunting down pirate bounties and blowing up pirate bases and selling the spoils just... poof.  :o
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5663 on: October 31, 2023, 03:22:38 AM »

Why does having an agent procure a ship cost more than actually buying the ship, but all it does is move the ship from one market to another so you can pay full price for it again on the open market?

The text just really didn't seem clear on this.

I just spent like 565,000 credits to move a Liberator-class Light Battleship from Coatl to Jangala, whereupon I had to pay about 465,000 to actually buy it, which required me to sell everything in my inventory on the black market, so now I have no equipment to equip it with. So about half the credits I made in the last six hours hunting down pirate bounties and blowing up pirate bases and selling the spoils just... poof.  :o
The ship specifically goes into storage submarket at the destination (with complimentary 5000 credit unlock if needed), and if it can't find a storage for whatever reason, it creates a derelict in orbit around the destination. Going into the open market really shouldn't happen; are you sure that's what you saw?
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Stromko

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5664 on: October 31, 2023, 06:17:28 AM »

Yes that seems to be what happened, the ship was in the market at Jengala (Jangala? I can't remember which right now, I haven't been sleeping well lately :P ), but I could not find a way to just add it in to my fleet in any way it was simply available for purchase at the planet my agent was sited on when she embarked on the mission. The message that was created when my agent completed her mission said she 'bought' the ship (at Coatl) and moved it to Jengala, which confused me because the price was certainly enough to literally just buy it.

The service of finding the ship is definitely worth something, I just didn't think discovering where it was and bringing that particular model of ship to a port of my choosing would cost so much on its own.

I am sorry if I came across pretty rude in my previous post, I was feeling pretty burnt at that moment. I do really appreciate the work you've done to expand upon the game, Nexelerin is quite an impressive mod and I've enjoyed it a lot over the years. The situation wasn't really even as bad as it felt at the time, my character still advanced in a few ways from the time I spent grinding on pirates anyway, even if he did end up spending a bit more for his first capital ship than I expected to. :D

UPDATE! - Okay it's been awhile since I played and I didn't see where the 'storage' button on the ship buy screen! So I guess now it turns out I have two of this ship! :D Sheesh, sorry for the confusion and salt! Sorry for the salt either way but also I was just puzzled by the regular game interface.
« Last Edit: October 31, 2023, 06:39:36 AM by Stromko »
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Maelos61

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5665 on: October 31, 2023, 01:51:43 PM »

So, not sure if this is the right place, whether it's possible, how easy it is, etc., but I was wondering how to add a combat starting fleet option for the player faction with AI ships. For example, how would I go about adding the option for starting with 4 glimmers?

I suppose I need to go to the 'exerelinFactionConfig' and change the options in 'player.json', but am unsure where the id's/names for ships to add to the list in that file (like 'wolf_starting' and 'hyperion_attack') are located. Do I need to make my own Glimmer loadout? I assume so, but where/how do I specify what that entails?

Any help locating the necessary files would be appreciated.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5666 on: November 01, 2023, 06:29:34 AM »

Those are variant IDs; you can find stock variants in starsector-core/data/variants/ (or [mod folder]/data/variants/ for mod ships). Making your own would be a bit more involved but you can just copy and modify an existing files.

(If any of them don't work, you may need to open the file in a text editor and get the variant ID from there because the filename doesn't actually match the ID)
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vicegrip

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5667 on: November 01, 2023, 11:11:11 AM »

I am working on a custom faction that has a pristine nanoforge and 5 doctrine emphasis in ship quality. Their home patrol and invasion fleets are spawning fine, but their special forces are spawning with maxed out D-mods. What might be causing this behavior and how would I address it? Thanks.

Edit: These are spawned as "Strike Fleets" (I guess raiding fleets?) that lack the number + planet designation of special forces so they might be something else. Strike Fleet isn't a custom designation in the faction or json file so I'm not sure what these are supposed to be, but they might be from the core game instead of Nex.
« Last Edit: November 01, 2023, 11:26:58 AM by vicegrip »
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OrariusTempus

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5668 on: November 02, 2023, 11:37:46 AM »

Hi. Having issues turning off invasions. I want to disable invasions entirely.
Here are my exerelin_config.json settings pertaining to invasions:
    "enableInvasions": false,
    "legacyInvasions": false,
    "invasionsOnlyAfterPlayerColony": false,
    "allowInvadeStoryCritical":false,
    "allowInvadeStartingMarkets":false,
    "allowPirateInvasions": false,
    "retakePirateMarkets": false,
These were set before the start of my current save, and yet I'm still seeing invasions left and right. Is there a setting somewhere that I'm missing?

Edit: Nevermind, it would seem that LunaLib ignores and overrides your settings to defaults, Nexerelin itself is not at fault.
« Last Edit: November 02, 2023, 11:42:24 AM by OrariusTempus »
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Jonathan

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5669 on: November 03, 2023, 04:27:54 AM »

Thanks for this great mod :).

Task Forces should be able to automatically recover ships.. otherwise its just too expensive and too much work for the benefit :/

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