Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 375 376 [377] 378 379 ... 419

Author Topic: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)  (Read 3447683 times)

Mephansteras

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5640 on: October 18, 2023, 10:00:46 AM »

Looks like an issue with the neutrino mod. I'd suggest doing a clean install of it (and make sure it is up-to-date for whatever version of SS you're running)
Logged

Kim

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5641 on: October 18, 2023, 11:40:44 PM »

Looks like an issue with the neutrino mod. I'd suggest doing a clean install of it (and make sure it is up-to-date for whatever version of SS you're running)

Thanks, I was able to fix it last night  :)
Logged

coleroni

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5642 on: October 19, 2023, 07:48:36 PM »

um, the magiclib link on the main page is outdated :O
Logged

Kim

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5643 on: October 19, 2023, 09:09:35 PM »

946531 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.releasingPayload(Neutrino_AdvancedTorpedoAI.java:463)
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.advance(Neutrino_AdvancedTorpedoAI.java:162)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

New error emerged  :(
Logged

Phil

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5644 on: October 20, 2023, 06:29:38 PM »

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4914
    • View Profile
    • GitHub profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5645 on: October 20, 2023, 06:53:34 PM »

946531 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.releasingPayload(Neutrino_AdvancedTorpedoAI.java:463)
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.advance(Neutrino_AdvancedTorpedoAI.java:162)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

New error emerged  :(
Neutrino needs a recompile for Starsector 0.96. There may be an existing bootleg somewhere around; if not, you'll either have to find someone who can do it, do it yourself, or just do without.

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Max operatives setting in LunaLib's mod configuration menu, or if you don't have Luna then the maxAgents field in exerelin_config.json file
Logged

Phil

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5646 on: October 21, 2023, 06:51:45 AM »

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Max operatives setting in LunaLib's mod configuration menu, or if you don't have Luna then the maxAgents field in exerelin_config.json file
[/quote]

Thank you so much, I edited the config as I don't have Luna.
Oh quick question is this value for just the player or the AI too?
« Last Edit: October 21, 2023, 06:54:54 AM by Phil »
Logged

DawnOfWolfy

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5647 on: October 21, 2023, 07:13:12 AM »

For player faction special task groups, is there a way for them to automatically restore dead ships at friendly markets without me needing to manually do so myself?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4914
    • View Profile
    • GitHub profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5648 on: October 21, 2023, 06:54:09 PM »

Oh quick question is this value for just the player or the AI too?
AI doesn't use actual agent people, so it's player only :)

For player faction special task groups, is there a way for them to automatically restore dead ships at friendly markets without me needing to manually do so myself?
Currently no, sadly.
Logged

hidefreek

  • Commander
  • ***
  • Posts: 126
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5649 on: October 23, 2023, 03:51:40 AM »

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 319
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5650 on: October 23, 2023, 10:14:11 AM »

50138035 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at exerelin.campaign.intel.invasion.InvasionIntel.notifyEnding(InvasionIntel.java:754)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:106)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:99)
        at com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.advanceImpl(RaidIntel.java:232)
        at exerelin.campaign.intel.fleets.OffensiveFleetIntel.advanceImpl(OffensiveFleetIntel.java:579)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

can reproduce 100% after 20 seconds of loading the save...

version 0.11.0b

the cause is fays co (birds collection) invading a tri-tachyon market
« Last Edit: October 23, 2023, 12:55:15 PM by Maelstrom »
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4914
    • View Profile
    • GitHub profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5651 on: October 23, 2023, 07:17:49 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 319
    • View Profile
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 319
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5653 on: October 23, 2023, 09:03:23 PM »

yup that fixes the crash
Logged

hidefreek

  • Commander
  • ***
  • Posts: 126
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5654 on: October 23, 2023, 09:45:58 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.

The game hasn't crashed yet.
But the text at the bottom left shows a warning
Here is the text.

383893 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
383896 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
383904 [Thread-VC-3] INFO  exerelin.utilities.versionchecker.VersionChecker  - Loading version info from remote URL
Logged
Pages: 1 ... 375 376 [377] 378 379 ... 419