Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 371 372 [373] 374 375 ... 419

Author Topic: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)  (Read 3449599 times)

Soviet Tom Bombadil

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5580 on: September 13, 2023, 05:07:33 AM »

I'm getting the same Route Calculator crash. Mine is coming after blowing up a Remnant Nexus. I think some kind of revenge fleet is trying to target my colony but is borking itself in the code.




Mod combo bug report: Industrial Evolution and Nexerelin

I just got a crash. Based on the error message below, I'm guessing it is because:
- I used a Rift Generator (Industrial Evolution mod) and it moved a planet into the Alpha Site zone. That was fine, until the Hegemony targeted the planet with an invasion fleet (Nexerelin) and it couldn't find a route. Crash to desktop when the fleet finishes assembling, apparently. I've cross posted on IE too, since I'm not sure what the proper solution is (don't invade planet in alpha, or don't rift jump to alpha, etc.).

Spoiler
10588015 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.RouteLocationCalculator.getTravelDays(RouteLocationCalculator.java:54)
   at com.fs.starfarer.api.impl.campaign.intel.raid.TravelStage.updateRoutes(TravelStage.java:43)
   at com.fs.starfarer.api.impl.campaign.intel.raid.TravelStage.notifyStarted(TravelStage.java:34)
   at com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.advanceImpl(RaidIntel.java:226)
   at exerelin.campaign.intel.fleets.OffensiveFleetIntel.advanceImpl(OffensiveFleetIntel.java:579)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
10588086 [Thread-10] INFO 
[close]
Logged

Soviet Tom Bombadil

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5581 on: September 13, 2023, 05:19:43 AM »


You have to give the station commander the supplies to put down the insurgency.


How do I stop rebellion from flipping captured markets back?

So I have invaded and captured a Heg world. I'm still at war with them, and it flips back due to rebellion, I then re-invade the world and captured it. This time I pay attention to the rebellion warning, but there seam be nothing I can do to stop it. I can't do trading with the market as I now own it, I can only put thing in the resource stockpile which I did marines and heavy weapons all the other stuff it needs. I tried moving an Operative there, stopped the war with Heg. Yet now it's flipped back to Heg.
If this is how each world/market is going to be if I take over it, then I might as well stop my game here.

Please tell me how to stop rebellions.

Thanks
Logged

mudskipper

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5582 on: September 13, 2023, 06:53:41 AM »

In the settings you can also specify a grace period from game start before the invasion logic kicks in
Thanks

Second the question about strategic AI. What does it do?
Logged

Mattias Maximus

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5583 on: September 13, 2023, 07:41:55 AM »

Thank you so much. You saved my game!


You have to give the station commander the supplies to put down the insurgency.


How do I stop rebellion from flipping captured markets back?

So I have invaded and captured a Heg world. I'm still at war with them, and it flips back due to rebellion, I then re-invade the world and captured it. This time I pay attention to the rebellion warning, but there seam be nothing I can do to stop it. I can't do trading with the market as I now own it, I can only put thing in the resource stockpile which I did marines and heavy weapons all the other stuff it needs. I tried moving an Operative there, stopped the war with Heg. Yet now it's flipped back to Heg.
If this is how each world/market is going to be if I take over it, then I might as well stop my game here.

Please tell me how to stop rebellions.

Thanks
Logged

mudskipper

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5584 on: September 14, 2023, 11:03:55 AM »

Is their a way to get an ordered list of factions by their combined strength? (fleets, number of markets, etc) So I can monitor the strongest and prevent them from messing up the sector?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4914
    • View Profile
    • GitHub profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5585 on: September 14, 2023, 05:46:02 PM »

Also, what even is the experimental AI logic? It's literally my first Nex game in years, I just ticked it because it seemed cool, what does it actually do?
It tries to make NPC faction actions (invasions/raids/etc., operative actions, diplomacy; and in the future industry building and such) more 'goal-oriented'. This is currently pretty opaque since I accidentally hid the AI intel items (and has a bug where factions can decide to pick fights with independents). I hope to polish it enough for an official release next version though!

Is their a way to get an ordered list of factions by their combined strength? (fleets, number of markets, etc) So I can monitor the strongest and prevent them from messing up the sector?
There isn't what I'd call a 'proper' list of this kind, but the Scoreboard intel (under Personal and Story tabs) does list all factions by their sum of market sizes and number of heavy industries owned.

I'm getting the same Route Calculator crash. Mine is coming after blowing up a Remnant Nexus. I think some kind of revenge fleet is trying to target my colony but is borking itself in the code.
Does any faction in your game have a colony in a similarly inaccessible location, or in hyperspace? You'll want to remove it somehow (if it was moved with rift generator then run the generator again or load an earlier save; for NPC colonies where they shouldn't be you may have to use DestroyColony console command).
Logged

AvaAurora

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5586 on: September 15, 2023, 10:07:38 PM »


I'm getting the same Route Calculator crash. Mine is coming after blowing up a Remnant Nexus. I think some kind of revenge fleet is trying to target my colony but is borking itself in the code.
Does any faction in your game have a colony in a similarly inaccessible location, or in hyperspace? You'll want to remove it somehow (if it was moved with rift generator then run the generator again or load an earlier save; for NPC colonies where they shouldn't be you may have to use DestroyColony console command).
[/quote]


Is there a way to see what colony Nexerelin is trying to spawn an invasion fleet for? I'm getting the same crash however I've not created any colonies myself and I'm not sure of any way to find out if the AI factions have done so themselves. If I can figure out which colony is causing the problem I can just nuke it via console.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4914
    • View Profile
    • GitHub profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5587 on: September 16, 2023, 07:09:13 AM »

Is there a way to see what colony Nexerelin is trying to spawn an invasion fleet for? I'm getting the same crash however I've not created any colonies myself and I'm not sure of any way to find out if the AI factions have done so themselves. If I can figure out which colony is causing the problem I can just nuke it via console.
Look in starsector.log for "spawning " (without the quotes) just above the error, lines will look something like this one:

296880 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Spawning invasion fleet for Hegemony; source Coatl; target Athulf

If it's not there, the event may be coming from code outside the invasion fleet manager, although the only such case I remember is colony expeditions (which should already disregard planets in systems that aren't accessible from hyperspace, if said systems were tagged properly). (In such a case, check the error log to make sure the event causing the route calculator crash is indeed from Nex)
Logged

Bobamelius

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5588 on: September 16, 2023, 11:40:29 PM »


Hi, I am having what I assume is an bug where I am automatically being joined to new alliances. I don't get the option to refuse, it just joins me without me doing anything. I am not commissioned at the moment, and have my own faction with colonies.
I'll look into it!
Did you enable the strategic AI by any chance? That's the one thing that comes to mind where this could happen; seems I haven't implemented an alliance offer intel yet.

I'm having the same issue, and I do have strategic AI enabled.
Logged

Masked Saber

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b Fatalnull because of Expeditionary events
« Reply #5589 on: September 17, 2023, 12:15:56 AM »

Hi, i was playing my saves when somehow i crashed(fatalnull), at first i don't think much about it but later it always crashed the same day and time, until i decided to see starsector.log then i saw that the crash is because a faction expeditionary event, how can i fix it?
Logged

teppogaijin

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5590 on: September 18, 2023, 12:45:18 AM »

I first posted this in the general bug and support forum but upon looking at the report, I think this is the better place for my request for assistance.  In the roughly four to five years I have been playing Starsector, I have never had this issue before today.  Attached is the report that poped up when the game crashed to desktop the first time.  It crashed again with another report about 15 minutes later.  Thank you for any support!
Logged

mudskipper

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5591 on: September 18, 2023, 10:36:29 AM »

Don't know if it's nexerelin's bug weird interaction between mods or intended but I have this Strand ship from Scalartech Solutions that has 4 green mods: 2 s-mods I built in myself and 2 enhanced mods (highres sensors and surveying equipment that are part of the ship by default that I spent 2 story points on to get the full s-mod bonus from them). And when I sell it to the gaudy person I only get 2 points instead of 4.
Logged

Decton

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5592 on: September 18, 2023, 10:54:37 AM »

Game keeps crashing after saving or going to hyperspace

Logged

robepriority

  • Captain
  • ****
  • Posts: 456
  • robepriority#2626
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5593 on: September 18, 2023, 10:55:10 AM »

I first posted this in the general bug and support forum but upon looking at the report, I think this is the better place for my request for assistance.  In the roughly four to five years I have been playing Starsector, I have never had this issue before today.  Attached is the report that poped up when the game crashed to desktop the first time.  It crashed again with another report about 15 minutes later.  Thank you for any support!
looks like you need the armaa hotfix jar, check the main page for dl link

Grabben

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5594 on: September 18, 2023, 01:05:13 PM »

Hello,

I'm not a modder so I'm not sure what to look at but I crashed and this was in my log. It looks like it was a diplomacy event that made me crash?

Just wonder if I can do something to avoid it in the future.

2817781 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Starting diplomacy event creation
2817781 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Dominance factor: 0.1446208
2817781 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Creating either diplomacy event for factions Hiver, Tri-Tachyon
2817781 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Trying event: Antiwar Protests
2817973 [Thread-3] INFO  exerelin.campaign.ai.concern.GeneralWarfareConcern  - Priority increment this update: 0.0
2817973 [Thread-3] INFO  exerelin.campaign.ai.concern.RetaliationConcernV2  - Selected raid record: Raid: Vilani, 8.212276
2817974 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. The Cluster: 1163.8354
2817974 [Thread-3] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Preparing to deduct 40850.62 invasion points for event RAID
2818885 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Ipriskin to Staging Point Eclipse
2820145 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Hiver
2820644 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Dominance factor: 0.12874779
2820644 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Creating positive diplomacy event for factions Hegemony, Imperium
2820644 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Trying event: Official Aid
2820645 [Thread-3] INFO  exerelin.campaign.ai.ExecutiveAIModule  - Adding action Raise Relations
2820645 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking vs. hegemony: 9.00396, true
2820896 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:477)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged
Pages: 1 ... 371 372 [373] 374 375 ... 419