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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3057857 times)

SCMDR_Aramantha

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5445 on: July 02, 2023, 03:04:58 AM »

Is it possible to make the starting planet in "Own Faction start" consistent instead of random?
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SmogRUS

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5446 on: July 02, 2023, 09:27:47 AM »

when interacting in a dialogue on the inspection of an ABANDONED LABORATORY, he throws out of the game


81347 [Thread-3] ERROR exerelin.utilities.LunaConfigHelper  - Setting nex_directoryDialogKey has invalid type key
81347 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ceasefireNotificationPopup]
81347 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableInvasions]
81349 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_invasionsOnlyAfterPlayerColony]
81349 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableDiplomacy]
81353 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
81355 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
81357 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
81357 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
81357 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
81358 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
« Last Edit: July 02, 2023, 09:31:46 AM by SmogRUS »
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Jess_catte

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5447 on: July 02, 2023, 11:29:43 AM »

I've had an interesting thing happen with regards to the Special Task Group mechanic. One of my officers that I transferred is showing as having every possible skill in the officer transfer window. I acquired him at a low level and gave him the Mentoring so I could level him up better. I saw he had every possible skill, but given that this was only shown in the Task Force window I didn't believe it, and kept him with my fleet to level him to Level 6. Now that he's maxed, I went to add him to the Task group, and saw that it still thought he had all skills. So it's definitely something that persists. Any idea how this could happen?
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Marco_Paulo

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5448 on: July 02, 2023, 12:54:09 PM »

Just a heads-up, the Diktat mission chain seems to activate in random sector, but with no Volturn, a nullpointerexception occurs. It also skips the introductory event, and moves straight to the player being contacted.
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gladius2metal

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5449 on: July 03, 2023, 05:30:30 PM »

Is the Ethos tab in Personal Info activated or is this a place holder? I played quite a bit but all those values (unlike the stats) are all 0.
My search was unsuccessful so far.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5450 on: July 03, 2023, 07:32:11 PM »

Is it possible to make the starting planet in "Own Faction start" consistent instead of random?
Well, it picks the 'best' planet it finds (specifically it calculates a 'desirability' value based on planet conditions and a couple of other factors, and takes the planet with the highest score), and the planets that even exist and what conditions they have are going to be based on the randomness of sector generation. Any planets that aren't random will probably be already be occupied, not great to have, or both.

So, guess not! (unless I should ever implement custom planet generation)
Well, same seed + same modlist should result in the same starting planet on own faction start, but I can't guarantee this works; it's been known to produce different results in the past.

I've had an interesting thing happen with regards to the Special Task Group mechanic. One of my officers that I transferred is showing as having every possible skill in the officer transfer window. I acquired him at a low level and gave him the Mentoring so I could level him up better. I saw he had every possible skill, but given that this was only shown in the Task Force window I didn't believe it, and kept him with my fleet to level him to Level 6. Now that he's maxed, I went to add him to the Task group, and saw that it still thought he had all skills. So it's definitely something that persists. Any idea how this could happen?
That's a really weird bug! Was it just this one officer? If so, was it a normally recruited officer from a comm directory somewhere, or did you get him through some other channel?

(honestly I don't even begin to know how this could happen)

Is the Ethos tab in Personal Info activated or is this a place holder? I played quite a bit but all those values (unlike the stats) are all 0.
My search was unsuccessful so far.
The ethos and Luddic attitude numbers are hidden values which the vanilla missions modify depending on player decisions; I also added them to a couple of places in Nex.
Currently Luddic attitude can make some dialog options available in certain situations, but I don't think ethos does anything.
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Brainwright

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5451 on: July 03, 2023, 07:58:56 PM »

Gotta say, the setting to prevent starting worlds from getting conquered addressed most of my complaints with this mod. Wish I had known about it sooner.

Even the embattled worlds are less likely to depop.
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Jess_catte

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5452 on: July 03, 2023, 09:20:55 PM »

That's a really weird bug! Was it just this one officer? If so, was it a normally recruited officer from a comm directory somewhere, or did you get him through some other channel?

(honestly I don't even begin to know how this could happen)
I'm pretty sure all my officers are from the comm directory as I typically forget that they're available from anywhere else.
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justnewaccount3131

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5453 on: July 04, 2023, 07:13:19 AM »

Is there a setting that makes the factions 'just' compete/wage war for colonies that they set up during game time, i.e. the colonies they start with stay safe from destruction or takeover?

like: sabotage, messing with trade and so on can happen, the player can still try to delete a faction from the game completely, but the factions themselves will expand and then go 4X on their competition and enemies on these new colonies

where I'm coming from is this: I kinda like the "can't we all just get along" attitude of the base game, but it always bothered me that the factions don't expand and never really seem to "do anything".
from an RP (roleplaying) perspective, I like competition and rivalries, but not bombing the sh_t out of otherwise habitable core worlds just because someone "needs more" empire. I happily wipe out pirate core worlds but I see humanity itself at risk and can't see the logic in conflict when detrimental to the whole.

basically what I am asking is if there's a way in setting or as some configuration or change that allows players to have all the 4x but without starting worlds of NPC factions (vanilla and modded) being lost or destroyed - except pirates

[on that note, I'd also like to see a way in which factions can eliminate pollution and side effects from past conflicts to be sci-fi'd-away with some tech over a certain amount of time. just for RP reasons. but that part isn't something Nexerelin is focusing on. but if someone knows a mod that does that or can do that, tell me :) ]
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Marco_Paulo

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5454 on: July 05, 2023, 08:49:57 PM »

Just finished the full mission chain. To anyone else looking to do so, this might help - you can give planets to the Hegemony/League/Church, if they've been eliminated, to get the prerequisites back for the last two missions.

Also, does anyone know if there are consequences to breaking a ceasefire? I accidentally found out that they are sort of exploitable - the Hegemony asked for one just as I was about to take over a planet, and I accepted thinking the rest of the invasion would continue to play out. All of their retaliation events got cancelled, their reputation went from -100 to -49, and so on, but I was then able to re-invade the planet and take it over, ending in a much better situation than if I'd simply said no to the ceasefire. It seems like other factions would take issue with that, right?

Other miscellaneous things I noticed:

  • You can bring a dead faction back, as stated above, but their relationships will persist - including yours, if they're angry at you. It seems like they should be a little more grateful to their benefactor!
  • Interestingly enough, a tactical bombardment will clear out any enemy soldiers on military installations, during an invasion. This doesn't happen if you do it before starting the invasion, though - it took me a while to figure that out, even though it makes perfect sense when you think about it.
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TheGabriel3556

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5455 on: July 06, 2023, 08:43:33 AM »

I was playing the game but it suddently crashed
here's the log:

java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @539: invokevirtual
  Reason:
    Type 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @539
    flags: { }
    locals: { 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, 'java/lang/String', integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', float, 'java/lang/String', 'com/fs/starfarer/api/ui/ButtonAPI', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
  Bytecode:
    0000000: 0b45 1270 46b8 0047 3a04 b800 713a 0519
    0000010: 05b9 0072 0100 3a06 1905 b900 7301 003a
    0000020: 0719 05b9 0074 0100 3a08 2b04 b800 75b8
    0000030: 0076 3a09 b800 773a 0ab8 0078 3a0b 2ab8
    0000040: 0079 b900 7a01 00b6 007b 3a0c bb00 3459
    0000050: b700 623a 0d19 0cb9 0028 0100 3a0e 190e
    0000060: b900 2901 0099 01e5 190e b900 2a01 00c0
    0000070: 007c 3a0f 1909 2512 7d01 b900 7e04 003a
    0000080: 1019 1019 0f12 7d12 7db8 007f 3a11 1910
    0000090: 1911 b900 8002 0012 810b b900 8203 0057
    00000a0: 1910 25b2 0083 6612 8166 127d 03b9 0084
    00000b0: 0400 3a12 190f b900 5301 003a 1319 1219
    00000c0: 130b 1904 04bd 004b 5903 190f b900 5301
    00000d0: 0053 b900 8505 0057 190f b900 5801 00b9
    00000e0: 0086 0100 3814 bb00 4c59 b700 4d19 0fb9
    00000f0: 005e 0100 b900 8701 0012 146a b600 8812
    0000100: 4fb6 0050 b600 513a 152a 190f b600 8936
    0000110: 1617 14b8 008a 3a17 1912 bb00 4c59 b700
    0000120: 4d19 17b6 0050 128b b600 5012 8cb6 0050
    0000130: 128d b600 5019 15b6 0050 1254 b600 50b6
    0000140: 0051 24b9 008e 0300 3a18 1918 05bd 004b
    0000150: 5903 1917 5359 0419 1553 b900 8f02 0019
    0000160: 1815 1699 0008 1904 a700 06b8 0090 b900
    0000170: 9102 002a 190f b600 1e38 19bb 004c 59b7
    0000180: 004d 1719 b600 8812 4fb6 0050 b600 513a
    0000190: 1a19 12bb 004c 59b7 004d 1292 b600 5019
    00001a0: 1ab6 0050 b600 510b 1904 04bd 004b 5903
    00001b0: 191a 53b9 0085 0500 5715 1699 006d 1912
    00001c0: 1293 04b8 0094 190f 1906 1907 1908 1295
    00001d0: 1296 24b9 0097 0900 3a1b 191b 2ab4 001d
    00001e0: 190f a600 0704 a700 0403 b900 9802 00bb
    00001f0: 0099 592a 191b bb00 4c59 b700 4d12 9ab6
    0000200: 0050 190f b900 9b01 00b6 0050 b600 5119
    0000210: 0f2b b700 9c3a 1c19 0b19 1cb6 009d 190d
    0000220: 191c b900 6602 0057 1910 1912 b900 8002
    0000230: 0019 1112 9eb9 009f 0300 5719 0a19 1012
    0000240: 9eb9 00a0 0300 57a7 fe17 190d b900 2801
    0000250: 003a 0e19 0eb9 0029 0100 9900 1919 0eb9
    0000260: 002a 0100 c000 a13a 0f19 0f19 0db5 00a2
    0000270: a7ff e3b8 00a3 b1                     
  Stackmap Table:
    full_frame(@94,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299]},{})
    full_frame(@363,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360]})
    full_frame(@366,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360],Object[#353]})
    full_frame(@489,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361]})
    full_frame(@490,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361],Integer})
    chop_frame(@552,1)
    full_frame(@586,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307]},{})
    append_frame(@595,Object[#299])
    chop_frame(@627,1)

I play with mods:
Arma Armatura 2.24
Console Commands 2023.5.05
HMI 0.3.5i
HTE 1.4.13
LTA 0.6.5d
LazyLib 2.8
MagicLib 1.1.3-rc01
Musashi Manufactorium 1.3.1
Nes's ship and weapon 1.9.ggg
Nexerelin 0.11.0b
ScalarTech Solutions 0.9
Tahlan Shipworks 1.2.3
Terraforming & Station Construction 8.4.4
The Star Federation 0.99-RC5
There Be Juggernaughts 0.2.0
Tri-Tac Special Circumstances 0.4.6
Xhan Empire 2.5 Gramada
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pringdew

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5456 on: July 06, 2023, 08:49:35 AM »

i am just now getting an error trying to copy the most recent nexerelin to my mod directory, it says it wont let me copy station_render2 png to the mod directory.  when i did a search for the file in the same directory that i had in the mod directory the file was missing...when i searched the nexerelin directory that was in my mods directory the file was missing which was causing my game to crash...
« Last Edit: July 06, 2023, 09:04:03 AM by pringdew »
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kencko

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5457 on: July 06, 2023, 11:51:52 AM »

I was playing the game but it suddently crashed
here's the log:

java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @539: invokevirtual
  Reason:
    Type 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @539
    flags: { }
    locals: { 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, 'java/lang/String', integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', float, 'java/lang/String', 'com/fs/starfarer/api/ui/ButtonAPI', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
  Bytecode:
    0000000: 0b45 1270 46b8 0047 3a04 b800 713a 0519
    0000010: 05b9 0072 0100 3a06 1905 b900 7301 003a
    0000020: 0719 05b9 0074 0100 3a08 2b04 b800 75b8
    0000030: 0076 3a09 b800 773a 0ab8 0078 3a0b 2ab8
    0000040: 0079 b900 7a01 00b6 007b 3a0c bb00 3459
    0000050: b700 623a 0d19 0cb9 0028 0100 3a0e 190e
    0000060: b900 2901 0099 01e5 190e b900 2a01 00c0
    0000070: 007c 3a0f 1909 2512 7d01 b900 7e04 003a
    0000080: 1019 1019 0f12 7d12 7db8 007f 3a11 1910
    0000090: 1911 b900 8002 0012 810b b900 8203 0057
    00000a0: 1910 25b2 0083 6612 8166 127d 03b9 0084
    00000b0: 0400 3a12 190f b900 5301 003a 1319 1219
    00000c0: 130b 1904 04bd 004b 5903 190f b900 5301
    00000d0: 0053 b900 8505 0057 190f b900 5801 00b9
    00000e0: 0086 0100 3814 bb00 4c59 b700 4d19 0fb9
    00000f0: 005e 0100 b900 8701 0012 146a b600 8812
    0000100: 4fb6 0050 b600 513a 152a 190f b600 8936
    0000110: 1617 14b8 008a 3a17 1912 bb00 4c59 b700
    0000120: 4d19 17b6 0050 128b b600 5012 8cb6 0050
    0000130: 128d b600 5019 15b6 0050 1254 b600 50b6
    0000140: 0051 24b9 008e 0300 3a18 1918 05bd 004b
    0000150: 5903 1917 5359 0419 1553 b900 8f02 0019
    0000160: 1815 1699 0008 1904 a700 06b8 0090 b900
    0000170: 9102 002a 190f b600 1e38 19bb 004c 59b7
    0000180: 004d 1719 b600 8812 4fb6 0050 b600 513a
    0000190: 1a19 12bb 004c 59b7 004d 1292 b600 5019
    00001a0: 1ab6 0050 b600 510b 1904 04bd 004b 5903
    00001b0: 191a 53b9 0085 0500 5715 1699 006d 1912
    00001c0: 1293 04b8 0094 190f 1906 1907 1908 1295
    00001d0: 1296 24b9 0097 0900 3a1b 191b 2ab4 001d
    00001e0: 190f a600 0704 a700 0403 b900 9802 00bb
    00001f0: 0099 592a 191b bb00 4c59 b700 4d12 9ab6
    0000200: 0050 190f b900 9b01 00b6 0050 b600 5119
    0000210: 0f2b b700 9c3a 1c19 0b19 1cb6 009d 190d
    0000220: 191c b900 6602 0057 1910 1912 b900 8002
    0000230: 0019 1112 9eb9 009f 0300 5719 0a19 1012
    0000240: 9eb9 00a0 0300 57a7 fe17 190d b900 2801
    0000250: 003a 0e19 0eb9 0029 0100 9900 1919 0eb9
    0000260: 002a 0100 c000 a13a 0f19 0f19 0db5 00a2
    0000270: a7ff e3b8 00a3 b1                     
  Stackmap Table:
    full_frame(@94,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299]},{})
    full_frame(@363,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360]})
    full_frame(@366,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360],Object[#353]})
    full_frame(@489,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361]})
    full_frame(@490,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361],Integer})
    chop_frame(@552,1)
    full_frame(@586,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307]},{})
    append_frame(@595,Object[#299])
    chop_frame(@627,1)

I play with mods:
Arma Armatura 2.24
Console Commands 2023.5.05
HMI 0.3.5i
HTE 1.4.13
LTA 0.6.5d
LazyLib 2.8
MagicLib 1.1.3-rc01
Musashi Manufactorium 1.3.1
Nes's ship and weapon 1.9.ggg
Nexerelin 0.11.0b
ScalarTech Solutions 0.9
Tahlan Shipworks 1.2.3
Terraforming & Station Construction 8.4.4
The Star Federation 0.99-RC5
There Be Juggernaughts 0.2.0
Tri-Tac Special Circumstances 0.4.6
Xhan Empire 2.5 Gramada

Getting the same error
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5458 on: July 06, 2023, 06:46:47 PM »

Get the ArmaA fix .jar from the Nex thread OP.

i am just now getting an error trying to copy the most recent nexerelin to my mod directory, it says it wont let me copy station_render2 png to the mod directory.  when i did a search for the file in the same directory that i had in the mod directory the file was missing...when i searched the nexerelin directory that was in my mods directory the file was missing which was causing my game to crash...
Hmm, sorry, don't know why the copying error would happen.

Although to be specific: the game should only use station_render_wireframe2.png, you can try manually downloading it to the right Nex subfolder from here if needed. station_render2.png isn't used (I just deleted mine and the game still starts); for completeness you can still get it here.

Is there a setting that makes the factions 'just' compete/wage war for colonies that they set up during game time, i.e. the colonies they start with stay safe from destruction or takeover?

like: sabotage, messing with trade and so on can happen, the player can still try to delete a faction from the game completely, but the factions themselves will expand and then go 4X on their competition and enemies on these new colonies

where I'm coming from is this: I kinda like the "can't we all just get along" attitude of the base game, but it always bothered me that the factions don't expand and never really seem to "do anything".
from an RP (roleplaying) perspective, I like competition and rivalries, but not bombing the sh_t out of otherwise habitable core worlds just because someone "needs more" empire. I happily wipe out pirate core worlds but I see humanity itself at risk and can't see the logic in conflict when detrimental to the whole.

basically what I am asking is if there's a way in setting or as some configuration or change that allows players to have all the 4x but without starting worlds of NPC factions (vanilla and modded) being lost or destroyed - except pirates

[on that note, I'd also like to see a way in which factions can eliminate pollution and side effects from past conflicts to be sci-fi'd-away with some tech over a certain amount of time. just for RP reasons. but that part isn't something Nexerelin is focusing on. but if someone knows a mod that does that or can do that, tell me :) ]
If you have LunaLib, it's "Fleets and battles" -> "Allow invasion of markets existing at start" in the ingame menu; else change allowInvadeStartingMarkets in Nexerelin/exerelin_config.json.

For the other thing, Terraforming and Station Construction might be up your alley.
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erminal

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5459 on: July 06, 2023, 08:27:24 PM »

Hi, after killing some invasion fleets at their spawn point, my game autosaved after wiping out the last fleet, and now I have the following crash to desktop a few seconds after it's finished loading every time:

217834 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.invasion.InvasionIntel.notifyEnding(InvasionIntel.java:754)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:106)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:99)
   at com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.advanceImpl(RaidIntel.java:232)
   at exerelin.campaign.intel.fleets.OffensiveFleetIntel.advanceImpl(OffensiveFleetIntel.java:579)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

The game is fairly heavily modified but if this is actually a Nex issue, any ideas for workarounds to rescue the save would be appreciated.
« Last Edit: July 07, 2023, 09:44:49 PM by erminal »
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