Quick question please, Hi, I am a newish player for both the base game and Nexerelin, but am having a little trouble in Nexerelin. My Nexerelin supply use after a battle feels like it must be 2x,3x or ever more over base game and I was wondering if anyone knew the real numbers on this. Either way though is there anything I can do about that heavy after action supply cost? For example I just now won a battle where I used 1 cruiser carrier and 1 light carrier, it was a super easy win and my ships took no damage... BUT my supply use went up so high after the fight that I used 500 supplies in 3 in game days!!! Any advice on how I can lower this cost please. Thanks! : )
You can see the amount that your fleet will need to repair on the top-left of the fleet screen after combat is over. The consumption per day rate shown on the main HUD can be misleading. If you used something like an emergency burn, which slightly reduced the CR of your entire fleet, to catch the enemy, then it might show a large number for the consumption rate far and above the amount that will actually be consumed because the R&R will be finished in less than a day.
Environmental effects, like solar flares, can impose a significant CR malus on your fleet. Going over your cargo or fuel soft caps will greatly increase your supply consumption. Going under your minimum required skeleton crew threshold, either via combat loses or by taking a new ship, will also cause your fleet to bleed CR and hemorrhage supplies. (You can mothball a ship if your crew pool is too small, though its combat readiness will rapidly fall to zero.)
Without one of those factors or combat damage, the supply recovery cost should be the predictable sum of the deployment cost of every ship used.
Skills that restore a portion of combat readiness and/or armor and hull damage after fights will directly mitigate recovery costs.
PS: One final note, refitting ships in the field rather than at a market will also lower CR and cost supplies.