Hello, being a first-time player of Nexerelin I would like to give feedback. I'm a civilization player for around 20 years. I'm also a game designer/developer.
I started with Hegemony, and I played this save game for around 4 days, in which I played around 3-4 hours in each of them.
I first grew my fleet doing normal things. I looked for the original storyline but couldn't find it. I wanted to replay that as it's been a year since I last played starsector.
After a while, I started joining Hegemony's big attacks on Tri-Tachyon planets and joined the raid with some marines. It was my first time joining a raid and I find this mechanic interesting and well made. Then I couldn't afford to have governorship of this planet but the raid was successful.
I was very surprised by how easy it was to capture a market. It took around 4 days and a few marines and heavy arnaments. I found this very short and too easy. In my imagination planets are huge. That should somehow be harder to gain/lose a planet and it makes a huge difference in the 4x world. Defenders should have more options or have time to react. In my opinion, it should be easier to defend and harder to gain a city. My recommendation would be to need something like a long siege, blocking every enter/exit, causing stability and resistance to reduce and making the planet capture'able.
Another suggestion would be to have attack in two stages.
1st stage: First gain the air. Remove anti-air capability of the planet to allow landing troops. Some smaller ships should be able to do close air support and help make landing the troops faster. When doing this you must have your fleet around the colony or you must leave some part of your fleet there.
2nd stage: Actual ground battle that's available right now.
For half of the gameplay I was fighting Tri Tachyon with Hegemony and we were the worst enemies of each other. Then there was a peace treaty and I found it a bit quick but was ok. I started fighting Persean League, and I myself alone without any help could capture a Persean League colony without any capital ships in a few days. I was surprised by how easy that was.
Hegemony became allies with Sindrian Diktat at some point here. If I recall correctly it was also an enemy at the start of the game but I never fought with them.
Then I joined Hegemony defending the planet which was pretty easy. Afterwards there was a Hegemony attack to another persean league planet which we succeeded and could capture again very easily.
In the meantime relation with Tri-Tachyon kept increasing pretty fast. So it was just 1 real world day (I don't know how many game days) and from worst enemies, Tri-Tachyon became allies with Hegemony. To be honest that doesn't make sense at all.
After allying Tri-Tachyon, conquest victory screen popped up which was a big surprise. I feel like I just began this game. Although I knew I can continue this game, now it feels weird, because the game is correct that Hegemony and their allies (Hegemony + Sindrian Diktat + Tri-Tachyon) dominate the world right now. But it doesn't make sense that Hegemony could become allies with its worst enemy in such a short time.
I know this mod is created voluntarily and my feedback shouldn't be taken as harsh criticism, I tried to give constructive feedback to possibly help to make the mod better in the future.