Thanks for the bug reports!
Hi there!
I was just wondering If there is a setting to increase the size of the markets I can purchase from the factions I am commissioned by.
Nexerelin/data/config/setting.json:
nex_governorship_maxSizeSorry if this has already been discussed, I just can't find it in the settings:
Is it possible to make Automated ships storable in outposts?
It's not configurable by a non-modder, but I've fixed the oversight (outposts should not block any storage as illegal) for next version
Found this bug while fiddling around with Arsenal Expansion since that mod also has the same issue.
It is possible to clone "permanently assigned" mercenaries by storing their ships in any storage and then assigning them onto any other ship.
[...]
Been fiddling around with the Misc.isUnremovable() function and I've come to the conclusion that this was probably never meant to be used with anything that isn't an AI core. Or more precisely anything that doesn't use the AI core officer interface.
The reason behind that is because AI cores do not persistently exist in the officer interface and will not show up in the officer list if you do not have any of them in your cargo while human officers will not disappear from the interface unless you dismiss them, leading to this issue. I'm guessing this is a vanilla limitation and fixing this smells tricky unless there is a way to prevent storing ships, which sounds like digging into to obfuscated parts of the vanilla code so I suggest making company mercs non-permanent for an easy fix.
Interesting, thanks for looking into it!
I'll see if I can remove the officer from the fleet when the ship is stored, without too much hax. If not, guess I'll have to make them non-permanent, even though that kinda detracts from the flavor.
Not sure if this is the place to report a bug/exploit, but high hazard, low stability planets using the hazard pay option can become so unprofitable that you get PAID to buy governorship of them.
https://cdn.discordapp.com/attachments/818909403331297333/860342299527086100/unknown.png
Perhaps a 0 credits low cap on payouts?
To achieve this: Have enough credits for an initial buyout. Shut down everything, enable free port and hazard pay, then cede the planet back. When you go back to buy it, the deficit from hazard pay is still taken into account and nukes the income value of a planet, allowing you to circle spam buying and ceding governorship for infinite space dosh.
Ouch, lol. Yeah adding a floor to the price sounds good.
hey umm, if i may request something, could you make it possible for relief fleets to be sent out more often(aka the down timer not being so long) or that they reduce unrest by more?
so far using industrial evolution the colonies seem to fall one by one simply because of the industrial raids, and also because of the way deterioation works currently. i wish this was not the case to be honest
Hmm I could lower it somewhat. The cooldown
is kinda long right now (30 days * destination market size).