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Author Topic: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)  (Read 3518330 times)

wsdude

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3585 on: April 10, 2021, 11:45:40 PM »

So the mod requires magiclib too to work?
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DarkendOfTri-Tachyon

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3586 on: April 11, 2021, 12:12:42 AM »

Forgot to say this earlier, so:
Thanks to user Manpapper, who was a big help in the coding this release needed to get out.

I expect I'll need to release a hotfix in a day or two, so stay tuned.

Spoiler
[close]

mods installed are lazylib, magiclib, console commands, nexerelin
I messed up :(

Put this file in Nexerelin/data/campaign, that should fix it.

Glad to see the mod updated. I do have a slight problem, one of the starts "Avatar of Vengeance" fails to load, giving this error:
https://imgur.com/a/3EiGEWP
That's the only problem I have so far, for now I'll start differently.
Yeah, seems that Avatar of Vengeance start is currently disabled but was not removed from the config (so it still appears). I'll ask Tartiflette to fix it.

Ahhh, I see. Thanks for the heads up.

EDIT: Also getting a crash, which this message:

https://imgur.com/a/NSz6RV7

It seems to be during (or perhaps instantly after) "Stabilizing economy" if that helps.
« Last Edit: April 11, 2021, 12:35:34 AM by DarkendOfTri-Tachyon »
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Histidine

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3587 on: April 11, 2021, 12:37:52 AM »

So the mod requires magiclib too to work?
Yep.

EDIT: Also getting a crash, which this message:

https://imgur.com/a/NSz6RV7

It seems to be during (or perhaps instantly after) "Stabilizing economy" if that helps.
One or more mods may need updating for new Nex. Roider Union is known to have this issue; if you're using it, download the latest version of that mod.
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DarkendOfTri-Tachyon

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3588 on: April 11, 2021, 12:44:01 AM »

So the mod requires magiclib too to work?
Yep.

EDIT: Also getting a crash, which this message:

https://imgur.com/a/NSz6RV7

It seems to be during (or perhaps instantly after) "Stabilizing economy" if that helps.
One or more mods may need updating for new Nex. Roider Union is known to have this issue; if you're using it, download the latest version of that mod.

Ah, figured. I'll try that.
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Caypbaron

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3589 on: April 11, 2021, 12:48:42 AM »

Oh yes. Yes. Yes, yes?

I can finally play Star Sector again, but with the features i was missing after my first few playthroughs? Really? Oh my, thank you for your work. Amazingly fast.
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braven25

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3590 on: April 11, 2021, 02:27:46 AM »

Just to clarify...

The main story can still be played and beaten right?
just the faction wars could potentially make it harder?
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overlord2304

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3591 on: April 11, 2021, 03:33:58 AM »

I keep getting an incompatible game version on the mod management screen, downloaded both the most recent starsector and mod release, thanks in advance for anyone's time!
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Histidine

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3592 on: April 11, 2021, 04:42:00 AM »

Just to clarify...

The main story can still be played and beaten right?
just the faction wars could potentially make it harder?
Yep (you even get a victory screen for completing the main story, what there is of it in 0.95).

I keep getting an incompatible game version on the mod management screen, downloaded both the most recent starsector and mod release, thanks in advance for anyone's time!
Can you post a screenshot?
It's possible an old copy of the mod was left installed and that's what Starsector is seeing.
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Shadow

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3593 on: April 11, 2021, 06:01:54 AM »

need some guidence from expert , please
its always crash when finishing the characther creation

https://www.dropbox.com/s/xbg90rsm20ynyh2/starsector.log.1?dl=0
« Last Edit: April 11, 2021, 06:22:48 AM by Shadow »
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erikem

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3594 on: April 11, 2021, 06:10:11 AM »

need some guidence from expert , please
its always crash when finishing the characther creation

https://www.dropbox.com/home?preview=starsector.log.1
Not sure if it's just me but I cannot access the file
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Shadow

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ApolloStarsector

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3596 on: April 11, 2021, 06:26:05 AM »

Histidine, the productivity beast. That’s a fast release! Tyty
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Thorrr85

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3597 on: April 11, 2021, 06:46:55 AM »

Hello, thanks for great mod, I played for some time and got this error log - https://www.dropbox.com/s/lclo4g25sfchdpu/starsector.log?dl=0
any idea how to fix it ? :) its happening even after reload, tried few times, all my other mods should be updated
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overlord2304

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3598 on: April 11, 2021, 07:29:02 AM »


Can you post a screenshot?
It's possible an old copy of the mod was left installed and that's what Starsector is seeing.

Seems to be it, works now. Must´ve somehow cached the old install´s version number.
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rusty

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3599 on: April 11, 2021, 07:50:43 AM »

Hi, getting a crash after defeating this Plague-Bearer ship, seems to be related to Nexerelin when looking at the logs.

https://imgur.com/1nJgNiH
Code
71152 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.lootWeapons(FleetEncounterContext.java:2478)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generatePlayerLoot(FleetEncounterContext.java:2083)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generateLoot(FleetEncounterContext.java:2051)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2142)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:279)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncounterEndPath(FleetInteractionDialogPluginImpl.java:1834)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.updateMainState(FleetInteractionDialogPluginImpl.java:2423)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEngagement(FleetInteractionDialogPluginImpl.java:784)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:69)
at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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