"Special forces"Each NPC faction can have "special task groups" which will independently fly around and do things (generally assisting a raid-type event by their faction, defending their faction against an enemy raid-type event, or just patrolling a friendly location). You can configure them for your faction with the following tags:
- specialForcesMaxFleets: How many special forces fleets the faction can have alive at one time (default 2)
- specialForcesPointMult: How quickly the faction accumulates points needed to spawn SF fleets.
- specialForcesSizeMult: Modifier for fleet size.
- specialForcesNamerClass: Code to generate the names of the fleet. Normally this is "<commander>'s Fleet", but other ideas are possible. Code examples provided here
Ship stealingAgents can steal a ship known to the market's faction and have it delivered to any non-hidden market, for a cost normally equal to twice the ship's base buy value. This is automatically disabled for ships that are blacklisted on Prism and/or have the UNBOARDABLE hint. You can also define price multipliers for each ship, or block them entirely, with
this file.
Vayra's Sector High Value Bounty shipsThese can now be purchased from Prism Freeport once their bounty events are launched or completed (similar to how IBBs work). The two systems will use the same definition file (
here).
Blueprint trade values(this is already in current version)
If one of your blueprint packages (or for that matter specific-item BPs) is worth too much at the Prism Freeport trader, you can change its value using
data/config/prism/prism_blueprints_values.csv.
There's also a
prism_blueprints_blacklist.csv if you want to prevent a blueprint from being sold (note that any weapons or ships blacklisted from appearing in the High-End Seller will also not have blueprints at the trader).