v0.9.2
* Add NPC colony expeditions
* About once every 9 months (increasing with number of existing NPC-founded colonies) starting cycle 207
* Interval can be changed in config
* Not all factions will create colonies
* Add custom scenario system
* Currently has one scenario: "Derelict Empire"
* Mods can add more scenarios
* Add custom start options
* Spacer start (same as before)
* Derelict fleet (medium/large)
* "Cabal friends"
* Mods can add more custom starts
* Player markets can be granted autonomy
* Market remains part of player faction, but does not generate direct income or incur costs, and does not contribute towards player colony or admin limit, and behaves in many ways like another faction's market
* Grant or revoke autonomy by talking to a base official
* Add conquest missions
* Invading a market causes the "increased defender preparedness" effect on other markets
* Applies to all markets of the targeted faction and their allies, and all inhospitable or worse markets in system
* Random sector improvements/adjustments
* Default max markets per system 5 -> 4
* Pirates get orbital works at start (was heavy industry)
* Lower generator's dislike of hazard conditions
* Fix industry generation to work properly
* Add enhanced start relationships for non-random sector
* e.g. League and Diktat are now only Welcoming instead of Cooperative
* Can be disabled in config
* Factions will periodically attack and destroy pirate/Pather bases on their own
* Invasions won't make any industry disrupted for longer than 1 year
* 33% higher rep from transferring a market to its original owner
* Reduce rep value of industries during planet transfer by 2.5 times
* Modify some diplomacy handling for saturation bombardments, tribute rejection
* Some Interstellar Imperium compatibility changes
* Add Cathedral as Luddic Church start fleet (with SWP)
* Move max agent count to config
* Update random start ship handling for Starsector 0.9/0.9.1
* This is not intended to change random fleet composition, but it might
* Update Remnant raids' drop table to match other Remnant fleets
* Adjust Remnant raid target picking logic
* Spacer start monthly debt can be modified in settings.json
* Will not apply to previous versions' saves
* Enter `runcode exerelin.campaign.customstart.Nex_SpacerObligation.replaceObligation()` in console to update such a save
* Add old Persean League flag as a player flag
* Some GUI/text tweaks
* Bugfixes
* Fix removing Pather cell on another faction's market giving too much reputation
* Fix a bug with random pirate start ships
* Fix error in rep gain on market capture
* Fix some possible crashes if player takes control of Prism Freeport (through console)
* Fix Prism's freeport status in random sector
* Fix small amounts of crew sometimes being lootable even with crewLootMult == 0
* Remove prohibition on officer levels >29 (you still won't be able to level past this, but it won't crash)