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Author Topic: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)  (Read 3450745 times)

Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5550 on: August 23, 2023, 07:26:52 AM »

Is there a guide on how to set up blueprint packages and their costs for the Own Faction start?

I've looked through the wiki and various mods that do have their stuff show up, but I must be missing something because I can't find it anywhere.
It automatically adds any blueprints specified in the startSpecialItems table of a Nex-compatible faction (in the faction's Nex config .json, the ones stored in data/config/exerelinFactionConfigs).

You can put the new blueprints in the player.json config (or another faction, but in those cases picking the faction's start will also grant the BPs for free). Cost is based on the blueprint's credit value, with an override available in data/config/exerelin/factionSetupDefs.json.

Thanks very much!  Do you think that the choice of who you sell it to having an effect on which faction has the next expedition could be a future feature or would something like that be tricky/time consuming to code?
It wouldn't be particularly hard to implement, but as for whether I think it's worth the effort, well, we'll see~
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Mephansteras

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5551 on: August 23, 2023, 08:18:43 AM »

Is there a guide on how to set up blueprint packages and their costs for the Own Faction start?

I've looked through the wiki and various mods that do have their stuff show up, but I must be missing something because I can't find it anywhere.
It automatically adds any blueprints specified in the startSpecialItems table of a Nex-compatible faction (in the faction's Nex config .json, the ones stored in data/config/exerelinFactionConfigs).

You can put the new blueprints in the player.json config (or another faction, but in those cases picking the faction's start will also grant the BPs for free). Cost is based on the blueprint's credit value, with an override available in data/config/exerelin/factionSetupDefs.json.

Ah, that makes sense! Mine is just a ship/weapon pack, so it wouldn't get picked up automatically.

Thanks!
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Helldiver

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5552 on: August 23, 2023, 11:56:31 AM »

Thanks very much!  Do you think that the choice of who you sell it to having an effect on which faction has the next expedition could be a future feature or would something like that be tricky/time consuming to code?
It wouldn't be particularly hard to implement, but as for whether I think it's worth the effort, well, we'll see~

I think it would be very nice, as it would give the player a new way to support a given faction through gameplay - and would reward having a fleet geared towards exploration/surveying. It would also stop the player from feeling like they're potentially supporting their enemies even when selling data to allied markets (since it currently increases expedition frequency for everyone).
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Shogouki

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5553 on: August 23, 2023, 02:13:03 PM »

It wouldn't be particularly hard to implement, but as for whether I think it's worth the effort, well, we'll see~

Completely understandable.  Thanks so much for all you do!
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Dracodude

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5554 on: August 24, 2023, 09:50:42 AM »

I've been having a crash issue:

1958854 [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
1958855 [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UAF]
1958876 [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/planetNames.json)]
1958878 [main] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [nebula.ogg]
1958885 [Thread-6] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [Starsea.ogg]
1959266 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [Spacer20Seconds.ogg]
1959280 [Thread-8] INFO  sound.H  - Playing music with id [Spacer20Seconds.ogg]
1960387 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
   at data.scripts.world.exerelin.industry.ocua_orbital_matrix.apply(ocua_orbital_matrix.java:95)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.buildOrUpgrade(BuildHeavyIndustryAction.java:38)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.generate(BuildHeavyIndustryAction.java:29)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
   at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
   at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
   at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
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flutok

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5555 on: August 24, 2023, 11:54:18 AM »

Hi, I am having what I assume is an bug where I am automatically being joined to new alliances. I don't get the option to refuse, it just joins me without me doing anything. I am not commissioned at the moment, and have my own faction with colonies.
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BFEL

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5556 on: August 24, 2023, 02:12:55 PM »

So amusing thing happened to me today, posted it earlier in genchat because I didn't know the personal stats screen was your doing.

But somehow I have created NEGATIVE THREE ORPHANS

I DIDN'T KNOW ADOPTION WORKED THAT WAY
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5557 on: August 24, 2023, 08:15:02 PM »

I've been having a crash issue:
Oculian Armada (Red) seems to have issues with how Nex builds/upgrades industries. You could turn either it off, or turn off Nex's strategic AI.

Hi, I am having what I assume is an bug where I am automatically being joined to new alliances. I don't get the option to refuse, it just joins me without me doing anything. I am not commissioned at the moment, and have my own faction with colonies.
I'll look into it!
Did you enable the strategic AI by any chance? That's the one thing that comes to mind where this could happen; seems I haven't implemented an alliance offer intel yet.

So amusing thing happened to me today, posted it earlier in genchat because I didn't know the personal stats screen was your doing.

But somehow I have created NEGATIVE THREE ORPHANS

I DIDN'T KNOW ADOPTION WORKED THAT WAY
Haha!

Looks like some weird case where it deducts orphans due to survivors found in post-battle salvage, and this amount exceeds the orphans calculated from the original crew losses in the battle. Actually, have you seen a case where an entirely automated fleet drops crew or high-value prisoners in salvage? I've gotten a report on this before and there might be a bug to track down here.
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BFEL

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5558 on: August 25, 2023, 12:06:34 AM »

Well at this point I've only been fighting automated fleets so that probably explains it.

On an entirely different note, is Nex the reason everyone and their cat had their own Planetary Shield 5 minutes after I grabbed the blueprints for myself last run?
Cuz that was...not fun, thought I was grabbing an advantage for myself, instead I ended up having to go full war crimes to have any effect on my enemies.
« Last Edit: August 25, 2023, 12:31:54 AM by BFEL »
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5559 on: August 25, 2023, 07:29:52 PM »

Nex doesn't make other markets/factions build Planetary Shield. Not sure which one does (it sounds like the sort of thing Starpocalypse or similar would do, but I don't recall explicitly hearing about a feature like that).
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Jack Ardan

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5560 on: August 27, 2023, 12:37:34 PM »

I have an idea:
That AI markets with heavy industy and military base (their upgraded versions also count) can have blueprints to their ships/weapons
(the market can be raided to get the blueprints)
modifiers:
(all modifiers can be adjusted)
stability:
10 points is 15%
with every single stability point it goes down in 1% chance
under stability 5 is impossible to have it drop/appear
it doesnt drop/appear if the market doesnt have a heavy industry or military base (their upgraded versions also count and make a higher chance it will appear) ( you decide the chance)
if the planet was raided 3 or less months ago it drops the chance by 10%
you can add more events and modifiers.

also there will be fleets heavilly protected that transport the blueprints (you can kill them)(naturally a rare event that is NOT announced)
And a bar encounter that tells you about one (it will spawn a fleet)

and one thing to make it spicier when you raid a planet and get a blueprint you cannot use transverse ability, and the whole system (of the faction you raided) will quickly respond so you have hide or kill them All and yeah

Histidine you can modify it however you want.
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Mattias Maximus

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5561 on: August 31, 2023, 02:50:10 AM »

Hi

Anyone able to advises me.
I'm playing with just the vanilla factions, and the Hegemony have run away with the game 2 cycles in.
So I'm going to be restarting again. Is there any setting I can change to stop this. Or should I add a faction mod that can compete with the Hegemony.
I don't mind them getting strong, them "winning" in the first 2 years is not what I had in mind.
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Kadatherion

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5562 on: August 31, 2023, 07:53:03 AM »

Hi

Anyone able to advises me.
I'm playing with just the vanilla factions, and the Hegemony have run away with the game 2 cycles in.
So I'm going to be restarting again. Is there any setting I can change to stop this. Or should I add a faction mod that can compete with the Hegemony.
I don't mind them getting strong, them "winning" in the first 2 years is not what I had in mind.

Yeah, in vanilla without modded factions the hegemony starts with a huge advantage and that's often how it ends up. You can try and decrease the invasion fleets power and frequency values in the mod settings so that at least the process is slowed down and the other factions get more time to live and maybe get an alliance against them (still kinda unlikely with only the vanilla factions in the game, as most are at odds with each other). But in a sense that only slows in the inevitable and gives time for you to grow enough to personally intervene in the war and tip the scales against the Hegemony: otherwise they'll likely still win in the end.

Otherwise, if you want more variety in how the war for the sector can go, yeah, installing a few modded factions can help: most would help as they would all divide the attention of the Hegemony (except those that are coded to be their allies, like the Iron Shell), so first and foremost just go for those you like as a whole. A couple of fairly vanilla friendly ones that are specifically geared towards opposing the Hegemony are the Mayasuran Navy (which allies with the Persean League: they are just one planet, and need babysitting, but can still help) and the Interstellar Imperium (which also often allies with the Diktat). Especially the latter should  give the Hegemony quite the headache.
« Last Edit: August 31, 2023, 07:58:37 AM by Kadatherion »
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Jack Ardan

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5563 on: August 31, 2023, 08:35:40 AM »

i got an idea (this one is simple)

when you attack someone in hyperspace or far away from a planet and you kill/destroy all the ships in the fleet it doesnt impact your relations with the faction
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Zumberge

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5564 on: August 31, 2023, 02:32:32 PM »

A quick search didn't turn anything of the sort up in the thread, but apologies in advance if it was mentioned.

In a recent game I had invaded and taken over Kanta's Den, changing it from pirate control to my faction's.  Kanta could still be spoken to as normal, which is good, because if you couldn't then you would lose the ability to broker a deal with pirates.  However... Kanta's Den wasn't Kanta's Den, if you get me.  She's basically under house arrest.

I'd like to think that this should give you a bit of leverage in negotiations with regards to handling piracy ("I control this station, you moron.") but at the same time simply invading the station and telling her off would be cheaper than many of the alternatives.  On the other hand, it's not really good real estate and as such isn't "worth" controlling.  On the other other hand, you could still invade and pass it off to the independents or something.

All of this is predicated on it being a problem, which it may well not be because however much it might break logic, fiddling with it just opens up a can of worms.  But it's still worth bringing up if it wasn't brought up already, I think.
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