Hi, just a preamble before starting this, but naturally I must express my gratitude towards you for making this mod, it's vastly expanded my enjoyment of the game and it's entirely irreplaceable.
I'll just say that I don't have any recommended list of faction mods, or a design expectation that people play Nex with mods. I should probably try running a few hands-off games with an unmodded sector and see if Hegemony regularly stomps other factions; if they do a direct nerf of some kind may be in order. Maybe I'll also add a setting to tie invasions to Academy quest completion.
I could have sworn you addressed this before and dismissed it for some reason, but I must say that this has certainly been my experience. Ironically my first game was a Persean victory, but since then, I've experienced constant, almost immediate Hegemonic victories. My second game was a Hegemonic victory in two years, and my third was a victory in two months. The next game also ended in months, and my current game 'ended' in a few years. I have an almost exclusively vanilla game, as I'm trying to integrate mods slowly, and I'm only using low impact ones right now.
Depending on whether you care about markets changing hands or just the victory screen appearing prematurely, you could try the enableInvasions and enableVictory settings respectively in the config.
Right, I'll try that. I might suggest having an armestice at the start of the game that prevents wars from being fought for a few years so the player can establish themselves.
Edit: Also I'm having some trouble with my special task force. They don't listen to my instructions at all, and always do what they want. I've tried turning off and on independent mode, but they never listen to me.
Next: I've got a few suggestions on how to tackle this issue if you're interested, otherwise ignore this
1. Alliance victories. I'm not sure these are in the spirit of the game. While I agree that securing a victory through an alliance is more convenient, I think that if you're going to do this there needs to be a hurdle to integrate your two or more empires.
2. Delay to warfare, as mentioned above
3. Weighting only the core worlds. A key problem with the Hegemony is because of how the colonisation works, they emit far more colonies into the sector than other factions, when this is an unbalancing factor, especially compared to other smaller factions.
4. I'm not sure domination victory being based on population is a good idea. A population victory isn't wrong, it's a legitimate victory condition, but I don't think conquest is the best way to allow it. Population victory should be based on growth, or attracting new citizens.
5. Lastly the most obvious, but hardest solution would be to break up the bigger factions like Hegemony, Perseans, and maybe even neutrals into multiple factions. I know it's not possible to set up internal politics, but turning those factions into multiple factions, maybe part of an alliance using your already existing alliance system.
For example Hegemony could be broken up into the 'Aztlani', Aztlan and their satellites; the 'outer worlds', the southern worlds who are less developed, and the 'Core worlds', who are more developed, and more cosmopolitan. Give them a bonus towards maintaining their alliance and forming an alliance with each other, and job's done.
P.S: I think the industrial victory could use some work, but it's not a pressing issue yet like domination.