I saw in the recent patch notes:
" Old-style vengeance fleets now the default again; halve vengeance point generation if new-style fleets are in use"
What are the old-style fleets? I don't think I ever encountered them, and I'm curious how you can enable old vs. new. A bit confused how new-style fleets can be in use if old-style are now the default as well.
Thanks!
I added these comments to the config for next version:
# old vengeance fleets have the intel item, spawn at a location, then chase you around the map
# new vengeance fleets just appear outside a system and try to catch you, like some vanilla encounters
Hi first thanks for all your efforts and works put into the modding scene !
Second i was wondering is it really your mod that add the "rebellion" dynamic ? Cause i encountered a crash when an intel pop up came giving me two choices for the rebellion so just by curiosity and to check each choice i was going to click on "send a repression fleet" or something like that but then the game instantaneously crashed :c !
Ho also maybe not related to your mod either kinda is when i started my modded game first i had "custom scenario" 3 in fact but then for some reason they won't appear anymore if i start other games is it normal to have this kinda of incompatibility ?
Hi!
The rebellion mechanic is indeed Nex. But the buttons in the rebellion intel are debug commands that only appear in devmode, so well, now you know not to press them, I guess. (I wouldn't recommend playing a 'proper game' with devmode on anyway)
The custom scenario menu (although there's only one such scenario currently) and custom start menus should still be there regardless of mods, can you send a screenshot?
(My first suspicion is they're being pushed off the screen due to there being too many dialog options on a low resolution)