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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Red - the Oculian Armada (0.9.1a) Mod  (Read 202315 times)

EI

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Re: [0.65.2a] Blue (V 0.5.4) & Red (V 0.2.0b) Mods - The Great (De)pression
« Reply #105 on: February 24, 2015, 07:45:10 PM »

And no, EI, I did not intend to make anything dirty here.

Pfft. )o)


Anyway, I like how you did my babies so far. I'm loving them more and more~ <3
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Protonus

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.1) Mods
« Reply #106 on: February 26, 2015, 07:22:06 AM »

Another patch is in.

Blue: Download
Quote
  • Version 0.5.5:
    • Fixed the relation problem from Version 0.5.4, now all other factions other than Independents and Pirates are Vengeful against Protonians.
    • All Protonian major planets have their population and food production conditions reduced.
    • Tetragon Mark 2 has been released.
    • Pentracos receives a new outfit.
    • All Protonian ships that don Red-painted Plates have Akirium Plating, provides High Explosive damage in trade of more Crew Casualties. Only 3 ships have them.
      • Pentracos-class
      • Tetragon Mark 2
      • Aoba-class
    • All Protonian ships now receive Xenocensium Armor, increases resistance against Kinetic damage and some Fragmentation damage.
    • All Protonian ships repair out of combat twice as slow than before.


Red: Download
Quote
Version 0.2.1:
  • All Oculian Frigates and Fighters have crew capacities set to 0, with the new Drone and Elite Drone mods.
    • Drone Mod, remove the crew cap off weak ships.
    • Elite Drone Mod, increases the characteristics of any ship that is equipped with it, also increases Combat Readiness by 25 compared to standard Drone mods.
  • Fixed Relationship with the player, now currently neutral.
  • Palette price is reduced from 10000 to 5000.





I've been playing with the neutrino files, as he/she seemed to have the same problem (fighters obviously called drones) having crew, and I set the min and max crew to 0 in ship data and it seems to have fixed it. There's no ship data entry for the fighters in Oculian, only the ship system varients. I don't know what actually adding them entails, but I might try and see if I can get it working.

EDIT: Got a frigate to have zero crew as well, just to see if I could.

EDIT2: Yeah it crashes when I try to add fighter entries to ship data, don't know how to do that properly. But I'm pretty sure thats the problem.

It's all right now. We managed to pull off having fighters and frigates without any crew now. :D
« Last Edit: February 26, 2015, 07:23:37 AM by Protonus »
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EI

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.1) Mods
« Reply #107 on: February 27, 2015, 12:00:24 AM »

Spot the difference. :3

Spoiler
[close]


Also, I'm sending new designs and skins for the my mod today, was thinking about the lack of cargoships being an economic problem. >-<
« Last Edit: February 27, 2015, 12:03:08 AM by EI »
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EI

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Red (V 0.2.2) Mods
« Reply #108 on: February 27, 2015, 03:02:47 AM »

Personal Update! OwO

Download Here

Version 0.2.2:
  • Two new freighter ships available, Chimly C and Nimbus.
  • Also, new Praetorian variants. Stronger and more efficient than my standard ships in the faction.
    • Praetorian Gryphon and Molluscs.
    • Praetorian and Elite Praetorian Breezes.
  • All Oculian members in the faction now have their own names and portraits.

Well, only females at the moment. :p

And no, I don't want Praetorians in the simulation yet.
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Lopunny Zen

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #109 on: March 01, 2015, 01:28:06 PM »

Actually there is a way to make fighters require no pilots....The Citadel Mod does that for all but one wing...give him a chat for that :)
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Lopunny Zen

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #110 on: March 01, 2015, 01:36:21 PM »

18880 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error compiling [data.scripts.PTechPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.PTechPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:199)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/PTgen.java, Line 37, Column 34: ';' expected instead of ':'
   at org.codehaus.janino.Parser.compileException(Parser.java:2635)
   at org.codehaus.janino.Parser.read(Parser.java:2370)
   at org.codehaus.janino.Parser.parseForStatement(Parser.java:1191)
   at org.codehaus.janino.Parser.parseStatement(Parser.java:1112)
   at org.codehaus.janino.Parser.parseBlockStatement(Parser.java:969)
   at org.codehaus.janino.Parser.parseBlockStatements(Parser.java:938)
   at org.codehaus.janino.Parser.parseMethodDeclarationRest(Parser.java:804)
   at org.codehaus.janino.Parser.parseClassBodyDeclaration(Parser.java:442)
   at org.codehaus.janino.Parser.parseClassBody(Parser.java:393)
   at org.codehaus.janino.Parser.parseClassDeclarationRest(Parser.java:372)
   at org.codehaus.janino.Parser.parsePackageMemberTypeDeclaration(Parser.java:251)
   at org.codehaus.janino.Parser.parseCompilationUnit(Parser.java:153)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:150)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.UnitCompiler.loadFullyQualifiedClass(UnitCompiler.java:9121)
   at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:254)
   at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
   at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
   at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
   at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
   ... 7 more


Seems I cant play the mod atm
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Protonus

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #111 on: March 01, 2015, 07:18:04 PM »

Actually there is a way to make fighters require no pilots....The Citadel Mod does that for all but one wing...give him a chat for that :)

Actually, it's been done already, although it runs through the Hullmod scripting in order for the Pilotless to work.

- snip -

That's odd. The PTgen works apparently in fine to me, since the For Loop is running correctly in my computer. Turning everyone against my faction on "Vengeful".

Code
        for (FactionAPI faction : sector.getAllFactions()) {
            if (faction != Oculus) {
                PTech.setRelationship(faction.getId(), RepLevel.VENGEFUL); //HOSTILE
            }
        }
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Lopunny Zen

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #112 on: March 01, 2015, 08:39:57 PM »

yeah..I was eager to play this but I cant so sad face :(
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EI

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #113 on: March 01, 2015, 11:54:56 PM »

yeah..I was eager to play this but I cant so sad face :(

:/


Do something, Xen. @[email protected]
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Protonus

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Re: [0.65.2a] Blue (V 0.5.5) & Red (V 0.2.2a) Mods
« Reply #114 on: March 02, 2015, 12:10:57 AM »

Do something, Xen. @[email protected]

So, you managed to name me by the description data inside my mod, which is practically heart-felt.

But yes, I'm working on the next patch, with a new ship in mind.


Edit: I see the problem. It's going to be addressed.
« Last Edit: March 02, 2015, 02:29:30 AM by Protonus »
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Protonus

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[0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #115 on: March 02, 2015, 03:35:29 AM »

Well, this day has come and it is a short one.

Blue: Download
Quote
  • Version 0.5.6:
    • Fixed the self-conflicting problem, Protonians ending up fighting each other instead of fighting sieging enemies.
    • Ties between the Oculians and Protonians has ended. Both are vengeful against each other now. This also makes both mods Standalone now.
    • Levitte-class Tank Destroyer has arrived, low amount of weapons but incredible defense.
    • Twin Velocity Driver is set from Kinetic to High Explosive.



Red: Download
Quote
Version 0.2.2b:
  • Red Mod is now standalone, at a cost of being Vengeful against the Protonians.
  • Praetorian Gryphon is now available in the Simulator.



I didn't like this change (fix) myself, but sadly, EI wants this.
« Last Edit: March 02, 2015, 03:38:40 AM by Protonus »
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Lopunny Zen

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #116 on: March 02, 2015, 10:42:35 AM »

43901 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/atlas_af.png (using cast)
44564 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error compiling [data.scripts.OculusPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.OculusPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:199)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/OculusGen.java, Line 25, Column 34: ';' expected instead of ':'
   at org.codehaus.janino.Parser.compileException(Parser.java:2635)
   at org.codehaus.janino.Parser.read(Parser.java:2370)
   at org.codehaus.janino.Parser.parseForStatement(Parser.java:1191)
   at org.codehaus.janino.Parser.parseStatement(Parser.java:1112)
   at org.codehaus.janino.Parser.parseBlockStatement(Parser.java:969)
   at org.codehaus.janino.Parser.parseBlockStatements(Parser.java:938)
   at org.codehaus.janino.Parser.parseMethodDeclarationRest(Parser.java:804)
   at org.codehaus.janino.Parser.parseClassBodyDeclaration(Parser.java:442)
   at org.codehaus.janino.Parser.parseClassBody(Parser.java:393)
   at org.codehaus.janino.Parser.parseClassDeclarationRest(Parser.java:372)
   at org.codehaus.janino.Parser.parsePackageMemberTypeDeclaration(Parser.java:251)
   at org.codehaus.janino.Parser.parseCompilationUnit(Parser.java:153)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:150)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
   at org.codehaus.janino.UnitCompiler.loadFullyQualifiedClass(UnitCompiler.java:9121)
   at org.codehaus.janino.UnitCompiler.import2(UnitCompiler.java:254)
   at org.codehaus.janino.UnitCompiler.access$0(UnitCompiler.java:240)
   at org.codehaus.janino.UnitCompiler$1.visitSingleTypeImportDeclaration(UnitCompiler.java:230)
   at org.codehaus.janino.Java$CompilationUnit$SingleTypeImportDeclaration.accept(Java.java:170)
   at org.codehaus.janino.UnitCompiler.<init>(UnitCompiler.java:228)
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:154)
   ... 7 more

I cant fix it I dont know modding for this game :P
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Lopunny Zen

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #117 on: March 02, 2015, 11:12:32 AM »

May I ask which version of Starsector these mods run in...if its the newest one that would explain it
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Protonus

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #118 on: March 02, 2015, 04:32:33 PM »

Well, it's 0.65.2a - RC2, if you missed the title, but I can't blame you. RC2 was missing.
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CrazyDave

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Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #119 on: March 02, 2015, 10:11:38 PM »

First time I've seen this mod, and I have to say, I'm glad I'm not the only one on the forums *cough*cough*totally*cough*insane*cough* wait what?

Anyway, you guys and gals (or should I just say peoples?) You peoples (no that doesn't work...) You _enter thingy here_ (and no i do not believe in the backspace key) (and I like brackets, deal with it) have motivated me to get to work updating my semi-started, somewhat-stable, outdated part-of-a-mod to a playable version (be it an unbalanced and totally ridiculous one). And if Bjorn doesnt show his face soon im going to be the one writing the space gibberish lore, and none of us want that...

Anywho, I look forward to seeing this mod in action! Goooood luuuuucckkk...

P.S. Ahh poopnuggets, this seems to read like an ad for my mod, so ill add more praise to... er... make it less obvious xD

>You ships r good
>I lick de colurs
>Dam dat ship be beg
>I hav 2 goo sonn so imma mak dis quack
>quack? da frick?
>yes this is stupid but im not changing it *SUPER SQUINTY, SULKY FACE* -> Xc
look over there>
Seriously though,
The ships are
really good
Okay then chapses im outta here, catch ya'll later (not literally of course that would be silly)
« Last Edit: March 02, 2015, 10:20:44 PM by CrazyDave »
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