Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Author Topic: Mothballed ships - is this possible?  (Read 2804 times)

Paul

  • Commander
  • ***
  • Posts: 159
    • View Profile
Mothballed ships - is this possible?
« on: February 18, 2012, 12:41:16 PM »

Is it currently possible to get a list of, modify, or remove mothballed ships from stations?

Updating my mod to regulate the cargo on the stations (currently have it capping fuel and supplies at 500, regular crew at 1000, elite/veteran crew and marines at 500, and all weapons at 10 - so it can't fill up with a bunch of stuff and not have room for more stuff in long running games). I was planning on doing the same with ships, but don't see any functions to grab the mothballed ships in the station or anything. Was also hoping to be able to grab and modify data on the ships, like repairing damaged ones.

So, any of that currently possible, or will I have to wait for future releases?  8)

-edit- Huh, just did some testing and found out the limiting cargo amounts may not even be needed, haha. I added 5000 of a gun (stacks of 40) and it just expanded out bigger and bigger. Still be nice to be able to modify mothballed ships, though.
« Last Edit: February 18, 2012, 12:59:22 PM by Paul »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25044
    • View Profile
Re: Mothballed ships - is this possible?
« Reply #1 on: February 18, 2012, 01:25:06 PM »

Ahh, can't do it just now. I'd like to expand the API down the line, though - trying to take the "make the core game as if it were a mod" approach where it's practical, although in quite a few cases it sadly isn't.
Logged

Paul

  • Commander
  • ***
  • Posts: 159
    • View Profile
Re: Mothballed ships - is this possible?
« Reply #2 on: February 18, 2012, 01:42:03 PM »

Yea, I'm loving that approach. Thats one of the things that makes this game great. The more functionality you can put in modders hands the better imo.

I for one eagerly await your expanding the API down the line.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25044
    • View Profile
Re: Mothballed ships - is this possible?
« Reply #3 on: February 18, 2012, 01:54:19 PM »

At some point, I'd love to take some time, ask for modders' feedback in what they want to see be moddable, and then do as much of that as the engine more or less easily allows. I don't know how likely it is that I'll get the time to do that (or when), but that's what I'd like :)

For now, I'll just keep these things in mind as they come up.
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1788
  • Go.
    • View Profile
Re: Mothballed ships - is this possible?
« Reply #4 on: February 18, 2012, 02:23:48 PM »

This is actually how most of the big boys do it methinks, they just don't expose their data pipeline to modders usually, haha.
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire