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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starsector Ship Tiers  (Read 168361 times)

Megas

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Re: Starsector Ship Tiers
« Reply #135 on: September 16, 2015, 11:04:36 AM »

Wolf is solid, but hurt by poor range and somewhat limited firepower (when compared to more elite frigates).  It does not excel at any one task.  Tier 3 seems about right.  Its ship system is very good and saves it from mediocrity; without it, Wolf would be tier 4.

Tempest is a very good ship.  It ties with the Hound as the fastest ship in the game, has good firepower for its class, and has an excellent ship system.  AI uses it very well.  Player needs good twitch skills to use Tempest to its potential.  It outperforms all other standard frigates except player controlled Hyperion.  Before 0.65, player could solo defense fleets with a Tempest.  Its only weakness is poor shot range, which its speed can mitigate.  Thanks to terminator drone and high speed, PD is not that important for Tempest.

Hyperion is a class of its own when used by player.  With the right skills and configuration, Hyperion can solo all but the largest bounty fleets on its own.  Without Hyperion, you need at least a cruiser to solo fleets with an Combat 10 enemy flagship capital.  In AI hands, it can capture points on the map much faster than any other ship, and it is competent enough to fight and not die if you configure it right (which may require skill unlocks).  AI plays the Hyperion a bit too conservatively.  You cannot rely on AI piloted Hyperion to dominate and destroy fleets.  You rely on AI Hyperion to capture points immediately and not die while in combat, which it usually does.

Hound... without a shield, it is almost hard-countered by long-range beams and missiles.  If the enemy does not have beams or if the player patched the weaknesses with the best weapons and hullmods, Hound is usable but still weak when compared to other frigates, despite being one of the fastest.
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Cycerin

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Re: Starsector Ship Tiers
« Reply #136 on: September 16, 2015, 12:31:12 PM »

Tier lists work based on the following logic: The higher tier a ship is, the less exploitable weaknesses it has, or the less conditional its usefulness is. If none of those apply, it's because the ship is simply overpowered. For instance, in a given situation, a Hammerhead might be the single best ship for the job - say, when you are facing down an enemy cruiser that you've got pinned and need something to blast it with some solid frontal firepower without dying, but that Hammerhead would have serious trouble if an enemy destroyer and frigate approached it from behind. An Enforcer in the same situation would simply rotate its shields and disengage, but the Hammerhead would get locked into an uncomfortable crossfire, probably taking a lot of damage or exploding in the process, where the Enforcer would simply take some punishment and drift away.

The Tempest is Tier 1 because it's useful in basically any situation, and can outrun what it can't outfight. In addition, its Terminator Drone seriously confuses enemy AI. And as Megas points out, the AI is good at piloting them for the most part, abusing its speed and tough omnishield.
« Last Edit: September 16, 2015, 12:35:31 PM by Cycerin »
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Thaago

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Re: Starsector Ship Tiers
« Reply #137 on: September 16, 2015, 12:36:45 PM »

I agree that the Tempest is a fantastic ship. But beware deploying it in large fleet battles (as I like to play most) - they have narrow shields and tend to "pop" if exposed to heavy weapons crossfire. Of course most other frigates would be toast even faster, with the exception of the Hyperion (teleports away) or Shade/Afflictor (phasing out invulnerability).
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Megas

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Re: Starsector Ship Tiers
« Reply #138 on: September 16, 2015, 01:36:42 PM »

Tempest almost needs Extended Shields in big battles.  I use Extended Shields on Tempests unless they use a double blaster configuration (which is not AI friendly).
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Tartiflette

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Re: Starsector Ship Tiers
« Reply #139 on: September 16, 2015, 05:26:57 PM »

Also, all the tiers are based 50/50 on player use and AI use. A ship unbeatable in player's hands won't make it to tier 1 if the AI keep dying with it. The Tempest deserve it's tier because it's a very VERY good ship in both cases, it has be known to allow players to take on full fledged fleets right from level one, but the AI can be an incredible annoyance with it too.
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TJJ

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Re: Starsector Ship Tiers
« Reply #140 on: September 16, 2015, 05:59:09 PM »

Also, all the tiers are based 50/50 on player use and AI use. A ship unbeatable in player's hands won't make it to tier 1 if the AI keep dying with it. The Tempest deserve it's tier because it's a very VERY good ship in both cases, it has be known to allow players to take on full fledged fleets right from level one, but the AI can be an incredible annoyance with it too.

Indeed.
For that very reason, 2 tier lists AI/Player would probably be most useful.
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agigabyte

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Re: Starsector Ship Tiers
« Reply #141 on: September 16, 2015, 09:10:20 PM »

Could you add ORI ships? A lot are tier 1-3 in my experience.
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ValkyriaL

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Re: Starsector Ship Tiers
« Reply #142 on: September 17, 2015, 12:29:32 AM »

This list only covers Starsector + and vanilla.
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Histidine

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Re: Starsector Ship Tiers
« Reply #143 on: September 17, 2015, 05:07:42 AM »

Also ORI should be shunned.

(It's for all practical purposes a troll mod; aside from the ship design and balance, look at the ship descriptions!)
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ValkyriaL

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Re: Starsector Ship Tiers
« Reply #144 on: September 17, 2015, 06:35:58 AM »

true, i tried them once, and they were so hilariously broken that i uninstalled it 5 minutes later, Overpowered things are fun, but only to a certain point.
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Megas

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Re: Starsector Ship Tiers
« Reply #145 on: September 17, 2015, 07:23:43 AM »

Same reason why I do not play Knights Templar or Neutrio Corp. despite being quality mods (and different in case of Templars), unless I really want to be drunk on power.  Once I get their weapons, they turn some of my ships into godships, and I reach a level of power not possible in unmodded Starsector.
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agigabyte

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Re: Starsector Ship Tiers
« Reply #146 on: September 17, 2015, 02:35:40 PM »

I enjoy the ORI when I just want to screw about. Although in my next playthrough of Nexerelin I should probably disable them so I'm no longer tempted to buy a *** ton of agents and side with them.
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Erick Doe

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Re: Starsector Ship Tiers
« Reply #147 on: September 19, 2015, 02:05:57 AM »

This list only covers Starsector + and vanilla.


Quote
This is a resource and an ongoing effort to categorize ships, both vanilla and modded, on a scale of general usefulness.

Actually, I believe this list is intended for all up to date mods and vanilla.
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Tartiflette

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Re: Starsector Ship Tiers
« Reply #148 on: September 19, 2015, 02:49:20 AM »

Could you add ORI ships? A lot are tier 1-3 in my experience.
Actually, I believe this list is intended for all up to date mods and vanilla.
Yes but but it would be unfair to ask DR to test ALL the mods ALL the time... If you want to see them agigabyte, why not proposing a preliminary list so that he can add them quickly? Same goes for the other factions.
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #149 on: September 20, 2015, 10:16:34 PM »

Added THI.
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