With 1000 range beams and unlimited ballistics, Conquest is very powerful now... as a long-range skirmisher.
Conquest
Weapons: 2x Hurricane MIRV, 2x Pilum LRM, 4x Gauss Cannon, 4x Heavy Mauler, 2x Graviton Beam, 8x Tactical Laser
Hullmods: Advanced Turret Gyros, Augmented Engines, Hardened Shields (optional), Integrated Point Defense AI, Integrated Targeting Unit, Resistant Flux Conduits
Capacitors: 0
Vents: 49
Every weapon is unlimited and has at least 1000 range, and Gauss Cannon pair will make short work of shields. The Graviton Beams can be replaced by Tactical Lasers for more anti-missile PD and/or spare OP.
Advanced Turret Gyros and IPDAI to make Tactical Lasers effective PD (and pile on more damage from afar when not zapping missiles), Augmented Engines for more top speed (and +2 burn), ITU for more range, Resistant Flux Conduits for faster venting. Hardened Shields is filler and optional, and it probably does not need so many vents. There is some room for variation of hullmods and flux stats. The only hullmod it should not get is Advanced Optics because that will kill Tactical Laser as a viable PD option. EDIT: Advanced Optics seems to work okay.
This configuration is designed to kite and snipe at everything from afar, and it has the speed to stay away from the biggest threats.
I nickname this configuration "Dhalsim" (from Street Fighter II).