First of all, I'm going to start by saying a little snippit of what's to come in my feedback- This game, is
amazing. It's one of the few games I can honestly say I spend hours upon hours playing (or, at least, that's what it feels like), then realise, "Wait, what? It's Thursday already?".
Here's where I'll get into a tad more depth. The combat system is one of the most fluid I've ever seen. Now, by fluid, I mean, the transition from doing virtually nothing, as the two opposing forces slowly close into eachother, to a massive pitch battle over an objective, is great. That said, I'm a massive fan of fleet-command, RTS type games, and when Totalbiscuit did his WTF Is..? of Starfarer, I instantly bought it.
With the recent updates that came in 0.5, I must say, while the game did feel very good to begin with, it's made it that much better. The missile AI is better, seeking out where my shields aren't, so on and so forth. I especially like the new "Campaign Map" type thing that's been added, as I said, it makes the game feel that much better. The refitting system is awesome, though, I have a slight criticism of it, but, that's for later. As well, the fleet management feels tight, and easy to use. The hull modifications adds a nice twist to the way the ships work, so you have to choose between quite a few things, adding even more depth to this amazing game.
Next, I'd just like to touch on the fact that the dev's (I apologise, I can't name you off the top of my head, I've only become apart of the community recently) are immensely receptive to any, and almost all constructive criticism, and handle it all very well. For this, I'd like to thank you. You, (at least in my mind), stand as a sort of "shining beacon", at least in dev terms, that listens to it's community, and just straight up says "this is what we want our game to look like, and your idea doesn't quite fit in with it, but, we'll try to get something of the sort in there somewhere".
And, as a final little segment, I'd just like to bring up a little constructive criticism of my own.
- Firstly, in the new 0.5 Alpha Build, I noticed that there is no sort of, "tracking feature", so that you can left/right click to move to a certain enemy fleet, while it's not too much of a big deal, after playing the game for a while, it begins to get a little annoying
- Next, I'd like to touch on the fact that, I've noticed a possible bug, which causes the Hegemony to be vastly outnumbered/outgunned by the independent mercenary fleets (Once again, I apologise, I've forgotten their name), and as a result, end up taking over the whole galaxy.
- Lastly, on the re-fitting screen, I've noticed that the UI is a tad unfriendly in terms of how you refit weapons. If there was a way of doing it, at least ever so slightly, easier, it would be much appreciated.
Please keep in mind, that these are mean't to be
constructive criticism's, I don't mean to call you out in any way.
Now, to sum up what I just said: You have developed an amazing game, and this is only the 0.5
Alpha build! I genuinely adore your game, you (the devs), and everything to do with you. You have my full support from here on in, and I have massive hopes for the future of Starfarer. (Massively excited for the next build!)
Keep up the good work, Fractal.
Cheers, Keilos.