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Author Topic: My thoughts about Starfarer, so far.  (Read 4870 times)

Keilos

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My thoughts about Starfarer, so far.
« on: February 17, 2012, 02:50:20 AM »

First of all, I'm going to start by saying a little snippit of what's to come in my feedback- This game, is amazing. It's one of the few games I can honestly say I spend hours upon hours playing (or, at least, that's what it feels like), then realise, "Wait, what? It's Thursday already?".

Here's where I'll get into a tad more depth. The combat system is one of the most fluid I've ever seen. Now, by fluid, I mean, the transition from doing virtually nothing, as the two opposing forces slowly close into eachother, to a massive pitch battle over an objective, is great. That said, I'm a massive fan of fleet-command, RTS type games, and when Totalbiscuit did his WTF Is..? of Starfarer, I instantly bought it.

With the recent updates that came in 0.5, I must say, while the game did feel very good to begin with, it's made it that much better. The missile AI is better, seeking out where my shields aren't, so on and so forth. I especially like the new "Campaign Map" type thing that's been added, as I said, it makes the game feel that much better. The refitting system is awesome, though, I have a slight criticism of it, but, that's for later. As well, the fleet management feels tight, and easy to use. The hull modifications adds a nice twist to the way the ships work, so you have to choose between quite a few things, adding even more depth to this amazing game.

Next, I'd just like to touch on the fact that the dev's (I apologise, I can't name you off the top of my head, I've only become apart of the community recently) are immensely receptive to any, and almost all constructive criticism, and handle it all very well. For this, I'd like to thank you. You, (at least in my mind), stand as a sort of "shining beacon", at least in dev terms, that listens to it's community, and just straight up says "this is what we want our game to look like, and your idea doesn't quite fit in with it, but, we'll try to get something of the sort in there somewhere".

And, as a final little segment, I'd just like to bring up a little constructive criticism of my own.
  • Firstly, in the new 0.5 Alpha Build, I noticed that there is no sort of, "tracking feature", so that you can left/right click to move to a certain enemy fleet, while it's not too much of a big deal, after playing the game for a while, it begins to get a little annoying
  • Next, I'd like to touch on the fact that, I've noticed a possible bug, which causes the Hegemony to be vastly outnumbered/outgunned by the independent mercenary fleets (Once again, I apologise, I've forgotten their name), and as a result, end up taking over the whole galaxy.  :P
  • Lastly, on the re-fitting screen, I've noticed that the UI is a tad unfriendly in terms of how you refit weapons. If there was a way of doing it, at least ever so slightly, easier, it would be much appreciated.

Please keep in mind, that these are mean't to be constructive criticism's, I don't mean to call you out in any way.

Now, to sum up what I just said: You have developed an amazing game, and this is only the 0.5 Alpha build! I genuinely adore your game, you (the devs), and everything to do with you. You have my full support from here on in, and I have massive hopes for the future of Starfarer. (Massively excited for the next build!)  :)
Keep up the good work, Fractal.

Cheers, Keilos. :D
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Dark Neuron

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Re: My thoughts about Starfarer, so far.
« Reply #1 on: February 17, 2012, 06:22:24 AM »

You are right the game is pretty damn sweet.

Alex has shown that he can handle criticism, as he should - it's on the road to success.

Btw, why are you apologetic? You have every right to come here and present your opinion.  ;)
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Kommodore Krieg

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Re: My thoughts about Starfarer, so far.
« Reply #2 on: February 17, 2012, 09:15:50 AM »

Welcome, I agree with your post.  The refit screen I think could use some more contrast or something in the weapon boxes so they are easier to see against the ship, as well as some indicator of the size of the mount and probably a few tooltips.  I'm sure it's already being worked on.  But,

Firstly, in the new 0.5 Alpha Build, I noticed that there is no sort of, "tracking feature", so that you can left/right click to move to a certain enemy fleet, while it's not too much of a big deal, after playing the game for a while, it begins to get a little annoying

if you mean on the campaign map, then you can already do this.  Left click once on  a fleet and your fleet will chase after it and follow it,  You can also do it with planets and the station too.

Btw, why are you apologetic? You have every right to come here and present your opinion.  ;)

Because if this was your average Bioware or Blizzard forum, any suggestions or constructive criticism would be taken as heresy by the fanboy legions, and the OP's blood would be demanded.
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Space Bear

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Re: My thoughts about Starfarer, so far.
« Reply #3 on: February 17, 2012, 09:47:45 AM »

I'm still sort of new myself, ran into a Starfarer thread on an image board that should not be named. Immediately found myself drawn in as I browsed the main site.
X3:Terran Conflict is too much of a sim to really enjoy the gameplay.
GSB gets boring once you have a fleet designed.
SPAZ is great, and still fun. But a bit more arcade-like.

Starfarer takes the best parts of the genre of roaming space combat with fleet mechanics and stuffs it into an easy to learn and enjoy package.

Of course I bought Starfarer about three or four hours after discovering its existence.
Been playing it a few hours a day ever since. Usually starting a new game and getting completely wrecked after a while and starting again. Sort of has a rougelike appeal to the campaign right now. I don't mind losing and starting over again.
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Dark Neuron

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Re: My thoughts about Starfarer, so far.
« Reply #4 on: February 17, 2012, 09:53:07 AM »

Because if this was your average Bioware or Blizzard forum, any suggestions or constructive criticism would be taken as heresy by the fanboy legions, and the OP's blood would be demanded.

I fail to see your point.
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Space Bear

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Re: My thoughts about Starfarer, so far.
« Reply #5 on: February 17, 2012, 10:07:26 AM »

Because if this was your average Bioware or Blizzard forum, any suggestions or constructive criticism would be taken as heresy by the fanboy legions, and the OP's blood would be demanded.

I fail to see your point.

Because on Bioware's forums criticism of any sort of gameplay feature, constructive or otherwise, tends to get people banned by the mods.
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jareddm

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Re: My thoughts about Starfarer, so far.
« Reply #6 on: February 17, 2012, 10:52:24 AM »

  • Lastly, on the re-fitting screen, I've noticed that the UI is a tad unfriendly in terms of how you refit weapons. If there was a way of doing it, at least ever so slightly, easier, it would be much appreciated.
UI is expected to get a pretty substantial overhaul as development progresses.  At the moment, we're happy weapon refits are in the game at all.

Been playing it a few hours a day ever since. Usually starting a new game and getting completely wrecked after a while and starting again. Sort of has a rougelike appeal to the campaign right now. I don't mind losing and starting over again.
Try playing a bunch of the missions.  They're excellent practice to improve your combat skills, especially when severely outnumbered.
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Dark Neuron

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Re: My thoughts about Starfarer, so far.
« Reply #7 on: February 17, 2012, 11:13:37 AM »

Because if this was your average Bioware or Blizzard forum, any suggestions or constructive criticism would be taken as heresy by the fanboy legions, and the OP's blood would be demanded.

I fail to see your point.

Because on Bioware's forums criticism of any sort of gameplay feature, constructive or otherwise, tends to get people banned by the mods.

I've criticized plenty on the bioware forum when it came to SWTOR. Never been banned or warned.
If that were to happen however, I'd shrug my shoulders and go "good riddance, didn't want to be part of that kind of community anyway".

We are on the internet, if people don't like what you have to say, its their problem, not yours. Actually that goes for everything.
But I digress.

I love .5a. A fluid tactical experience is so rare these days. I play SC2 too, but I feel that is an exercise in who can click the fastest.
I rarely have time to think out any grand strategies.
I'm off topic again aren't I? Rude of me
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Space Bear

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Re: My thoughts about Starfarer, so far.
« Reply #8 on: February 17, 2012, 11:28:03 AM »


I've criticized plenty on the bioware forum when it came to SWTOR. Never been banned or warned.
If that were to happen however, I'd shrug my shoulders and go "good riddance, didn't want to be part of that kind of community anyway".

We are on the internet, if people don't like what you have to say, its their problem, not yours. Actually that goes for everything.
But I digress.

I love .5a. A fluid tactical experience is so rare these days. I play SC2 too, but I feel that is an exercise in who can click the fastest.
I rarely have time to think out any grand strategies.
I'm off topic again aren't I? Rude of me

I'm a like-minded individual when it comes to opinions on the internet.

And yes, I've played many of the missions, if anything, they've given me ideas of things I want to emulate while playing the campaign, and they give a good idea about the strengths and weaknesses of many classes of ships. Like the Coral Nebula mission, proves it's entirely possible to field a carrier and a lot of fighter and bomber wings and sit back doing nothing while the fighters tear the enemy fleet apart.
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Alex

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Re: My thoughts about Starfarer, so far.
« Reply #9 on: February 17, 2012, 11:52:05 AM »

  • Lastly, on the re-fitting screen, I've noticed that the UI is a tad unfriendly in terms of how you refit weapons. If there was a way of doing it, at least ever so slightly, easier, it would be much appreciated.

Hi Kelios - thanks for stopping by! Can you elaborate on this a bit? I feel like the refit UI needs polish in terms of the information it displays (for example, you can't see the stats on a weapon that's already installed!), but that it's also very quick to use once you know what you want to do and how it works.

Btw, you can shift-click to install another weapon of the same type, and shift-clicking in the weapon groups dialog selects all weapons of the same type. Right-click clears a slot.
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Keilos

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Re: My thoughts about Starfarer, so far.
« Reply #10 on: February 17, 2012, 04:53:08 PM »


Quote
Hi Kelios - thanks for stopping by! Can you elaborate on this a bit? I feel like the refit UI needs polish in terms of the information it displays (for example, you can't see the stats on a weapon that's already installed!), but that it's also very quick to use once you know what you want to do and how it works.

Thanks for the reply Alex, once again re-affirming what I said before. You're commitment to your game and your community is most admirable. :) Anyways, to elaborate on what I was saying before, I feel as though the refit screen has no sort of "comparison", while I understand this will likely be added later, as we're still only in Alpha, I just wanted to bring your attention to it. :D

Also, going back to something Commissar Krieg said
Quote
if you mean on the campaign map, then you can already do this.  Left click once on  a fleet and your fleet will chase after it and follow it,  You can also do it with planets and the station too.
I didn't describe it right, what I mean't was, a feature to select an enemy fleet, with the campaign map up, and then move over to engage it. So long as you can actually still see the enemy fleet, I don't see that this could be much of a problem. Once again, simply ideas being thrown out into the open. What Fractal does with Starfarer is their business, I just wanted to make sure my concerns/comments were heard.  8)

Once again Alex, thanks for the reply. :)
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Dark Neuron

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Re: My thoughts about Starfarer, so far.
« Reply #11 on: February 17, 2012, 06:13:37 PM »

The campaign map is in "very early"-mode.
I know a lot will be added, that included. I believe it is mentioned somewhere on the forums.
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Keilos

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Re: My thoughts about Starfarer, so far.
« Reply #12 on: February 17, 2012, 06:19:39 PM »

Awesome sauce. Just bringing it to attention. ^^
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