What? I think you misunderstood what I meant: I was advising you to use an existing mod as a
template to build your own, but you can't reuse its content! You take a look to see how it has been done and replace everything... Compiling has nothing to do with that, it's a way to use more coding tools than what is allowed by the game's on-startup compiling. But that also means the compiled mods are fairly more complex than non-compiled ones, and usually have a very custom implementations you don't really need to wrap your head around when starting your mod.
Now that being said, there are some mods that have lenient licensing and sometimes allows you to take parts of their code at the condition to give credits for it, and release it in open format too. Scy for example is like that. And you always have the
Radioactive Code Dump thread for funky code samples.
The issue is... There don't seems to be many non-compiled mod up-to-date left.

Hum, that's inconvenient to say the least. I only found
Flux. And if anything, it is a tidy mod template to look at. Remember to always balance your work against Vanilla and do not take mods into account.