Hi this is some thoughts from the CR blog post I had and I'll put them here cause they seem "suggestiony." I don't have a very strong opinion on this, because like I say I don't use EMP at all right now and the game is perfectly fun without them but I feel it is kind of sad how weak they are compared to MOAR GUN
-----------
EMP is underpowered, and it's effects, while good, need to be increased. Now that CR damage has been fleshed out maybe this would be a good avenue to increase the effects.
Maybe it's just the way I play but I have never been in a situation where I have said, "darn, I wish I had EMP right now." If you load up a Medusa with a few EMP small guns you always find yourself thinking "darn, why aren't those small energy burst PD?"
Another problem with EMP is once you get that combat upgrade that does double damage to enemy weapons and engines then EMP specific weapons become pretty much totally useless, since all of your guns become quasi-emp at that point. There's no reason to have emp guns, because it makes more sense to load up your ship with shield cracking weapons, and once the shields are down your weapons start behaving a lot like EMP would, but with lots more damage, so there's no reason to have PURE emp weapons. This is very, very apparent at the high levels. Hitting an enemy battleship with a full blast of dual plasma cannons, with the double weapon damage upgrade, will pretty much mangle 1/3 to 1/2 of an enemy's guns instantly, and unlike the tachyon lances you can continuously batter the now defanged ship for severe damage, doing more weapon damage until mega gibb.
So I think, to make EMP more appealing, the damage potential from the malfunctions should increase. Assuming you pump enough EMP into a ship, particularly, small low CR ships you would start seeing lots of really dangerous malfunctions, much more than you would with simply pounding the ship with standard weapons. Or maybe EMP could be turned into another penalty like flux, one that can't be vented and only disapates based on time (and hullmods) and the EMP has "poor CR" like status effects (extra flux damage to your shields, lower manuverability, malfunctions etc etc) that gets worse and worse as more EMP is pumped in. Basically it should be possible to kill or at least badly maul a ship with lots of EMP alone, to make it "seizure to death." I guess this is technically possible now but practically speaking it is extremely difficult. You end up needing to load up at least half your ship with shield crackers and once the shields are cracked, even if the other half of ship is totally EMP, you're not really going to do that much damage, at least nothing compared to, say, if you had loaded up the ship with total conventional weapons. So why bother with EMP then?
I dunno, I'm just brainstorming. My somewhat wandering point is when choosing between EMP and MOAR GUN I always choose MOAR GUN and have never regretted it so perhaps the new CR effects can provide an avenue to rectify this. I really WANT to use EMP (so cool) but right now it's just too underpowered to be justified tactically.