Oop, fixed the Holy War Fleet name. Thanks for catching that.
I've actually been working on putting together a script to let you join the Kadur. Wonder if I can make it add a Kadur storage station -- if not I'll probably just have a little abandoned something there too.
edit: this seems to work! rejoice!I'd noticed that the planets in Mirage were all a little too close together in general, actually. It made for faster play, but I've spaced them all out a bit. If I did all my basic math right there shouldn't be any more celestial collisions there -- I haven't slept in going on 30 hours though, so there's no guarantee I did my basic math right at all, heh. Probably gonna check this one over again before I release.
As for the Dolphins trying to combat, I actually kind of like it. Remember, they have near cruiser-level hull and armor strength and every torpedo they catch, every 300 flux that gets burned trying to kill them, etc. is a torpedo or 300 flux that's not being used on something actually threatening. Also, I harbor secret dreams of one day making a functional AI script for the ram drive.
Oh, and if they're
your Dolphins, you can stick Javelins (or heavy railguns or burst PD lasers, etc) on them for a slightly more useful support craft in combat.
And you caught me on the Light Railgun Arrays. They're not very good PD weapons at all.
I've increased the projectile speed slightly, but they're really still kind of pinned in a role as a) probably the best PD Kadur ships can get without resorting to outsider tech, and b) a devastatingly effective short-range (by Kadur standards) kinetic weapon with low flux generation.
The AI isn't very good at it, but kiting missiles (which is very possible in any Kadur frigate or the Falchion, and some of the cruisers) increases the effectiveness of the Kadur PD weapons many times over. Beyond that tactic, it's kind of a weakness of the faction as a whole -- they're really only good at missile combat from extended range where they have the spare flux capacity to block incoming missiles with their terribly inefficient shields, and where missiles fly towards them in a straight line to get popped by Hoplite batteries, etc.
Edit:
...aaaaaand BAM! New version, 1.1.3, including a slower camel, a way to ally yourself with either the Kadur Theocracy or the Qamar Insurgency, planets in the Mirage system that don't smash into each other, and badass belligerent boss battles.note: ways to ally yourself with peoples and badass belligerent boss battles will probably require starting a new game. alas.