After taking some time to play the new version of vanilla Starsector, I decided it was high time for an update. First off I've added Version Checker support and changed version numbering a little. Instead of making this V8 I'm calling it 0.8 to correspond roughly with the current version of SS. Secondly, I've brought the Iota system into the campaign!
The Qat system near Iota is the new home of the Scavengers. They still maintain their existing station in Corvus but have expanded out to the frontier to avoid getting too much attention from the major factions. The planet Marawa is now their main shipyard. Both Marawa and the original Scrapyard have shipbreaking facilities. You will not get as much rep for ship donations as in the previous version now that hulls are easier to come by--currently you will get 1/2/4/6 rep points depending on ship size.
Full list of changes:
Spoiler
Version 0.8
-----------
+ changed version numbering, added Version Checker support
+ added two new systems, Iota and Qat. Qat's Marawa market has a shipbreaking facility like the Scrapyard
+ gave most ships at least 10% extra OP to compensate for skill tree changes
+ added Surveying Equipment hullmod to Void
+ edited variants to tweak hullmods and increase vents/caps where possible
+ flux dissipation on shieldless frigates (Foxhound, Wolfpack, etc.) has been buffed
+ tweaked carriers and fighters to work with new fighter bay system
+ changed Thunderchild's terminator drone system to PD drones
+ removed Raider Mk1, Mk2 is now renamed Raider
+ removed Mk2 ships from faction files (can still spawn in missions, sim, or via cheats)
+ removed Reinforced Corridors hullmod
+ nerfed rep boosts from shipbreaking facilities since hulks are much easier to come by
+ Corvus Scavengers are now hostile to pirates by default, inhospitable towards Hegemony, suspicious toward Tri-tach
+ small changes to existing descriptions, added flavor text for Scavenger comms and AI core exchange
+ removed some fighter wings in missions, replaced Afflictors in Broken Avenue with pirate Kites
Note that ships with Repair Gantry (specifically, the Overlord) now have a Salvage Gantry instead. This means the Overlord should be very nice for exploration missions as soon as you can afford its supply and fuel upkeep.
I reduced the number of ships available to the Scavengers in the campaign to hopefully iron out balance issues. Any suggestions regarding ship stats would be appreciated, as balancing is a never-ending process. The Mk2 ships could come back or maybe replace their Mk1 variants depending on how the current ship distribution works out. I'm sure I need to rework fighters some more...we'll see how SS 0.8.1 changes fighter mechanics.
Download Tore Up Plenty 0.8.0a