One of my favorite games of all time is Crusader Kings by Paradox, and how easy natural storytelling comes out of randomly generated traits that a character accrues over their lifespan. The Total War series has some of this as well, with generals gaining various advisors and personality quirks. Its awesome. They can have very minute effects on actual gameplay, slight bonus here, slight malus there, extra this, extra that, etc, but the effect this kind of feature provides in a game is profound, and gives each general or ruler a unique storyline.
I realize that this is planned to some extent, mainly in the pilot AI... some will be brave, some will be cowards, cautious, tactical, etc. But I'd like my pilots to gain personality traits like "Foul mouthed," "drunkard," "ladies man," etc. Or gain friends similar to retinues in Total War--after trading at a station, X pilot picks up a smuggler. Or a preacher. Or a bounty hunter. Or a wealthy paramour. Or a hooker.... etc, and these characters stick with the pilot like traits providing similar minor malus and bonus effects.
This would make me really attached to certain crews and pilots as I'm forced to create a narrative through these randomly generated stats.
So how bout it Alex? Something like this in the works already?