Hello guys, I have had a few ideas for ship systems and hull mods swimming around in my head for a while, so I decided to put them here. Any feedback or other ideas are welcome.
Ship Systems:
1. Missile Lock: when activated makes any missile, rocket or torpedo travel 50% faster, have 50% more maneuverability and track targets 50% better. Lasts for 20-30 seconds.
2. Button Up: reduces damage by 100% when activated but will prevent flux dissipation and venting and turns off shields.
3. Repair Drones: deploys drones that repair your ship and any others nearby. Lasts 30 seconds and can be used once.
Hull Mods:
1. Escape Pods: when the ship is disabled, 100-50% of the crew will survive the explosion by using escape pods. Works only on Destroyers and up as the pods take up too much space to fit on Frigates.
2. Automated Crew: replaces 50% of the ships crew with robots. The robots are more accurate with auto-firing weapons and reduces the skeleton crew needed by half. Also it takes 25% longer to vent and overloads last 25% longer as robots can't handle flux well.
3. Advanced Sensors: increases a ship radar range by 50% and captures objectives 50% faster.
4. Coolant Systems : decreases flux generated by weapons by 50% but decreases weapon durability by 100%.
Let's see:
Missile lock -> i like it, but i'd like it more with some downsides. Nothing unfair, maybe forcing to keep the shields off while the ability is active... But then the duration should be smaller, otherwise your ship is going to get murdered in no time.
Button up -> meh, it's like an invincibility button. It is a hard counter to strike weaponry, also it would be immersion-breaking for me.
A reduction in damage sounds ok to me, but something like this is a bit excessive.
Repair drones -> i'd like it, but i don't know how much use it could find in the fast paced battles we have.
Escape pods -> totally agree with this. If crew is going to be more rare in the future than now we may need something like this.
Automated Crew -> veeery nice!
Maybe instead of flux penalties it could reduce the crew level by one (so, if normally you'd have a veteran crew, with this you get regular crew).
Advanced Sensors -> we need something to spice up the whole capture point system, this could be one way of doing it. I'd only the ability to cap a point slower even if a ship of equal size is present (or 2 of smaller size, then 4 of even smaller size, then 8 and so on ).
Coolant Systems -> maybe the flux reduction could be set to 25%, because 50 feels too good, especially for high tech ships that get strong shields (so no weapon damage) and inefficient weapons. For those ships this could become a no-brainer.
Really, i think that all of these (except Advanced Sensors, maybe) can be already made, so a modder may want to take some ideas from this thread and make a small mod... *hint hint*