As an oldish timer, I really regretted the day when this mod fell behind, all those fond memories of minding my busyness in Corvus and such only to be greeted with that dreadful message upon reaching level 30.
Seeing that murderous blob crawl my way like an invincible zombie. Thinking '' How the hell can I kill that when I can't ever use a destroyer to tell 3 lame frigates to buzz off".
So naturally I was excited when the murder wedges entered the new and expanded sector.
Now for some impressions:
- I salute your initiative to get rid of the fat, content for the sake of content is rarely a good thing especially when done in the 'like x but better way'. No use having a butt load of ships if a good portion of them will never be used (or are just inferior versions). It also had the side effect of making the mod lighter on the game ( before I could have 10 mods and it would load nice, then add the Valks and suddenly it would become around 2:10 minutes,).
- The reworked sprites are awesome. ( the new Jenova, Yoshura, Cherberos, Radiance and Vatican really look like higher end ships like you intended them instead of mid line gun monsters). Would like to see more of that.
- Theres still some fat to get rid of: The Yuusha is small, ugly and unlikely to ever be taken seriously by a player. I understand every faction needs a crap tier frigate, just not the valks. If I want a fast striker I'll just slap some engine mods on the Longinus since it's its superior in every aspect but the top speed. My advice: get rid of the Yuusha, the Jenova can more than make up for the scout role and it has other uses too.
- There's no reason to use the Almire MK I over the MK II. Sure the MK II is more expensive but it's superior in every way. ( Like X but better ).
Something that bugs me about this issue: one is a light while the other is a heavy cruiser, yet the MK II is faster, has the same maximum burn and fuel consumption per light year? Nuh'uh, the MK I Almire should get a boost in mentioned areas, to deserve its name of a light cruiser, otherwise its just there and not worth it other than as a cheaper alternative.
- Same issues with the MK I and MK II Nirvanas, light and heavy cruisers that have the exact same speed, max burn and fuel consumption, only these 2 consume the same amount of supplies per day as well.
- This one is a small nitpick: both the Yoshura and Yoshura prime have the same burn speed, despite the fact that one is an ordinary battleship and the other a monster. My advice: either increase the Yoshuras burn speed by 1 or reduce the Primes burn speed by 1.
- Missing descriptions, missing descriptions everywhere. (insert buzz light year meme)
- The Vatican MK II is still being referred as MK IV in its description.
Well thats about it, hope it helps.