- Unlike Mk. III; Mk. II is not a multi-purpose ship, it is a hammer of divine wrath. Pathers have no reason to keep so much unused cargo space in their variant of Colossus. Instead, of (relatively) large cargo space, there's an inbuilt expanded missile racks mod. So you get 10 salvos of barrage instead of 5.
- As the main intended armament is the inbuilt Hammer Barrage, there is little reason to install a better flux capacitors and vents. For that reason, Mk. II. keeps weak flux stats of Cargo Colossus, rather than upgraded stats of Mk. III [though technically not really because safety overdrives doubles flux dissipation anyways]. Pathers also made the shield arc a bit smaller, because they could.
- Instead of flux capacity for shielding, pathers have made Colossus more durable with 1000 armour, rather than just 300 or 600.
- But with so much armour on their ship, all but two of Colossus' turrets have become more like casemates, having only very small (45°) turning arc and awkward angles of fire, with four weapon placements turned into awkward hardpoints entirely. Of those four, they managed to turn two side facing ballistics turrets into composite hardpoints, but they are still side facing, making them awkward for use of most missile weapons.