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Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 1731396 times)

Embolism

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2715 on: March 03, 2016, 12:29:11 AM »

This is a probability for me, if i put 0.001, you can never see this ship in fleet and market. I think, this is a probability with all others ships in your faction file.

I know it's a probability, my question is does every variant entry have to compete with each other (i.e. the bigger the total number in a set, the less chance each individual variant has of getting rolled) or are they independent.

So for example, say there is a single variant "TestShip_OnlyVariant":10. If I add "TestShip_SecondVariant":10 does that double the chance of TestShip appearing (20 total, 10 each for OnlyVariant and SecondVariant), or does TestShip have the same chance of appearing (10).
« Last Edit: March 03, 2016, 12:35:44 AM by Embolism »
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Wind Tempest

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2716 on: March 03, 2016, 10:28:54 AM »

Any answer for my question about MIRV point defense missiles being possible?
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Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2717 on: March 03, 2016, 10:50:39 AM »

So for example, say there is a single variant "TestShip_OnlyVariant":10. If I add "TestShip_SecondVariant":10 does that double the chance of TestShip appearing (20 total, 10 each for OnlyVariant and SecondVariant),

This one.

Any answer for my question about MIRV point defense missiles being possible?

I'm... not sure, actually. It seems like it should work, and what you're doing looks right. Haven't had time to look into it deeper, unfortunately. Are you able to get regular, non-mirv PD missiles working?
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Wind Tempest

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2718 on: March 03, 2016, 11:29:20 AM »

I'm... not sure, actually. It seems like it should work, and what you're doing looks right. Haven't had time to look into it deeper, unfortunately. Are you able to get regular, non-mirv PD missiles working?
Yeah,  I was able to get non-mirv PD missiles to fire and target enemy missiles.
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Snrasha

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2719 on: March 03, 2016, 11:56:00 AM »

You have test install a plugin missile AI on your flare missile? (Create a new flare missile for that.)

My mirv missile weapon spawn homing missiles, so this is strange.
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I am pretty bad on english. So, sorry in advance.

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billi999

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2720 on: March 03, 2016, 01:12:44 PM »

MIRV point defense missiles
I'm... not sure, actually. It seems like it should work

I've tried this before, it didn't work for me either, although this was several versions back. I know that might not be a helpful answer but I hope it's helpful at least as confirmation.
Edit: The first-stage warhead was able to target missiles, it was the second-stage projectiles that didn't.
« Last Edit: March 03, 2016, 01:14:23 PM by billi999 »
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Wind Tempest

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2721 on: March 03, 2016, 01:26:46 PM »

You have test install a plugin missile AI on your flare missile? (Create a new flare missile for that.)

My mirv missile weapon spawn homing missiles, so this is strange.
Sorry, I am not completely sure of what you are asking but here is the Dropbox link for the weapon in question:
https://www.dropbox.com/sh/ju0iiida872qijl/AACQ_z6Jf5K8nmX14xKtKnSVa?dl=0

Ideally I would like the missiles to be fired and homing on enemy inbound missiles and then when they get close release a bunch of flares.
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Tartiflette

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2722 on: March 03, 2016, 01:41:04 PM »

You have test install a plugin missile AI on your flare missile? (Create a new flare missile for that.)

My mirv missile weapon spawn homing missiles, so this is strange.
Sorry, I am not completely sure of what you are asking but here is the Dropbox link for the weapon in question:
https://www.dropbox.com/sh/ju0iiida872qijl/AACQ_z6Jf5K8nmX14xKtKnSVa?dl=0

Ideally I would like the missiles to be fired and homing on enemy inbound missiles and then when they get close release a bunch of flares.
Basically he meant that you have to write a custom missile AI and implement it to the game.
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Wind Tempest

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2723 on: March 03, 2016, 02:16:10 PM »

Basically he meant that you have to write a custom missile AI and implement it to the game.
Ah, well that sucks since my knowledge of programming is non-existent.  I will have to try something else then.
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Snrasha

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2724 on: March 03, 2016, 02:26:55 PM »

You can look others mods like my mod artefact or all others mods. Ah ah. You can find this implement in ModPlugin.
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I am pretty bad on english. So, sorry in advance.

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Histidine

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2725 on: March 03, 2016, 07:31:21 PM »

How do I specify that my mod event should appear under the Important tab in intel screen?
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Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2726 on: March 03, 2016, 07:36:08 PM »

How do I specify that my mod event should appear under the Important tab in intel screen?

"important" tag in reports.csv. It's not per-event, it's per-report, so you have an event with only some messages being important.
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Embolism

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2727 on: March 03, 2016, 09:50:27 PM »

So for example, say there is a single variant "TestShip_OnlyVariant":10. If I add "TestShip_SecondVariant":10 does that double the chance of TestShip appearing (20 total, 10 each for OnlyVariant and SecondVariant),

This one.

Thanks!
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Originem

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2728 on: March 05, 2016, 05:52:18 PM »

A question. How does addafterimage work in ShipAPI?
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My mods


Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #2729 on: March 05, 2016, 05:54:06 PM »

A question. How does addafterimage work in ShipAPI?

Hard to explain exactly, basically it allows you to make the ship look like it's smeared/moving fast/something like that. Can add a bunch of images of the ship sprite that move away from it in the specified direction and fade in/out over the specified duration.
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