Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 469 470 [471] 472 473 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2368996 times)

StarSchulz

  • Captain
  • ****
  • Posts: 458
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7050 on: September 08, 2017, 04:05:09 PM »

@Xenoargh  

I took a swing at trying out that art style, how does this look? I think it looks really close to vanilla!

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7051 on: September 08, 2017, 04:12:51 PM »

I took a swing at trying out that art style, how does this look? I think it looks really close to vanilla!

Looks great @StarSchulz! It almost looks like it came straight out of the stock game!  :)
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7052 on: September 08, 2017, 07:35:14 PM »

Yup, it was a long week  ::)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

StarSchulz

  • Captain
  • ****
  • Posts: 458
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7053 on: September 08, 2017, 08:42:48 PM »

:^)

So, i posted this here a year or two ago, and since i never finished the mod i am just kinda messing with the sprite here and there.



AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7054 on: September 08, 2017, 09:59:09 PM »

Yup, it was a long week  ::)

Finally clicked?  ;D Sorry, was too much fun for a minute there.
Logged

sylva

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7055 on: September 09, 2017, 08:32:27 AM »

Hello everyone,
this is my first sprite, a bit of kitbash and messing with GIMP.

Stagbeetle:
A low-tech ancient cruiser hull with renewed hardpoints (2 modified sledge cannons, and burst arbalest cannons and some modded sledgegun broadside 2x4 for added flavour.)

Edit: after uploading here I see now I left a couple errors behind the engines.. whoops.  ;D
Edit2: Thank you for the amazing sledgecannons Interstellar Imperium mod team, thoose are my favourites.



« Last Edit: September 09, 2017, 08:42:33 AM by szilvasas »
Logged

King Alfonzo

  • Admiral
  • *****
  • Posts: 688
  • -- D O C T O R --
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7056 on: September 09, 2017, 11:32:18 PM »

Looks pretty good, very reminiscent of NGO. However, there are a few problems: the ship itself is too dark. On a black background you're barely going to see it, and this is difficult to fight against AI versions of it. It may be wise to add a tiny bit more brightness to the overall sprite, partiuclalry the darker regions. Not a lot, just enough to identifiably see the outline. Further, there's shadows around the edge of the ship, particularly noticeable around the rear engines and front. You'll want to fix those. Finally, the 'cockpit' region could use a bit more detail to make it look 3D, or use more shading and contrast to make it a bit brighter. Other than that it's a pretty nice looking ship.

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7057 on: September 10, 2017, 01:25:15 AM »

So many neat sprites of ships here! Hard to comment on everything. Personally as far as recent posts go, I like Medikohl's lonely frigate/destroyer/in-between sized ship on the left bottom. I'm a fan of ships that have more mass and area on the front and it's why Hermit from TUP ended up being my first altering modding project.

And yeah, Szilvasas' ship is indeed almost invisible in black. Makes sense for a stealth ship though so I don't mind, I'm just not sure if it makes gameplay sense though, hard to notice one's ship in the dark and where exactly it begins and ends. :-\
« Last Edit: September 10, 2017, 01:27:36 AM by Drokkath »
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7058 on: September 11, 2017, 04:59:06 AM »

@Medikohl:  Those are pretty neat.  I think the big one could use a few touches here and there; I might mess with that.  I really like the red one and the asymmetric one :)

@xenoargh, Thanks for the thoughts, taking the occasional stab at kitbashing, on average I spend about 5-10 minutes on each ship, just getting the getting what I see as obvious kitbashes knocked out from the newer ships.  Also envisioning the red one as a sort of armored fuel tanker of some sort.
« Last Edit: September 11, 2017, 05:00:49 AM by medikohl »
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7059 on: September 11, 2017, 10:48:33 AM »

@Medikohl, That ship I mentioned.. it also looks like a tug with manuvering jets, I'm imagining it as a Salvage Corvette from Homeworld, or a ramming frigate from HW: Cataclysm. Tug makes more sense though as that flat heavy end makes me think of an utility ship meant for use in space, exclusively, like the Hermit-class.
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7060 on: September 12, 2017, 09:03:24 AM »

@szilvasas:

That's a really great sprite for your first go!  I don't think I mind the darkness as much as everybody else does; it's not dark enough to disappear on black and I think it has enough high-contrast areas to look good on the more colorful backgrounds.  You might want to play around with the levels a little and see if you can get the heights to pop a bit more, but it's not bad. 

The only major critique I have is that the little turrets need their lighting adjusted somewhat; the little bevels are almost invisible and they come across as pretty flat; you might want to give that little seam a little more contrast.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

sylva

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7061 on: September 14, 2017, 08:35:47 AM »

Thank you very much for the advice guys!
Logged

MajorTheRed

  • Captain
  • ****
  • Posts: 289
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7062 on: September 15, 2017, 12:27:08 PM »

OK, I give a shot to this topic, first time I publish and make some ships for Starsector.
These are all kitbashed. I'm trying to make a mod of ships just to fill some gap I'm feeling in the game when playing. I've started to make three over but only painted this time.

First a Low-mid tech "patrol" cruiser. Mostly a reason to get a cruiser with heavy ballistic (I hate the flying brick Dominator). Fluff-wise I imagine it is a stop gap measure during AI wars to compensate losses of Dominator and Eagle/Falcon. Spare parts are used to make a cruiser powerfull enough to hold the line but still able to defend itself (not like the Dominator...) or play the role of an escort cruiser.



Second one is a "boss" ship or flagship for pirate. The concept is a ship made of easy prizes from surrending civilian : Drone tender, Venture, Nebula, Gemini... All civilian ships which are not already reconverted by pirates (like the Buffalo, Tarsus and Mudskipper)



The last one is a support destroyer/freighter for Try-Tachion raidong parties. I've always found ridiculous that with such a high level of tech, these fleets need to rely on civilian freighter to get some support or carrier capabilities.



So anyway, hope you will find them not too ugly, this was also the opporunity to get familiar with sprites painting. I've done some small changes on them

Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7063 on: September 15, 2017, 03:36:32 PM »

OK, I give a shot to this topic, first time I publish and make some ships for Starsector.
These are all kitbashed. I'm trying to make a mod of ships just to fill some gap I'm feeling in the game when playing. I've started to make three over but only painted this time.

Not bad at all! The low-tech cruiser looks pretty damn dangerous if you ask me. I think you could definitely improve it by taking the bits from the Eagle/Falcon and matching their colour to the rest of the ship, since they stand out like sore thumbs at the moment. Other than that, anyone else getting a Super-Vanguard vibe from that thing?

The pirate boss ship is weird, but can probably afford being a little less smoothed, as you've done there. Maybe requires some more weathering on the orange and white bits to make it look like it's been in the wars a bit more than it does currently.

As for the high-tech support destroyer, I actually really like that design! The kitbash is still quite messy and looks like it requires some serious painting to smooth it out, but I definitely like the concept. If I didn't already have a copious quantity of high-tech ships in Disassemble Reassemble I'd seriously consider grabbing that (with your permission of course). As it is I might make a somewhat cleaned-up version for my own sake, just to see how it would come out.
Logged

MajorTheRed

  • Captain
  • ****
  • Posts: 289
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7064 on: September 15, 2017, 07:21:42 PM »

Thanks for the feed back. I'm a little bit confused, as I was excpecting the exact opposite of comments, i.e. I'm not totally sold of the cruiser and I was quite proud about the Try-Tach Destroyer.

Would you mind give some details about what is wrong in the Destroyer? As a guess I would say it's something with the medium mount, and the flight deck, but not sure

And finally, I would really love to weather the pirate cruiser, but I've absolutely no ideas how to do it... Blending options in photoshop?
Logged
Pages: 1 ... 469 470 [471] 472 473 ... 482