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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2226985 times)

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3555 on: April 03, 2014, 04:44:36 PM »

It looked much better with the red lines and I think what you might need to do is increase contrast so that you have much harder light and shadow fading and thus more illusion of depth.

I do like the general shape of the weapons you posted so far, the small ones were very good in my opinion.

I guess no comment means it is ok for the most part.
« Last Edit: April 03, 2014, 04:46:10 PM by Tecrys »
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3556 on: April 03, 2014, 05:07:11 PM »

not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though


So I edited it a bit:


I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...

EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.
« Last Edit: April 03, 2014, 05:09:16 PM by Nanao-kun »
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Ember

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3557 on: April 03, 2014, 05:12:46 PM »

not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though


So I edited it a bit:


I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...

EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.

your certainly better at it than I am
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3558 on: April 03, 2014, 05:14:56 PM »

your certainly better at it than I am
Truthfully, I can only change what's already there.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3559 on: April 04, 2014, 06:29:32 AM »

Better?
Spoiler
[close]

Added slightly more shading on the skirts, added a bridge section that should break up the mirroring as described by Uomoz and added some piping to break the parts that are still symmetrical.
« Last Edit: April 04, 2014, 06:33:51 AM by Erick Doe »
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3560 on: April 04, 2014, 07:12:07 AM »

Looks way better. Kind of Thule-esque now.

Does seem to be a departure from the standard Dominator in the sense of being focused on omnidirectional firepower rather than frontal firepower.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3561 on: April 04, 2014, 07:45:02 AM »

Looks way better. Kind of Thule-esque now.

Does seem to be a departure from the standard Dominator in the sense of being focused on omnidirectional firepower rather than frontal firepower.

Only slightly. The main guns are still forward facing. And the two medium slots near the back are 360 degrees missile turrets.

Here's an up-to-date TuP shiplist:
Spoiler
[close]
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3562 on: April 04, 2014, 08:03:09 AM »

Missile turrets... that means Annihilator Pods! Nice.



Decided to kitbash a little today. The Archon-class Destroyer. Mainly Brawler, Sunder and Conquest bits.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3563 on: April 04, 2014, 08:07:39 AM »

Obviously much better now.

Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.

The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3564 on: April 04, 2014, 08:12:34 AM »

Haha, thanks. I don't really know. I think I made it with USS in mind.
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3565 on: April 04, 2014, 09:05:15 PM »

Nice kitbash Cycerin! really like the shape of that one.

Heres another one from me, a different style to the others I've done:

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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3566 on: April 04, 2014, 09:14:00 PM »

Shellster, I like that one a lot too. But having those three small mounts that close together might look a little bit odd in game.

Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3567 on: April 04, 2014, 09:39:36 PM »

Ah yeah I didn't really think of that haha, if I remove the middle one I think that should be alright. Thanks :)
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Ember

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3568 on: April 05, 2014, 01:09:07 AM »

Obviously much better now.

Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.

The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?

I color the weapons a bit based on their damage, the blue one is EMP/energy, red is flak, orange is explosive and grey is kinetic

I know my weapon sprites tend to be large, I make them about the size of my turret hard point graphic, though I often make the barrel extend in front, sometimes including a bit of the turret body

maybe I should try make large weapons over my medium hard point graphic if Im to do it that way
« Last Edit: April 05, 2014, 01:13:02 AM by Ember »
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3569 on: April 05, 2014, 01:29:24 AM »

@Shellster - on a similar vein, might consider the medium turret mount / bridge interface - maybe a larger rear end to allow it to hold a medium mount more comfortably?

Great sprite though, really like it.
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