Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.
I'll send him a PM, although from what I understand he's busy with other things.
Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.
That's another thing I'm honestly not too sure on. I was thinking on this: Hegemony is about bigger armour but slower speed. Tritachyon are better shields and shield efficiencies, but lower armour. Both have slightly better flux stats. For the Sindrians, what is their pluses? Specifically, what is the pluses of mid-tech? And how do I make that better? I'm honestly not too sure. I do know Solar Shielding (on it's own) is going in regardless on all Sindrian ships in one form or another, and they're going to be more expensive money wise than their vanilla versions.
The ideas I had were
A) They have much speedier, manoeuvrable ships with high flux capacities, at the cost of significantly lower venting rates and doubled fuel consumption. This means that ships can get in, deal oodles of damage, then quickly get out. The downside is they'll be out of combat and vulnerable for a long while when venting, but their mid-tech armour should be able to weather the poor stuff. In character this may reflect the fact most of the venting is focused on working the engines in combat. Also because Sindria is sitting on the sector's (supposed) only fuel producing facility, they can afford to waste fuel for better engines.
B) They have improved solar shielding that pretty much removes CR damage while in a corona and blocks more beam damage to armour, and their armour, shields and flux venting stats are more efficient, at the cost of increased CR recovery rate and decreased flux capacity. This means that ships are difficult to pressure from a distance, enabling a better chance of winning a long-range flux war, but if they get in close they're in serious trouble. In character; essentially the ships are given improvements for long term work around Sindria, but these improvements are difficult to manage and repair after hard work. Also the better shielding, while it enables better venting of flux, they had to cut back on the flux capacitors in order to make room for it.
Both I can probably make by going through hullmods from other mods and looking at how they do it. Both are the antithesis of each other, and deal with two different tactics - up-close and personal for a moderately quick victory, able to withstand a barrage and chase down the enemy when they go to regroup (but very vulnerable to continuous or overwhelming barrages), or distant and stalwart for a grinding victory, to essentially snipe the enemy to death without getting any of their blood on your suit or grievous damage to your boat (but at the cost of being vulnerable if anyone get's close enough to touch you). I just don't have that much of a grip on how mid-tech ships work to make that judgement call. The only things I can think is the first idea would make the Conquest a truly terrifying prospect to fight against if it's supported, while the second idea would make Lion's Guard Heron the bane of every player around.
Or I could wimp out and just make the flux stats and armour better and give them solar shielding. I honestly have no idea, I just wanted to give the Sindrians some character. I'm open to any and all suggestions.
Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.
I think I might stop here for the time being. I think the fleet is comparable with the XIV fleet (as given by Ships and Weapons) as it is. The Alastor and Falcon are tempting however if I go for the speed hullmod above.