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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2226901 times)

King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6300 on: June 23, 2016, 01:48:54 AM »

imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.

You hit the nail right on the head. I knew when I was working on the eagle that there was SOMETHING wrong with it, and it wasn't until you pointed that out on the Conquest that I realized what I was doing wrong.

So here's the updated Lion's Guard fleet for the time being. Anyone know how to put in these skins so they mostly show up at Sindrian markets?



Any critiques or suggestions welcome.

Orikson

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6301 on: June 23, 2016, 03:32:35 AM »

imo i think the conquest with less purple-y red fits more, though i'd say have even less just to fit with the rest of the ships, at least in their current design. on the other ships the purple is mostly just thin-ish highlights, complimenting the off white that acts as the dominant color, whereas on the conquest it almost seems like it has equal parts purple and white which makes it fit the 'theme' a bit less.

You hit the nail right on the head. I knew when I was working on the eagle that there was SOMETHING wrong with it, and it wasn't until you pointed that out on the Conquest that I realized what I was doing wrong.

So here's the updated Lion's Guard fleet for the time being. Anyone know how to put in these skins so they mostly show up at Sindrian markets?



Any critiques or suggestions welcome.

Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.

Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.

Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6302 on: June 23, 2016, 06:09:05 PM »

Maybe ask Dark.Revenant? His Ships/Weapons Pack hold skins for the XIV Variants for the Hegemony.

I'll send him a PM, although from what I understand he's busy with other things.

Aside from that, what will the Ship Hull Mod be like for this Lion's Guard ship? Similar to the XIV but somewhere between Hegemony tech and Tri-Tachyon tech? I've always thought that the Sindrians are somewhere in between the two with their capital being the Conquest, since they have we have the Onslaught mained by the Hegemony and the Paragon for the Tri-Tachyon.

That's another thing I'm honestly not too sure on. I was thinking on this: Hegemony is about bigger armour but slower speed. Tritachyon are better shields and shield efficiencies, but lower armour. Both have slightly better flux stats. For the Sindrians, what is their pluses? Specifically, what is the pluses of mid-tech? And how do I make that better? I'm honestly not too sure. I do know Solar Shielding (on it's own) is going in regardless on all Sindrian ships in one form or another, and they're going to be more expensive money wise than their vanilla versions.

The ideas I had were

A) They have much speedier, manoeuvrable ships with high flux capacities, at the cost of significantly lower venting rates and doubled fuel consumption. This means that ships can get in, deal oodles of damage, then quickly get out. The downside is they'll be out of combat and vulnerable for a long while when venting, but their mid-tech armour should be able to weather the poor stuff. In character this may reflect the fact most of the venting is focused on working the engines in combat. Also because Sindria is sitting on the sector's (supposed) only fuel producing facility, they can afford to waste fuel for better engines.

B) They have improved solar shielding that pretty much removes CR damage while in a corona and blocks more beam damage to armour, and their armour, shields and flux venting stats are more efficient, at the cost of increased CR recovery rate and decreased flux capacity. This means that ships are difficult to pressure from a distance, enabling a better chance of winning a long-range flux war, but if they get in close they're in serious trouble. In character; essentially the ships are given improvements for long term work around Sindria, but these improvements are difficult to manage and repair after hard work. Also the better shielding, while it enables better venting of flux, they had to cut back on the flux capacitors in order to make room for it.

Both I can probably make by going through hullmods from other mods and looking at how they do it. Both are the antithesis of each other, and deal with two different tactics - up-close and personal for a moderately quick victory, able to withstand a barrage and chase down the enemy when they go to regroup (but very vulnerable to continuous or overwhelming barrages), or distant and stalwart for a grinding victory, to essentially snipe the enemy to death without getting any of their blood on your suit or grievous damage to your boat (but at the cost of being vulnerable if anyone get's close enough to touch you). I just don't have that much of a grip on how mid-tech ships work to make that judgement call. The only things I can think is the first idea would make the Conquest a truly terrifying prospect to fight against if it's supported, while the second idea would make Lion's Guard Heron the bane of every player around.

Or I could wimp out and just make the flux stats and armour better and give them solar shielding. I honestly have no idea, I just wanted to give the Sindrians some character. I'm open to any and all suggestions.

Another question is what other ships do you wish to see be part of the Lion's Guard and how many? Maybe the Alastor frigate and Falcon class cruiser? Not too sure about destroyers though.

I think I might stop here for the time being. I think the fleet is comparable with the XIV fleet (as given by Ships and Weapons) as it is. The Alastor and Falcon are tempting however if I go for the speed hullmod above.

mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6303 on: June 24, 2016, 08:34:41 AM »



Image at Los, regal seat of the civilisation inhabiting Glory, Breh'Inni system.
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Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6304 on: June 24, 2016, 04:50:20 PM »

System icons are fun.
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6305 on: June 24, 2016, 11:16:27 PM »

@mendonca - I'd suggest doing more painting with actual colors, and less painting in special layer modes. The results will initially suck more, but looks a little less burn/dodge-y in the long run. Like the choice of pink/purple as the main color however- makes this interaction image unique and awesome.

@Soren - Nice icons! Right two feel good. The ones on the left don't quite seem as professional though - they somehow feel "unbalanced", if that makes sense.


And on my end, just plodding along... biggest gripe I have so far is the limited color palette I started with. I've been painting this more or less as a single layer (make a new layer with changes -> merge down)... this has given me a lot of leeway in changing structural details and greebling, but its near impossible to change colors over a large area. Oh well. Stuff to know for next time I guess.

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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6306 on: June 24, 2016, 11:58:24 PM »


And on my end, just plodding along... biggest gripe I have so far is the limited color palette I started with. I've been painting this more or less as a single layer (make a new layer with changes -> merge down)... this has given me a lot of leeway in changing structural details and greebling, but its near impossible to change colors over a large area. Oh well. Stuff to know for next time I guess.

You were right to spoiler that. You can't show something that deviant, obscene and sensual on a Christian forum, lest the children be driven to riotous lust.

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6307 on: June 26, 2016, 01:30:20 PM »

Careful, don't hurt yourself over there. I'm not even close to done yet  ;)
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Gorgonson

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6308 on: June 26, 2016, 08:00:23 PM »

@Soren:  Hmm.  Iaijutsu, Cantabrian Circle, Microvents, Drone Autofactory?

@Kazi: I love the asymmetry.  Looking forward to being absolutely annihilated by whatever that central in-built weapon is.  Your designs are always so sleek and elongated, it's nice to see something with a but of a butt on it, so to speak.
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6309 on: June 27, 2016, 01:26:21 PM »



Chipping away.

Needs a lot more work ... on ... something. Colour, at least.
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6310 on: June 27, 2016, 03:34:37 PM »

I really like that one. I feel like you could add the "something" you mentioned by just adding tons more of little people.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6311 on: June 30, 2016, 08:16:48 PM »

Kept getting bored at work, and I was thinking on 'adjusted' versions of vanilla ships for a faction idea I have, and I thought 'Why is the Hammerhead filled with empty space? Shouldn't it have stuff in it?'. So I opened up paint and rather dirtily made this.

Orikson

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6312 on: June 30, 2016, 09:56:28 PM »

Kept getting bored at work, and I was thinking on 'adjusted' versions of vanilla ships for a faction idea I have, and I thought 'Why is the Hammerhead filled with empty space? Shouldn't it have stuff in it?'. So I opened up paint and rather dirtily made this.



Looks nice! Needs some touch-ups of course.

Here's my take on it.

Hammerhead(C) - class hybrid freighter destroyer.

Description: A repurposed Hammerhead for civilian use, mainly in goods transport. Available in most markets, this hull has all the classical mounts of a normal Hammerhead, making it a valuable asset to traders who wants some fire power or can't afford escorts. Fair warning though, it comes with reduced manoeuvrability and vent rate as well as conversion of the original Hammerhead's Accelerated Ammo Feeder into a flare system.

Another idea would be the bays are actually bomb bays, missile bays, or flight decks?
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6313 on: June 30, 2016, 09:58:51 PM »

King Alfonzo, personally if I was creating such a ship I would remove both medium hardpoints and extend the cargo bays more forwards and just have a bit of armor in front of them that is something like half the size of what is currently there.

Anyways, just an angle as to how I would perceive what such a ship "should be" as a combat freighter conversion of the Hammerhead.

King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6314 on: July 01, 2016, 01:43:46 AM »

Quote from: Mr. K
Hammerhead(C) - class hybrid freighter destroyer.

Description: A repurposed Hammerhead for civilian use, mainly in goods transport. Available in most markets, this hull has all the classical mounts of a normal Hammerhead, making it a valuable asset to traders who wants some fire power or can't afford escorts. Fair warning though, it comes with reduced manoeuvrability and vent rate as well as conversion of the original Hammerhead's Accelerated Ammo Feeder into a flare system.

This is a brilliant idea. In fact, I'm am stealing that idea.

Quote from: MesoTroniK
King Alfonzo, personally if I was creating such a ship I would remove both medium hardpoints and extend the cargo bays more forwards and just have a bit of armor in front of them that is something like half the size of what is currently there.

I'll probably not take anything off the front, except removing the medium hardpoints. I will however take off some of the armour at the back, to make it more stripped looking, and fix the 'backbone' of the ship so it looks better.

EDIT: The Hammer-C. Replaces shifting bullets into targets for shifting cargo into different systems.



EDIT II: Currently trying to make a TriTachyon version (U? S?) of the Hammerhead, based somewhat on the original sketch, but it doesn't feel ... Tritachyon enough. It looks like I've made a PACK version of the hammerhead, actually now I think about it. Any ideas how to Tritachie it up?

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