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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2224574 times)

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5655 on: August 21, 2015, 03:20:45 PM »

A white/gold Odyssey and a flying egg.

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SafariJohn

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5656 on: August 21, 2015, 06:21:07 PM »

The flying egg feels like it could use another pair of engines or two.
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celestis

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5657 on: August 21, 2015, 10:20:21 PM »

Holy... Phase Odyssey?!
Spoiler
I wouldn't place the frontal phase block so near to the hangar and slot. Or maybe replace the hangar with it?
[close]
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5658 on: August 22, 2015, 09:11:35 AM »

Imo a ship the size of the Odyssey needs a lot more phase coils than that
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5659 on: August 23, 2015, 12:04:20 AM »

Imo a ship the size of the Odyssey needs a lot more phase coils than that

Like 6 Doom-sized coils.

Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5660 on: August 23, 2015, 03:41:03 AM »

Yeah, i wasn't super sure about the phase coils either. I definitely won't add 6 of them, this would looks silly, especially on a ship like the Odyssey. I also need to keep the majority of the weapons mounts and there's not much free space on this ship.

I'll probably follow Celestis's advice and ditch the second hangar bay. I can't add coils without rethinking the ship overall shape (which i don't really want to). What could be interesting however would be to make the two existing coils bigger and more capital-ish.

Or perhaps a whole new phase coil design? Hmmm...
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5661 on: August 23, 2015, 05:04:18 AM »

How about makig it dual and adding some conduit around it?
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celestis

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5662 on: August 23, 2015, 05:18:32 AM »

Maybe add some external phase coils? (just a crazy idea, some weird graphics surrounding the ship in several places may look cool)

Also, my new cruiser:
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Ahne

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5663 on: August 23, 2015, 07:14:08 AM »

Reminds me of the mako fighter somehow, from citadel.
I like it.
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Gothars

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5664 on: August 23, 2015, 12:23:07 PM »

Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P




Conclusions:
1. Bigger ships need relatively less coil space
2. Fewer big coils are more efficient than more small coils

Values are rough, not pixel precise.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Lind

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5665 on: August 23, 2015, 01:32:14 PM »

Anyone interested in making a chart about ship dimension(px) / phase coil dimension(total px)? It does sound like crazy :P




Conclusions:
1. Bigger ships need relatively less coil space
2. Fewer big coils are more efficient than more small coils

Values are rough, not pixel precise.
It may not be precise but anything that sets some standards is appreciated since one can think of a design better, once you have in mind the amount of the hull that it's gonna be covered by weapons and coils there's less room for messing up the size and keeping mods from being too distant from vanilla.

This could prove mighty useful.  ;)
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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5666 on: August 23, 2015, 02:52:25 PM »

Hello! After a very long break from the game, I'm finally back! I was inspired to make a new ship, and after a few hours, I created this!

The Acheron Battlecarrier! Critique is much welcome.

Bonus pic of it in-game:
Spoiler
[close]

Edit: Bonus-bonus pic of it in-game:
Spoiler
[close]
« Last Edit: August 23, 2015, 02:59:40 PM by TheBawkHawk »
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SafariJohn

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5667 on: August 23, 2015, 05:25:45 PM »

I have carved graffiti into asteroids.



I am monster, I know. ;)
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5668 on: August 23, 2015, 05:35:51 PM »

@celestis, i'm not really sure about this one, it seems overly boxy compared to the more organic shapes of what we've seen so far. It could work as some Dominator-like but then again it feel a bit small for a heavy cruiser... However the engines looks really good on it, they remind me of Exigency's hardpoints.

Perhaps stretching the "tail" with the turret a bit to break the box silhouette? Or the "fangs"? I'm not sure.

@TheBawkHawk, that's a very interesting one, a mid-tech capital battlecarrier is something i'd like to have. However it feel very flat, the middle section than run all along of the ship beg to be "elevated" to give some volume. A bit of shading and highlighting would do wonders.

Also not very convinced by the twin bottom white parts borrowed from the Paragon, it clash pretty hard with the mid-tech aesthetic. I'm pretty sure Tartiflette's kitbash database have something better to replace them with. Overall, i still like it quite a bit, just need to un-flatten it.
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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5669 on: August 23, 2015, 05:51:19 PM »

Quote
@TheBawkHawk, that's a very interesting one, a mid-tech capital battlecarrier is something i'd like to have. However it feel very flat, the middle section than run all along of the ship beg to be "elevated" to give some volume. A bit of shading and highlighting would do wonders.

Also not very convinced by the twin bottom white parts borrowed from the Paragon, it clash pretty hard with the mid-tech aesthetic. I'm pretty sure Tartiflette's kitbash database have something better to replace them with. Overall, i still like it quite a bit, just need to un-flatten it.

Thanks for the critique, and I see what you mean. I'll check out the database and see if I see anything I like.
« Last Edit: August 23, 2015, 06:17:45 PM by TheBawkHawk »
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