I don't know, this ship is kind of far from the looks I'd be going for, even tho admittedly is much, much sleeker than my other designs.
Still haven't experimented with lights and mutilayering yet. So from here I could litterally be going anywhere. After all, once I have the game my style will probably adapt to it a lot more, plus I'd like every ship I make to be unique, having a "personality", right now all I made is mostly pretty bland and experimenting with styles, pixel art tutorials and such.
Although I just had a look around and noticed smooth designs seem to blend much better in the game, even tho it's not fully pixel art, which is why I started spriting in the first place, but heh. We'll see where I'm going, my style changed like 4 times in a week since i started working on these. On the bright side, comparing these to my first works, I noticed I'm evolving rapidly, which I'm liking a lot.
One thing for sure, I'll stick with huge reactors for the most part. Cause reactors. Reactors look cool.
About this specific ship, I like what you did there, removing that triangle makes it fairly lighter to the eye, on the shading, yeah, I'm still working on my fear of overdoing with contrasts so yeah. I'll get it right eventually.
The colour of what my faction will be is kind of in the air still, given I don't even know what most of the vanilla factions look like yet. I grasped hegemony isn't too far from my current colour tho, even tho it's more "yellowish" oriented. Plus I don't even know how much scripting is involved, given my knowledges are mostly basic.