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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225479 times)

Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2475 on: October 12, 2013, 05:23:22 PM »





did another recoloring, this time with the clothes. Someone mentioned "hair". My question would be is readible that the "hair" on the bald head is not hair but rather some kind of electronic inlays?
Regarding the boyish face, that's the thing i will not change as i think i like it. Lorewise Thulian's only have greyish/silverish haircolors. Or at least that is how i imagine them ;)
Erick i tried to imagine a kind of theme where thulians could have colored beards as part of a tradition or something but decided not to go with it for now, but good suggestion anyway.
Sony i loooooved your totally random portrait a while ago, had a good laugh, thanks ;)

The first portrait is supposed to be a Navigator, the second one an older commander or something.
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2476 on: October 13, 2013, 12:32:41 AM »

personally I don't really like the inlay things on the bald heads, look kinda flat on a round surface...

2nd row first one is the best one imo
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mmm.... tartiflette

Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2477 on: October 13, 2013, 04:57:51 AM »

@Thule Can you do some in this sort of style?



If so, I have a job for you :)
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2478 on: October 13, 2013, 06:52:02 AM »

Thule those captins remind me of the captin in the revelation space books(or at least what I thought he would look like) greate work, now just make a mod with the melding plague in it :p

Sprogi master chiefs much?
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2479 on: October 13, 2013, 09:13:59 AM »

Looks nothing like Master Chief haha. But it's not designed by me, It's just examples of what I/Void Destroyer's developer is after :)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2480 on: October 13, 2013, 10:36:34 AM »

More like power rangers.  8)
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2481 on: October 13, 2013, 04:08:28 PM »

Spoiler
[close]

all the curent BISO/Retainer graphics, opinions are demanded!

and yes one of the retainer ships was meant to be a fighter, but got way fat
« Last Edit: October 13, 2013, 04:10:24 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2482 on: October 13, 2013, 04:15:53 PM »

That is honestly the weirdest array of sprite styles I've ever seen.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2483 on: October 13, 2013, 04:39:46 PM »

the upper corner is filled with just WIP weapon moddels

also those ships are almost entirely made out of greebles :P greebles, upon greebles, upon greebles...
« Last Edit: October 13, 2013, 04:42:25 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2484 on: October 13, 2013, 05:11:24 PM »

That's some retro Battleships Forever swag. I remember when we first hacked shipmaker to accept custom sprites and then everyone drew more complex sections, yet still keeping the vectorized style of original BSF graphics in the form of white outlines, dark fills... man, there's even stock sections in there!

Didn't take long before people used Fraxy sprites and then more conventional pixel graphics, but at some point in the BSF metagame, ships were actually made in that style.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2485 on: October 13, 2013, 05:47:31 PM »

i am in many ways fond of that style of graphics, but it dosent lend itsellf well for multiple factions in the same style :P

but if you are the only one using it, it dose make your stuf stand out wich is awsome
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2486 on: October 13, 2013, 05:55:26 PM »

I decided to try out this "modding" thing. Let me know what you think.

sprite only:
Spoiler
[close]

and ingame:
Spoiler
[close]
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FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2487 on: October 13, 2013, 06:01:49 PM »

Very impressive, the ship is really nicely done. Although, it's a bit smoother than other ships in the game, which creates clashing styles.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2488 on: October 13, 2013, 06:19:33 PM »

verry nice, maybe add a shading gradient to the back wings to make them look more like they are going into the plane, and give the ship more of a 3D apearence
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Blackout1943

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2489 on: October 17, 2013, 05:42:25 AM »

hey i am a new spriter and i have made a very early draft of a faction.
i really want some feedback and i also need some tips on how to actually code and stuff

i already have a name in mind and a little bit of law but other than that its early in prodcution



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