that's what i thought initially. my first loadouts were very similar to my Gonos', with Volley or Shard Guns in the hardpoints, a short Gale, missiles on the sides. hullmods and steady officer skills mostly for durability. since my Gonos faired very well with that, and Knight has almost identical durability, offensive power and ship system, i expected my Knights to be quite good at surviving. that didn't work.
but this is my current loadout:
Light Needlers, Extended Gale, Scalaron Pulses and PD. all on individual weapon groups. officer skill and SS+ balance give a total of +45% range on top.
yet it keeps literally ramming head first into things at full burn, right before getting completely overwhelmed by the now surrounding enemies. higher level of Evasive Action would likely help a bit with being able to back off more easily, but it won't solve the problem of getting into situations that are obviously a bad idea from the get-go.
that said, third battle now after writing the long post, and one of my Shrimps managed to ram into the last remaining enemy ship, an Apogee, right as it exploded. that didn't go so well either..... <__<