I've got a lot of stuff, both on the drawing board and in the dry dock, when it comes to new ships, new weapons, new details and new mechanics.
Here's a list of the current new weapons in the internal build:
IW Battery (medium fragmentation gun, dual mounted version of the now double-barrelled Ironweaver)
Argus PD (small energy weapon, single beam version of the medium Argus PD, which has been renamed Argus PD Array)
Plasma Discharge Emitter (medium energy beam that deals HE damage)
Pulsed Plasma Discharge Emitter (small energy beam that cannot turn, and deals HE damage)
I'm also considering turning the Volley Gun into an energy weapon that fires a "wave" of interlocking projectiles that deal Kinetic damage. If so, I'm going to rename it something fancy.
There's also a few new ships: the Robberfly-class Corvette and the Karkinos-class Battleship, as well as the triclops Nevermore that has been posted here before, although that one needs a lot of work.
I might as well also reveal that I've been slowly replacing old sound effects, inspired by StianStark's recent overhaul. I decided to emphasize punchiness, uniqueness and a slightly more minimalist vibe, but I think most people will find the new approach more satisfying.
These are all things I've been able to work on without the new patch features, but obviously, the arrival of the new patch is going to bring both new features and heavy rebalancing on all fronts. Don't get too attached to anything that isn't absolutely iconic of the faction.